
Rendezvous is an adventure game set in a futuristic Indonesia. For Setyo to save his sister from sharing his own fate, he must return to the streets of Neo-Surabaya before it's too late. Is it truly possible to redeem the sins of your past?
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Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An interesting experience to go inside the world of Rendezvous. The futuristic near future cyberpunk theme has its own unique charm to it and almost stand out beside other cyberpunk titles. With that said, the game needs some improvement in several aspects to truly bring out the best of it. Some examples of improvement is the UX and how interaction can be presented, like current objective to be displayed so that player have clear goal in mind without having to pause everytime they need a reminder. Gameplay can also be better in the terms of combat/movement. I Feel there's a mix of how the devs wanted to approach the game as an action game, Narrative game or immersive simulator and instead something half baked came out. The general combat Gameplay doesn't feel good currently, and it distracts the player to feel the whole immersion of the world. The world also feels both expansive but confusing to navigate. because of how certain outdoor areas can be visited by entering an intersection of road. Again with the UX probably could convey this better to the players. The cyberpunk world theme is very interesting, but with better gameplay adjustment/improvement, it can be way better.
Rendezvous is a 2.5D cyber-noir pixel art action-puzzle adventure game that you will play as Setyo. There are 6 chapters in total and his adventure will be mainly in Indonesia. The game features: a very colorful futuristic version of the real-world city in Indonesia, Many places to explore, several puzzles that required some thinking, interesting Ost, Stealth and Combat system. But at the moment, the typewriter text's speed is very slow so you have to double press two times for faster dialogues although there will be some voice-overs in the cutscences. The length is around 5-6h for 100% depends on your exploration. The combat feature was fun but seem to be impossible when I attempted no damage. If you love adventure genre, I definitely recommend checking the game out. *** Watch my 100% Walkthrough: https://youtu.be/jMVR8b5-7yk
gostosinho de jogar , muito bom!
The story and gameplay needs to be polished more, but for what it is, it's a pretty good game, play it if you're bored.
Good story, nice environment that set Surabaya on "Cyberpunk Mode". Game play sure can be improved, good job.
I played this game to see the concept of a cyberpunk city atmosphere in Southeast Asia and I really love it. the story can be followed, the puzzles are good enough, I really like that each place and NPC has its own function, it's just that the gameplay can still be polished
good story, good puzzle.. i love how they make the environment of Futuristic Indonesia! But they have to improve the battle mechanism, really hate the battle part
Cannot move by controller!! I can use the controller on setting page.... But when I play the game... I cannot move! Besides, when have the Chinese version?
not play too much but this game is very good in detailing the environment especially to describe Neo-Surabaya and cyberpunk vibes, one of the factors that made me somewhat dislike it was the combat mechanics maybe because i expect to be like stealth hack and slash, if you like story mode games that doesn't require battle mechanics so much, this game very recommended for you to play
The 2.5D graphics are good. The theme and world building are good. The puzzles are very one note but i didn't mind them. BUT THE COMBAT IS A NIGHTMARE. Its not even combat. you click a button at them and have enough healing items to outlast them. ITS TERRIBLE. Dodging is awkward and not worth doing except for the initial attack.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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