
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful graphics, great story, compelling gameplay loop, fun to play. All the things you want.
Review based on "Chapter 1" finished (1 level, 0.8 hours into the game). It is pretty, but it is "cinematic" alright. Unironic "focus, W", some moron jizzed at every corner and obstacle (I think they ran out of yellow paint), enemies literally fight you 1 on 1 and enemies with guns are WAIT for you to roll to fire exacly at this moment, so you can't roll too early. Overall I feel not emerged in the atmospheric adventure and first of all annoyed of how everything in this game holds my hand and implies that I can't think or act for myself for 1 minute straight. I will continue playing tho. Mostly because of the visuals.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O jogo é muito bonito de se ver, o combate tem uma boa dificuldade, as mecânicas são interessantes e a história é boa. deve ter uma continuação.
REPLACED sprawia dużo frajdy, jeśli patrzy się na tą grę przez szkiełko Mad Maxa: niesamowity retro-futurystyczny świat, który twórcy kochali i wypieścili co do najmniejszego detalu. Z fabułą i gameplayem będącymi bardziej pretekstem do przebieżki po tym świecie. - Sam setup fabularny jest super: mamy tu alternatywną wersję dystopijnej i cudownie analogowej Ameryki lat 80., gdzie skutki choroby popromiennej znormalizowały rynek handlu organami. Do momentu aż Reach – nasz bohater i AI kluczowe dla całego procederu - zostaje uwięziony w ciele swojego twórcy i trafia za „niewłaściwą” stronę muru, gdzie musi radzić sobie zarówno z ograniczeniami śmiertelnego ciała jak i zdobyciem zaufania ludzi, których ponurą rzeczywistość pomagał stworzyć i przez lata umacniał. - Fabuła nie zawsze dowozi – czasem jest trochę zbyt kliszowo, zbyt dosłownie lub jakiś dramatyczny setup zostaje spalony - ale ogólnie pozwala fajnie wsiąknąć w świat oczami bohatera „wyrwanego spod klosza”, oferując masę storytellingowych znajdziek i klimatycznie wyreżyserowanych scen. - Oprawa wizualna to uczta dla oczu nie tylko przez estetyczną ładność – visual storytelling w najlepszej postaci wprost wylewa się z ekranu. Czuć osadzenie w świecie, historię czy czynnik ludzki każdego napotkanego miejsca (nawet głupie korytarze mają unikatowy klimat). Są tu lokacje, gdzie mam ochotę po prostu usiąść i chłonąć atmosferę, patrząc, jak toczy się życie dookoła. Genialny soundtrack jeszcze to podbija. - Niektóre elementy gry celowo wydają się lekko „clunky” – np. przeglądanie znajdziek na podręcznej konsolce czy platforming, gdzie czuć wysiłek i fizyczność ruchów bohatera. Odbywa się to częściowo kosztem responsywności, co na początku może trochę przeszkadzać, ale po oswojeniu się wydaje się ważnym elementem immersji w tą grę (Reach zmagający się z ludzkim ciałem, „rwący” analogowy tech itd.). Platforming jest ogólnie dość prosty, za wyjątkiem kilku scen z ucieczką przed dronami na czas (ale tych nie ma za wiele). - System walki jest ogólnie przyjemny, z satysfakcjonującymi finisherami, choć ogólnie bijatyki grają tu drugie skrzypce. To gra z wolniejszym pace’ingiem, gdzie lwią część doświadczenia stanowi bieganie po świecie. Czy Replaced to produkcja wybitna? Nie, choć niektóre jej składowe niewątpliwie są wybitne (grafika, immersja w świat itd.), a przez to te „niedopieczone” mogą bardziej razić. Natomiast podobnie jak w przypadku Mad Maxa bawiłam się tu świetnie, pchana ciekawością co jeszcze w tym niesamowitym świecie zobaczę.
Ótima história e uma ambientação sensacional. O combate é bem legal quando você pega o jeito. Recomendo bastante
Лучшие семь соток , которые я потратил на игру. Атмосфера просто космос Сценарий хорош. Персонажи проработаны. Постановка кадра и прокачка шикарны. Очень кайфовая игра. Спасибо разработчикам за отличные вечера.
Yea, graphically, it's great, story wise, it's ok..the collectibles giving you insights aren't that interesting, the lore0...meh. Combat is Ok challengin at times, repetitive at times, it's always the same combos, ennemy types. THe platforming seesions are Ok too. Overall very ok, 7 out of 10!
推荐,剧情感觉还不错,其他的只能说凑合
This game grasped the feeling of a sci-fi world a bit like in the book Neuromancer or Bladerunner. Visuals are perfect, some of the best pixel art I've ever seen. The 2.5D is really great and adds layers to the game, compared to regular 2D platformers. Gameplay: Combat was cool for the first 2 fights then it becomes very repetitive, it's the same enemies, press X to hit, you have a finisher, and a ultimate where you just start blasting. Then you need to dodge or parry depending on the attack, but I never really felt challenged by the enemy I always knew that to do, wait for enemy attack prompt and press button accordingly, since the enemies are the same well you know what to look out for. Lastly the game feels like very slow? Platforming is realistic which is a cool idea, but it's like you run slow, jump low, and when you platform you jump on to to ledge, you grab, pull yourself up, then jump, it's not very seemless and quick. Im guessing they wanted a more realistic game which is fine, it's just personally I don't like it and it feels like the platforming isn't a challenge in itself, its just jump from one thing to the other. Story: This part I think needs work, I didn't feel very attached to the characters. Sometimes I think due to pacing which is go on a mission platform/fight. Then go back home talk to some people find/scan something for them. Then rince and repeat. It's not like you have a strong connection with them, they don't help you on missions or you don't make decisions that can affect them. They don't have their own personal missions. So it ends just being a lot of dialog to read. Now i feel like the conclusion Reach comes too is a bit rushed, like just the typical humans help each other, and I need to save everyone. Which in the world they've created feels a bit cliche and unearned, it's like Reach says he wants to save others but in the process of the story kills over 100 human cops and termites, so it falls flat when we get to the end of his character arc. Game is beautiful but what is gripping is a good story with characters i get attached too. Like Veronica was an awesome start, we learn that her voice has been taken out, to give to a richer person I would've loved to dive in more into that, like a mission where you go and retrieve it and at the same time discover life in the city. It Just feels very one dimensional, disposals are organ donors for the rich and we must help free the disposals. The characters end up feeling very one dimensional. Soundtrack: I see all those songs we pick up through out the game, but I wish sometimes they played more often or a lot louder, and really set the different tones or worlds I explore. Im excited to see this studio develops more they clearly have a talented team, I just think they need to see what makes games fun to play, and how to challenge the player more. They built a great world, it's really just a question of making it come to life and making it fun to play.
playing as an aı waking up in a human body and trying to survive was really cool and the ending was sad but my only issue is that the movement is painfully slow he walks and runs like he's stuck in mud and it seriously tested my patience by the end..still worth playing for the story
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $13M | 45.2K | 97% | $9.74 | |
| $281.1K | 680 | 77% | $19.99 | |
| $110.9K | 354 | 87% | $19.99 | |
| $10K | 38 | 79% | $12.99 | |
| $135 | 4 | 75% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |