
New York, 2034: you wake up after what seemed to be a terrible nightmare, while it is not. The district has been evacuated and isolated overnight by the army, after an electrical meteor shower hit the Earth. Fight, explore, survive, and try to escape from this hell!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In general, my expectations are fully justified. I don’t know if I would buy this game at full price, but with such a discount, why not?
nicht kaufen, ich sages mal so gut gedacht, aber schlecht gemacht das game
Remoteness, emek verilmiş bir oyun. Grafikler ve arayüz tasarımı oldukça başarılı, özellikle level design tarafında ciddi bir potansiyel var. Fakat ne yazık ki, oynanış kısmı bu kaliteyi yansıtamıyor. Oyun sırasında ne yapmam gerektiğini anlayamadım. Oyuncuya yol gösteren bir rehber ya eksik ya da işlevini yerine getiremiyor. Keşif odaklı mı, hayatta kalma mı, görev bazlı mı – bu soruların cevabını oyun içinde bulmak oldukça güç. Zihinsel olarak zorlayan bir deneyim sunmak istiyor olabilirler, ama yönsüzlük hissi oyuncuyu yıpratıyor. Oynarken yaşadığım belirsizlik ve bilgi eksikliği, oyundan aldığım keyfi ciddi şekilde düşürdü. Arayüz ve görsellik güzel olsa da, oyunun yönlendirme ve rehberlik sisteminde ciddi eksiklikler var. Bu haliyle, Remoteness sadece grafiksel olarak dikkat çekici bir kabuk gibi kalıyor. Eğer geliştiriciler oyun içi yönlendirme, görev sistemi ve temel oynanış döngüsünü iyileştirirse çok daha keyifli bir deneyim olabilir. Şimdilik maalesef tavsiye etmiyorum. Remoteness is a game made with effort. The graphics and UI design are well done, and the level design shows great potential. However, the gameplay sadly doesn't live up to the same standard. While playing, I often found myself asking, "What am I supposed to do?" The lack of clear objectives or guidance makes it difficult to understand the game’s purpose. It seems the game tries to offer a discovery or exploration-based experience, but without proper direction, it ends up feeling confusing and frustrating. I experienced multiple issues while playing, especially due to the lack of in-game information or a proper tutorial. The UI and visual style are impressive, but the absence of a solid guiding system heavily affects the experience. If you're looking to mentally challenge yourself just by figuring out what the game wants from you, this might be your thing. But for most players, the lack of clarity will be a major turn-off. There's effort here, but unless it's improved significantly, I can't recommend it.
WHERE IS THE METRO!?!?!?!?!?!?
This first-person shooter is just super great graphics, great controls, lots of shootouts and more
Interesting and intriguing, but some bugs just spoil the overall impression.
Great project, indie developers can do good things whenever they want
This game is too expensive, but overall the discount is not bad
Ich habe dieses Spiel für über 20 Euro gekauft und dieses zu tiefst bereut. 5 Euro wären hier angebracht. Keine vernünftige Karte. Man weiß nicht wo man hin muss. Läuft ständig irgendwie im Kreis. So wie auf den Videos sieht es real gespielt nicht aus. Ich kann hier keinen Sinn erkennen. Schade.
Quite good, not AA certainly not impressed significantly. In the game , we wake up after buhich and need to pile on everyone we see ) The graphics do not hurt the eyes of the mechanics and the killing is very excellent . Also stealth norms, suspender murders, etc.) Generally a shooter for a few hours.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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