
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know how this one slipped under my radar but I am glad I noticed it eventually. This was a very nicely laid out linear game with a wonderful story. I wasn't sure what to expect and by the end, I was impressed. As someone who plays nearly every genre of games (not shooters though as I am trash at it), this held a level of difficulty that was annoying at best. It lends itself nicely to the casual player or someone who wants to sit and grind it all out. Some of the combat can be overwhelming, with so many skills going on, though mastery of the skills is not required to survive and win a fight.
Just finished this one. Conditional recommend. The negatives: This is a movie game. There is a lot of pressing D to walk right to advance a cutscene. A lot of crawling through an empty ventilation shaft while someone yaps. It's a bad video game design habit, and it's here. There is, similarly, a lot of yellow paint platforming. A lot of it isn't very clever or challenging. You very frequently just walk across a room and hit jump to climb a ledge. The climb animations are *slow* and it got more and more on my nerves as I played it. It makes the game feel padded. The platforming sections that are challenging are really bogged down by whatever causes the awful load screen time - I'm playing from an SSD but it takes forever for some reason. There is one section where I had to avoid the terrain becoming electrified and insta-killing me, then drop down and solve a puzzle, then avoid the electric terrain again so that I could blow up the generators that were frying me. You have to do this like six times in one room. The order is random and I couldn't figure out what the visual cues were for the floor killing me because I died and went to a black screen so fast. The stealth portions are kind of awful. You get locked into your extremely slow stealth-crawl just because. It's hard to tell where the actual sensor beams are because the perspective in the game is so weird. You're locked into a 2D lane, but it shows you foreground and background, and sometimes you just die because you can't tell if you're actually behind a cover object or not. There isn't much reward for exploration - you get some scannable notes to read in your walkman-smartphone thing. You get a few life and energy boosts. I assume there's a cheev if you get them all. I missed a few. The combat is a little goofy. Sometimes you get nuked by grenades and laser beam shots that were fired/thrown after you got locked into the armor-shearing animation that you can't break out of. On normal difficulty it was forgiving enough that I could heal out of it and deal with it. But on the other hand I really like the characters. I really like the world. I really like the story. I really like the art style and music. The beat-em-up combat is fun even if it gets pretty wonky toward the endgame (and the default mouse and keyboard binds are kind of bad, but easy enough to fix). This game has a lot going for it. Flaws and all I gave about a buck an hour to be very thoroughly entertained and see a pretty great story. If you can put up with the kinds of nags I have about the gameplay pick it up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Franchement un des meilleurs jeu auquel j'ai joué cette année. Le jeu est très beau, le pixel art, l'ambiance, les effets de lumière et de fumé sont magnifique. La musique est aussi très bien dosé et les morceaux sont tous assez joli. Le gameplay platformer est très bien très bien, les combats sont vraiment exceptionnel, les coups ont du poids, les mouvements sont cool et le gameplay pure est hyper bien maîtrisé. Finalement l'histoire est très prenante et bien écrite, avec des personnages attachants et des révélations auxquelles on ne s'attends pas. Le jeu est un peu trop court pour le prix sans réduc à mon avis mais il vaux largement les 15 balles que j'ai payé pour. La fin est ouverte, on est donc en droit de s'attendre à une suite et si elle est aussi bien que Replaced j'hésiterais pas à l'acheter
Il gioco è intenso con un ambiente sci-fi molto intrigante con una storia interessante. Il gameplay è carino e l'uso del pixel è stato molto coraggioso ed azzeccato. Consigliato!
La historia, sin inventar nada, me ha atrapado lo suficiente como para querer explorar y buscar toda la info posible, hablar con NPCs y pillar coleccionables. El combate, aunque algo básico, se siente muy orgánico y con todas las mecanicas que va integrando: esquivas, parrys, remates, etc resulta entretenido y satisfactorio (obligatorio jugarlo en difícil directamente imho) El apartado audiovisual es una delicia. Este juego es el GOAT de los pixel 2D. Practicamente no tiene penalización al morir, por lo que algunas caídas tontas y demás, no solo no molestan en absoluto, si no que terminas agradeciendo que el juego no te marque de manera exagerada el camino hacia el que ir y que tengas que ser tú un poco de manera intuitiva quien decida la dirección a tomar (casi siempre en busca de coleccionables) Un juego que por el precio que tiene, es imposible no recomendar.
Who knew that platformers would one day look like high-budget films. Nice combat, good story, definitely worth the money.
Bardzo dobra, choć długo się rozkręca.
exellent ! les visuels le sound desing tout fonctionne a merveille et le gamplay fait grave le taff ! le système de combat est satisfaisant et l'histoire est plutot cool !
除了手感略显不足外,剧情和美术一流
my man this game was aura farming and very cool character development. funny how he was so athletic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 41.7K | 97% | $14.99 | |
| $282.4K | 872 | 77% | $19.99 | |
| $110.8K | 354 | 87% | $19.99 | |
| $10K | 54 | 85% | $12.99 | |
| $101 | 3 | 67% | $1.99 |
Related
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|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 4.2K | 76% | $20.79 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.3M | 6.7K | 97% | $24.99 |