
Rendezvous is an adventure game set in a futuristic Indonesia. For Setyo to save his sister from sharing his own fate, he must return to the streets of Neo-Surabaya before it's too late. Is it truly possible to redeem the sins of your past?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Played Rendezvous for the first time today honestly not knowing what to expect from it. But I ended up having a good time! There are fun puzzles in it and the art style is quite interesting. I really liked the Indonesian influence in it and enjoyed being immersed in a futuristic cyberpunk setting. Would recommend to anyone who enjoys puzzle adventure games!
This short narrative based adventure game is not without potential, but too many glaring flaws outweigh the positive aspects. Oh, here's an edit: My X-Box controller won't allow me to move left and right when I start a game session. You can load your savegame, unplug and re-plug in your controller, press left and right on the keyboard, and then usually that fixes things. Repeat as required. The visual design of this game is great overall. The pixelated and faceless characters allow a surprising amount of expressivity with mostly good animations. The backgrounds are very vibrant and detailed, suggesting sprawling US and Filipino cyberpunk cities. I was particularly impressed with the use of lighting which bring everything together. Sound in the game was overall awful. For me this is a big turnoff. Music was simple and repetitive with nice ideas driven into the ground by short music loops. Voiced cutscenes were often unintelligible without subtitles. Human enemies shouting "Hey you!" when they spot you was comically reptitious as well. The game play was also a mixed bag. I think traversal generally was quite slow, with your character either walking a little too sluggishly. This is mitigated by having a run button, unfortunately there is stamina as well, preventing the player from running forever. Perhaps there shouldn't be a stamina gauge during non-fighting sections? If you still plan to get the game, if you tap roll instead of holding it, you can move around quickly without depleting stamina - my own speedrun tech. Combat in the game was terrible, with janky hitboxes and sluggish controls. Some minigames ranged between tedious and broken. A particular scene where you are required to shoot robots while on a boat killed me because the enemies were off screen the whole time - in the end I just held down shoot and eventually/luckily they were killed before my boat died. Another scene had me climbing a series of ladders while avoiding gunshots - unfortunately, it turned out that I had to hold down to go up. I died before I figured that out. Another minigame had me pressing buttons in time to my character's heartbeat in order to lie to another NPC - this was incredibly tedious, irritatingly not in time with music, and only rarely requiring input - I drifted off a few times and I guess missed an input? Failure at any of these required a runback due to janky checkpoints. This sounds like a pile of negativity, doesn't it? I liked the game. I can't recommend it. It was atmospheric. Environments often had NPCs and interactable objects that added to the world-building and lore. The cyberpunk Indonesia setting was spot on with near-future-ised nods to Indonesian culture. Man, give it a try if it's on sale. Game shows some promise, especially if you like cyberpunky stuff. I will be keeping an eye on the dev.
es un buen juego si lo consigues en oferta.
I love the graphics, the aesthethic and the soundtracks! The game is filled with puzzles to progress through the levels and learning about the story to find your sister. Along the way you meet a ton of characters and enemies that will slow you down because of you're going to uncover. Its thriller after all and it actually thrills.
Beautiful artwork let down by tedious gameplay and poor quality writing. The loading between locations is really slow and you go back and forth along the same linear street. Even escaping your bedroom at the start is a tedious advenutre game style puzzle. If the game's about Neo Surabaya, why are we starting in Neo Los Angeles meets Blade Runner. The appeal of the studio was that it was an Indonesian voice, menulis permainanmu di bahasa indonesia lah.
its bad. it gets all the bad parts of puzzle games, action and hacking. there are better games out therethat tried this and got away with better gameplay. also its too pixelated and poorly written.
CYBERPUNK + INDO ?? what else do i need bro
The game is good, but there are several aspects that need to be considered, such as the map transitions that take too long, the combat that's a bit tricky, and also the language being too formal. The game is very playable; it counts as a relaxing game but with a heavy story. There are some voiceovers here that are nice to hear, and there are also some that sound like they're just reading a script without any rhythm (the word 'anjing', for example). The character designs are also really cool, especially Sekar (MyIstri btw). Overall, it gets an 8.3/10. Hopefully local gamedevs keep growing, I'm waiting for the continuation of the story.
Pertahanin Budaya dan ciri khas yang ada di indonesia. Tetep tambahin Kosa kata indo meskipun sub nya masih inggris,keren sih,dan Cara penyampaian budanya juga oke,
[h2]Overall a pleasant cyberpunk adventure.[/h2] [h3]Here are my thoughts:[/h3] - The visual and aesthetics are the highlight of the game. - The music can be hit or miss. At first I thought there were not many tracks, but as the story progressed and picked up pace, I enjoyed the increased diversity. I also acknowledge this is an indie dev; - The story is not extremely original, but I enjoyed it and was looking forward seeing how the story unfolds; - As with a lot of cyberpunk adventure games, the lore is quite interesting, and the worldbuilding too; - The combat is not good. A lot of the first encounters are basically just trading hits with the opponent and healing occasionally. You can dodge but it's not very reliable. A lot of combat sequences can bug if you enter/leave/reenter an area; - The puzzles were overall good and diversified; - I enjoyed the inclusion of Indonesian culture spread throughout the world; - I enjoyed the voice acting. In this day and age of AI slop, I cherish artists.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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