
"Love 0 Kilometers" is a novel game with choices. The ending will change depending on the choices you make. Through a limited-time family swap, the protagonist spends time with his childhood friend, deepening his relationship with a cute girl and enjoying special conversations.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Ren'ai 0 Kilometer" is a novel game with choices.
The ending will change depending on the choices you make. Through a limited-time family swap, the protagonist spends time with his childhood friend, deepening his relationship with a cute girl and enjoying special conversations.


The Yazaki and Kinomoto families live next door to each other.
The Yazakis are four brothers raised by their father, and the Kinomotos are five sisters raised by their mother. Both families have long wished for the child they never had: the Yazakis want a daughter, and the Kinomotos want a son.
One day, the parents come up with a wild idea: "Let's each trade one of our kids and have them live with the other family for three months!” And so, the Yazaki's second son, Kyouichi, and the Kinomoto's second daughter, Sakuya, switch places and begin their new swapped lives.
The lively Kinomoto sisters are unsure how to treat Kyouichi at first—calling him "onii-chan" feels strange—but they gradually warm up to him. Kyouichi, for his part, is overwhelmed by life in a house full of girls. But even through the chaos, he begins to feel something he's never felt before: the warmth of a family.
The three-month deadline draws near. As Kyouichi, Sakuya, and their families spend time together, they begin to realize just how important they've become to each other.
When the time is up... will they go back to their old lives, or choose something new?


●Mayo Kinomoto, VA: Maya Suzuya
The cool and confident eldest sister.
She doesn't do chores at home, but serves as the dependable student council president at school. She's deeply protective of her sisters and was originally against the family exchange plan. However, she reluctantly agrees to the three-month trial after their mother insists.
Living with a boy for the first time proves to be full of unexpected heart-pounding moments...

●Sakuya Kinomoto, VA: Soyogi Tohno
The tsuntsun and headstrong second sister. She's in the same class as the protagonist.
She's secretly had a crush on him for years, though he's completely oblivious. Everyone around them, however, knows exactly how she feels.
She's upset about being sent to live next door in Kyouichi's place and can't help feeling jealous of her sisters who now get to live with him.

●Misaki Kinomoto, VA: Nazuna Gogyo
The kind and gentle third sister, always looking out for others.
She's modest and usually lets others take the spotlight. She's in the same class as the protagonist. Sakuya is her twin sister, but their personalities couldn't be more different—except for one thing: she's also been in love with Kyouichi for a long time.
But knowing how Sakuya feels, she's kept her own feelings hidden.

●Nokia Kinomoto, VA: Miyu Isuzu
The energetic and mischievous fourth sister.
She's always full of life and loves to make people laugh. She was thrilled about the family swap idea and excited to finally have a big brother.
She loves teasing her sisters and often cracks dirty jokes just to see their embarrassed reactions, usually leading to a lot of sisterly squabbles.

●Hana Kinomoto, VA: Misono Moriya
The sharp-tongued youngest sister.
She dislikes loud people and places, often getting into verbal fights with her noisy sister Nokia. Despite all the bickering, she looks up to her sisters and secretly feels proud to be part of the family.
She's a tsundere at heart. Even when she likes someone, she'll insist she doesn't.

Please note that in order to make this work suitable for all ages, some changes have been made to the story under the supervision of ASaProject.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《恋爱0公里》简评[/h1] 正如这一家新兴的游戏厂商「kawaiinium」的理念——“将满载日本‘可爱’(Kawaii)与‘萌’(Moe)元素的‘美少女内容’传递至世界各地!”。继2025年先后拿下「Lump of Sugar」(方糖社)开发的“游魂”系列2部作品《游魂 -Kiss on my Deity-》、《游魂-It's happy days-》的代理后,很快又在2026年1月份获得了「ASa Project」(颜艺社)开发的美少女恋爱游戏《恋爱0公里》代理。 颜艺社的这款《恋爱0公里》游戏,距离其最初的上线时间已经有十余年了,其初版发行于2011年年末,也是美少女恋爱游戏神仙打架的一年,《乐园euphoria》、《秽翼的尤斯蒂娅》、《灰色的果实》、《白色相簿2》、《Rewrite》、《SISTERS~夏最后之日》等作品的出现,让玩家玩了个痛快。顺带一提,2011年隔壁的动画番剧市场,更是神仙打架中的打架,《魔法少女小圆》、《GOSICK》、《命运石之门》、《未闻花名》、《未来日记》、《Fate Zero》、《青之驱魔师》、《日常》、《恶魔奶爸》、《食梦者玛莉》、《腹黑妹妹控兄记》、《神的记事本》、《这个是僵尸吗?》、《绯弹的亚里亚》、《Infinite Stratos第一季》……只能说2011年,是ACGN神作井喷的一年,时至今日,被商业化气息侵蚀当下,估计再难实现这种盛况了。 回到本作《恋爱0公里》这款同样发行于神仙打架的2011年的作品,能够在十余年之后,再现Steam平台,面向整个世界更大范围的玩家,毫无疑问,这也是嘎啦给木界内的一款经典作品。而本作的出色之处便在于其令人感到有些许意外的题材——家庭交换活动。当然,这个家庭交换别想歪了,不是那种小黄油、里番中的换妻Play,而是类似于交换生交换学校那样,真正的交换到另一个家庭生活。 男主所在的矢崎家,可谓是“和尚”家庭,由父亲带着兄弟四人一起生活;女主所在的木之本家,则是“尼姑”家庭,由母亲带着姐妹五人过日子。全是男性的矢崎家,想要有个女娃儿;全是女性的木之本家,则想要个男孩儿。于是身为邻里的两家家长,就冒出了一个大胆的想法,「我们互相交换各自的一个孩子,一起生活三个月试试吧!」。因此,矢崎家的次男京一(男主)与木之本家的次女咲耶,就互相交换了家庭,开始了这段家庭交换活动的剧情。(这里好想吐槽一下,如果是次女咲耶为主角,是不是本作就可以改成了逆后宫向的乙女游戏咯。) 游戏的故事发展秉承着颜艺社的一贯风格,轻松搞笑、无厘头、整活、抽象以及其独特的“颜艺”。就拿“家庭交换活动”这个“金点子”来说,正常人哪能想到这玩意作为主题,但是颜艺社还真就想到了还做出来了,尤其是其中重要女主之一的次女作为交换进入到全是帅哥的家庭还没有出现爆雷的剧情,这就非常考验编剧的功底了。这里不得不提一下,某些Galgame的编剧,真不要用自己的XXN思维来写嘎啦给木,四不像不说还一个个都是雷。 除此之外,本作虽然同样是以日常为主,但是其文字内容并非废萌那种,白开水一般的寡淡剧情,看着就让人昏昏欲睡,堪称催眠神器,纯靠美术和人设拉高玩家好感度,相反,其作品看着绝对不犯困,满满都是乐子,搞笑的一批,尤其是配上颜艺社那夸张的颜艺,“红红火火恍恍惚惚”,hhhhhhhh~或许嘎啦给木的剧本桥段看多了会眼熟甚至一些没有逻辑的存在,但是只要开局就脑子放在寄存处,本作的笑点那就是无解。玩游戏嘛,自己玩得开心不就很好了呐。 而游戏里的角色,可以说都是男主的青梅竹马,互为邻里一起生活了那么多年,谁还不熟悉谁呢。 至于五位女主角,确实都是很经典的萌系性格特征,有直爽的,有傲娇的,有温驯的,有元气的,有毒舌的……整体的风格则都是偏可爱少女风,风韵少妇、性感御姐、知性大姐姐等类型就别想了。所有角色立绘的美术风格,则是10年代的那种复古风,对于咱这种老登来说,是回忆、怀旧,也不觉得有什么反感之处。 最后,所有角色年龄均大于18岁,所以「kawaiinium」官网(无需魔法正常打开)有一些布丁神马的,也不算什么。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pros: Character writing is exceptionally sharp. All five sisters have distinct personalities, and the sheer volume of dialogue is impressive and genuinely funny throughout. What people now recognize as ASa Project's signature conversational style was already fully formed here. The voice cast deserves special mention. Every actor, supporting roles included, commits fully to the comedic energy of their character. The theme songs used for each character are immersive and add that special touch. The translations hold up well too, with the English version managing to preserve most of the humor from the Japanese original, which is no small feat. Cons: The engine shows its age. As a port of an older title, the UI feels dated next to modern visual novels. Save and load functions, along with text skipping, could do with some smoothing out. There is also some unevenness across the routes. Sakuya's route in particular unravels a bit, with plot developments that feel somewhat forced. The character's behavior in some areas can feel inconsistent or frustrating. Final thoughts: These are minor blemishes on an otherwise polished game. If you have a genuine appreciation for moe and slice-of-life, or wholesome comedic visual novels with romantic elements, this is well worth the price. Just don't go in expecting something weighty or solemn. Approach it as a light, heartwarming read, and it will reward you handsomely.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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