
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1513 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While there's definitely a rough edge or two, this managed to scratch my cyberpunk itch like not many in recent memory have managed
REPLACED is a stylish and enjoyable science-fiction platformer with a strong dystopian atmosphere and a clear love for the technology and aesthetics of the 1970s, 1980s, and 1990s. At first, I expected a cyberpunk RPG. The game is definitely cyberpunk, but not in that sense. It is primarily a cinematic action-platformer, with exploration, combat, and optional quests rather than deep role-playing systems. Its strongest feature is the visual direction. The 16-bit-inspired 2.5D graphics feel classic without looking derivative. The environments, animations, lighting, and character movements give the game a distinct personality, combining pixel art with a more modern and dynamic presentation. I also appreciated the references to old computers, BBS culture, analogue technology, and early digital communication. These details make the world feel coherent and lived-in rather than simply decorated with generic retro imagery. The gameplay is accessible, responsive, and entertaining, although the main attraction is clearly the atmosphere and presentation rather than complex mechanics or character customization. I would recommend REPLACED to players who enjoy cinematic platformers, dystopian science fiction, retro technology, and games inspired by the visual language of the 1980s and 1990s. It may not be the cyberpunk RPG some people expect, but it is a confident and memorable action game with excellent artistic direction.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У игры отличный визуальный стиль, а задники особенно. Слышал, люди жаловались на боевую систему, но мне зашло. Музыку я особо не слушал, только могу сказать, что в единственный раз, когда в бой вставили музыку со словами, у меня пошли мурашки по коже. Звуки в игре хорошие (с внезапных и резких выстрелов турелей и пистолета я пару раз испугался), но есть небольшие логические косяки, по типу того, что герой бежит по воде, а судя по звукам просто идёт, или с перетаскиванием коробки, что она издаёт один и тот же звук независимо от поверхности. Достижения оказались достаточно лёгкими, не считая 111 собирашек в 10 главах. Игра мне понравилась, даже сыграл бы во вторую часть, ведь вроде как есть в конце небольшой намёк на сиквел..
Je vais mettre un avis positif mais, si j'avais pu, je serais plus orienté vers un "moyen", pourquoi ? - La DA très bien fichue - Le pixel art de grande qualité - La mise en scène cinématographique Tous ces éléments participent à donner une expérience narrative convaincante, on se sent transporté dans l'action, on stresse avec le protagoniste dans les phases de course-poursuite, on ressent la domination des ennemis lors des exécutions en combat. Certains commentaires parlent de la lourdeur du personnage, ce que je peux comprendre. On est clairement dans des animations du type Prince of Persia (le tout premier) ou Flashback par moment (rarement mais ça arrive). Ce qui vient entâcher l'expérience se situe niveau gameplay... Parce que je le trouve assez simple au final. Les moments où ça brille le plus sont les combats, où le rythme est soutenu et où il faut prendre des décisions rapidement. Cependant, on retourne très vite à un rythme lent lors des phases d'explorations, ce qui crée une différence nette entre la lourdeur du personnage lors des phases de plateforme et la dynamique des combats. Les moments où j'ai, à titre personnel, le plus ressenti cette lourdeur étaient lors qu'il faut pousser une caisse d'un point A vers un point B. Je peux comprendre que c'était pour garder le côté "réaliste", mais d'un point de vue gameplay ça n'apporte rien. Enfin, le point pour lequel je pense que ça va le plus diviser mais auquel je pense sans arrêt est, Replaced est encensé là où The Order 1886 a été critiqué à l'époque. Alors que les deux ont le même gameplay. Attention ! Je ne me place pas en défenseur de The Order ! Mais il faut être réaliste : les deux sont des couloirs où les mouvements du personnage sont limités à ce que les dévs souhaitent qu'il fasse (dans The Order on ne peut pas attaquer si le jeu ne nous le permet pas, idem pour Replaced). C'est une réflexion que je me suis faite depuis que j'ai testé la démo. C'était peut être pas la bonne époque, ou un problème de marketting, quoi qu'il en soit je constate l'évolution des mentalités et c'est très cool qu'un jeu comme Replaced puisse trouver son public là où The Order a déçu bon nombre de personne. Pour ma part, je recommande Replaced, même si ça reste très "mid" dans mon esprit ^^
I think for Sad Cat Studio's debut game they've done a wonderful job. REPLACED shows the team had passion, it's stylish, detailed, and a joy of a game. Visually, the artwork for this game is a treat. Backgrounds set an amazing atmosphere and the sprite-work for characters is so smooth. There was so many times I wanted to stop and get a screenshot. The OST does a solid job of setting the tone, with some standout tracks amplifying scenes in a way that I'll definitely remember. I think the story is pretty decent too. I will admit that it does cover familiar ground, the themes and scenarios presented I have seen in other media. I don't particularly feel this is an issue - I don't feel as though it reinvented the wheel for any of the topics discussed - but I don't think that's always necessary. It tells the story it wanted to tell, and I think it did a pretty good job. I feel at some points, and the ending may have fallen into trope-y territory, but I forgive it for the stunning experience that was the rest of the game. I found the combat fun, there isn't too much variation but overall the rhythm of the fight is satisfying and that works for me. I think very fondly of REPLACED and I'm incredibly excited for future games by Sad Cat Studio if this is their debut and they continue to polish their craft.
Sensacional, recomendo para todo mundo. Sem dúvidas um dos melhores jogos que já joguei na vida. Gameplay, gráficos, narrativa, tudo é muito bem feito.
1本の映画を観ているようなゲームの枠を超えた作品。AIに支配された世界にどのような”答え”を導くのか。気になる方は是非。
Un arte maravilloso
REPLACED Is just good enough as an action game to keep you going, which is a good thing because the mood, characters, pacing, and visuals are what make this one I will remember. Top notch vibe.
Harus saya akui, REPLACED memiliki potensi yang sangat besar. Bab pertamanya menyajikan impresi awal yang brilian dengan visual cyberpunk yang tajam dan atmosfer yang kuat. Namun, potensi hanyalah angan-angan jika eksekusinya berantakan. Sebagai pekerja lapangan yang menjadikan game sebagai pelarian setelah lelah bekerja seharian, absennya Voice Acting di game ini terasa sangat membebani. Potensi cerita yang bagus berubah menjadi obat tidur karena saya dipaksa membaca rentetan dialog bisu di tengah rasa lelah. Fitur haptic feedback/rumble pada controller juga sangat inkonsisten, gagal membangun emosi yang tepat. Namun yang mengubah game ini dari 'berpotensi' menjadi 'tidak layak beli saat ini' adalah cacat teknisnya. Performa di S24 Ultra sangat hancur (12-30 FPS). Lebih parah lagi, sistem Cloud Save antar-platform mereka korup. Saat berpindah ke laptop, game saya macet (stuck) di layar pembuka dan memaksa saya mengulang dari nol, menjebak playtime saya hingga 2.1 jam hanya untuk melangkah masuk sebentar di bab 2. Verdict Pola Flamingo: Game ini ibarat proyek gedung dengan arsitektur menawan, namun dibangun dengan semen murahan. Jangan beli sekarang. Masukkan ke Wishlist dan tunggu sampai developer memperbaiki sistem save, optimasi performa, dan (semoga saja) menambahkan pengisi suara. Sampai saat itu tiba, saya terpaksa mengeksekusi Refund.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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