
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Largely inspired by Blade Runner and the topics the films delve into. Story is unique and compelling enough (quite contemporary too), narrative and gameplay both solid, although difficulty's a bit too easy even on Hard. Thankfully there are a couple new stuff introduced now and then to keep the core gameplay loop from feeling stale. The pixel-art and overall presentation are a marvel to look at and the worldbuilding and collectible lore elaborated upon on to a pretty satisfying degree. The quality is there, asking price vs actual gameplay time value (dollar/euro per hour) is a bit too high but given what a nice impression the overall experience has made, it's fine by me. Can't wait to see how much bigger and bolder the studio goes with the next project!
This game is carried [i]hard[/i] by its visual art department. As you can see by the screenshots, there are so many unique details in each and every scene that you don't feel like you're hitting rubber-stamped areas. Some places you'll even see for less than a minute, but they're meticulously built out and detailed. It's beautifully-rendered and animated and it has this incredible, impressive dynamic lighting system that's always in play. I don't know how they managed to do half the things they do in this game, visually speaking. It has a fascinating camera that the director plays with in interesting ways when you're not directly in control of the game. If the visuals are what you're interested in, you are in for a real treat. The game itself, on the other hand, is capable, but nothing mind-blowing. I actually found it a little too [i]gamey[/i] in that it felt like I was moving through game-dev-by-numbers. I don't mean to insult the whole dev team here, mind you - perhaps just the designer, but I don't mean anything maliciously. I'm just saying that the game checks boxes and stays within them rather than pushing to do anything extraordinary or remarkable beyond being a feast for the eyes. You're on a 2D plane, so you do a lot of platforming, exploring, talking to NPCs, and then there's combat that doesn't really evolve a whole lot throughout the game's 10 to 12-ish hours. But most of the time, outside of a handful of occasions that move the story forward, I found that these things just kind of exist to exist. Combat just happens because it's [i]supposed[/i] to happen, and that's because you just did your exploration segment, and that in turn was preceded by a puzzle; it just kind of loops around like that because that's what games do. A lot of it isn't meaningful or even challenging. It's just there because that's what games are supposed to be and that's what they're supposed to have, so Sad Cat put it in and dusted off their hands. The platforming often doesn't make much logical sense in the setting and the combat doesn't evolve - eventually you'll see the last enemy type and then the game just throws them at you with the only change being that they get cheesier to falsely increase difficulty. That is [i]not[/i] to say that it's not enjoyable, mind you. The game is a good time if you don't mind it bringing pretty much nothing to the table. There's nothing wrong with that, either - if I had a credit in this game, I'd be rightfully proud to have been a part of it. The yarn it tells also doesn't really go out of its way to say anything new. Most of the characters come off as archetypes that exist to fill a specific role (except Yo-Yo; Yo-Yo is the best). You can see almost everything coming a mile away because it's really just that obvious. Again, it's like story-by-numbers. These are the beats you need to hit, so hit them, and they did. Meh. Is it awful? Not at all. It's fine, and it's standard video game fare. It wears its themes on its sleeves and won't surprise you, but it still has a bit of heart to it and is worth exploring even if it stays rooted in a comfort zone. In other words, you're probably already used to what this game is going to say. With all that in mind, it is a neat little alternative world that Sad Cat has put together and visiting it as the MC is a pretty fun way to spend a little time, like watching your favorite TV show for the tenth time or eating that burger you've had hundreds of times before because you know it'll make you happy. It's "old", but that's not a hit against it. Sometimes visiting something predictable and familiar can still be an excellent experience and that's kind of how I feel about [i]Replaced[/i]. The "new" part of it is really just how amazingly skilled artists visually built this entire world and made it feel alive even though you are stuck on a 2D plane and I really enjoyed just [i]looking[/i] at this game without feeling like I was doing anything irritating or boring (except the tendency to over-rely on combat in the game's final act to pad it out). In short, it's a good game that could have been great, but who cares when it looks this good?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una dirección de arte espectacular, buena jugabilidad, no se siente tosca, los controles son buenísimos, la atmósfera es excelente, espero seguirme sorprendiendo a medida que avance. Por cierto, la iluminación es un 10/10
Определенно стоит пройти. История простая, но довольно трогательная. Геймплей приятный. А вот атмосфера и саундрек прям огонь!
Impecável! Arte impressionante, trilha sonora envolvente e a história extremamente imersiva. Mapas bem desenhados e jogando no hard ele dá um desafio legal. Amei! Foi uma ótima surpresa.
Отличное приключение с приличным сюжетом, достойной музыкой и проработкой мира. Визуальное наслаждение для любителей киберпанка. Однако этот же визуал бывает и перегруженным, из-за чего просто не можешь увидеть следующую балку, на которую надо прыгнуть, или мерцание фонарика, которое подсказывает, что можно что-то взломать. Однозначно рекомендую. upd Никакой "затянутости" игрового процесса и боёвки не чувствовал, всё идёт размеренно, как и следует. В бою даже, напротив, чересчур быстро требуется реагировать, особенно когда тебе под ноги кидают гранату, громила проводит красную круговую атаку, и издалека ещё стрелок пистолет наводит. И это всё одновременно, тяжело угнаться было
Норм
美术独一档 剧情演出还不错 战斗和解密比较和我胃口 很喜欢的一款游戏
tremendo juego, pa cuando el 2
Phenomenal soundtrack and visuals. Great story. You won't regret it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 41.7K | 97% | $14.99 | |
| $282.4K | 872 | 77% | $19.99 | |
| $110.8K | 354 | 87% | $19.99 | |
| $10K | 54 | 85% | $12.99 | |
| $101 | 3 | 67% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.3M | 6.7K | 97% | $24.99 |