
Follow R.E.A.C.H., an AI trapped in a human body, on a cinematic adventure through an alternate 1980s America. Explore an atmospheric cyberpunk world full of high-stakes action wrapped in a unique 2.5D pixel art style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 12 → 17/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 9.8Kreviews | 85% | — | $4.3M |
| $19.99 | 3.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1522 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay so I just finished REPLACED and honestly I'm still thinking about it. The story hit way harder than I expected you're this AI stuck in a human body, trying to figure out what happened to you, and the whole thing just pulls you in from the start. It's dark, it's smart, and it actually makes you think about what makes someone "human." And the gameplay? Way better than I thought it'd be. The combat feels so smooth, fighting actually feels good, not clunky at all. Mixed with the platforming and the way the game looks like every scene, it just made the whole experience feel like watching a movie while playing it. Honestly one of the best indie games I've played in a while. If you're into cyberpunk vibes with a story that actually matters, do yourself a favor and play this one. Loved it.
**Très bon jeu, bien qu'un peu court.** Les graphismes et la direction artistique sont superbes, et l'histoire est prenante. L'ambiance générale fonctionne particulièrement bien et donne vraiment envie de découvrir la suite. Le gameplay est également très sympa, notamment les combats. En revanche, j'ai trouvé les déplacements et certaines actions un peu lents et lourds, avec parfois une légère sensation de latence. Je trouve également que le jeu manque un peu de difficulté, aussi bien dans les combats que dans les puzzles. Personnellement, j'ai trouvé assez peu de différence entre les modes Normal et Difficile. ### Notes * **Graphismes / Direction artistique : 8,5/10** * **Histoire : 7/10** * **Gameplay : 6,5/10** * **Musique : 7/10** **Note globale : 7/10** Un très bon jeu avec une excellente direction artistique et une ambiance réussie. Dommage qu'il soit un peu court et que la difficulté ne soit pas davantage au rendez-vous.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 20.29/day in the week to Jul 23 → 33.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
| $19.99 |
| 116ratings |
| 88% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The artstyle captivates me
Stupendo
Великолепная атмосфера, прекрасная синтовая музыка, но по геймплею и подаче сюжета унылая говнятина, где ты большую часть времени бежишь в одну сторону, прыгаешь как мартышка по трубам и чекаешь какие то странные стриковые шаблон-сцены, где перс падает с огромной высоты в толпу врагов и всех пи3дит. Купить советую для разнообразия и вайбика.
This game was sought after I had an itch for a cyberpunk sort of experience. I liked the music, the animation, and the prospect of combat from the game, I certainly got exactly what I wanted out of this game, and that's why I give it a thumbs up. But, I will say that this game, while it is good, has fostered a fair amount of grievances during my playthrough For starters, there is a LOT of reading that this game wants you to do. Now that isn't an issue for me personally, reading about lore is never a bad thing, but, it is a bit of an issue when you're specifically wanting to learn more about the world building through what's shown. Everything you encounter is specific to where you are, and where you want to be. You could talk to the extra people, and do their quest. But none of that actually expands on the kind of world you live it. This is separate from the main events, that do give you some sort of exposition about the world you live in and what it entails. But the details that usually immerse you, like finding out how the miners in the beginning areas and what their fate was, all of that is gated behind some collectible that is hidden out of the way, and this trend goes on for a very long time. Eventually, it becomes a bit demotivating after a while, even though there is a rich amount of world building in there. This is compounded by the level design, too. Now, granted, it did serve its purpose. It provided verticality and challenges to boot. I will not say that I didn't have some fun figuring out to move across the terrain. But that kind of fun only really occurred at the beginning of me acquiring a new component to traversal. After that, the game kind of just remixes what's been there, and it's done in a way that can feel like a chore lot of the time. Which, with the physics of the game being somewhat heavier than you would expect, can be very annoying when you're doing the same kind of jump several hours later that you did before, and you're still undershotting it because you didn't time the double jump at the RIGHT time. By the end of the game, traversal was no longer something I actively looked forward to, and just treated as a tool that didn't provide any joy with successful completion Speaking of successful completion, the combat in this game was really good! It has parries, it has dodges, it has aoe attacks! I initially played in hard mode, and found it frustrating how easy it was. But the game did adjust later on, and got me killed with the blend of enemies. It was very fun! I could mention some mundane things like how it gets predictable and stale towards the end for me, but that's an unfair thing for me to say, for I'm used to combat variety in games like devil may cry and final fantasy xvi and even hollow knight, and this is clearly the kind of game that's meant to have a lower skill ceiling in general. So I won't count it against that. That being said, the final boss fight is very underwhelming. The actual boss that feels like the best in the game is about halfway. I wouldn't come to this game if challenge is the main thing you're seeking. The atmosphere is done really well! When you explore it, you really feel the weight of being hunted, and the stakes in ensuring that you time that next jump to survive. I think that parkour should be massively improved for the next game if there is one. I think that's this game's strength, and it could be incredibly fun to have a 2d cyberpunk game that has you flying around the map. Ultimately, Replaced is very fun game. I think this is worth the buy on a sale, and playing this with a good meal, lights off, and some friends in the background to chat with. If you let this game immerse you, it will. And that's why I will give it a thumbs up. Cheers devs!
не кал, но геймплей однообразный и боссов слишком мало
...
топ мясо заебичес
美術風格、氛圍感、音樂和劇情絕讚,以至於會期待故事能改編拓展到影視。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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