
New York, 2034: you wake up after what seemed to be a terrible nightmare, while it is not. The district has been evacuated and isolated overnight by the army, after an electrical meteor shower hit the Earth. Fight, explore, survive, and try to escape from this hell!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 111reviews | 56% | — | $87.1K |
| $19.99 | 84ratings | 30% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting and intriguing, but some bugs just spoil the overall impression.
This first-person shooter is just super great graphics, great controls, lots of shootouts and more
Wow, what a waste of money... Basic, boring, generally bad.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish +3 more
| $19.99 |
| 67ratings |
| 38% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remoteness, emek verilmiş bir oyun. Grafikler ve arayüz tasarımı oldukça başarılı, özellikle level design tarafında ciddi bir potansiyel var. Fakat ne yazık ki, oynanış kısmı bu kaliteyi yansıtamıyor. Oyun sırasında ne yapmam gerektiğini anlayamadım. Oyuncuya yol gösteren bir rehber ya eksik ya da işlevini yerine getiremiyor. Keşif odaklı mı, hayatta kalma mı, görev bazlı mı – bu soruların cevabını oyun içinde bulmak oldukça güç. Zihinsel olarak zorlayan bir deneyim sunmak istiyor olabilirler, ama yönsüzlük hissi oyuncuyu yıpratıyor. Oynarken yaşadığım belirsizlik ve bilgi eksikliği, oyundan aldığım keyfi ciddi şekilde düşürdü. Arayüz ve görsellik güzel olsa da, oyunun yönlendirme ve rehberlik sisteminde ciddi eksiklikler var. Bu haliyle, Remoteness sadece grafiksel olarak dikkat çekici bir kabuk gibi kalıyor. Eğer geliştiriciler oyun içi yönlendirme, görev sistemi ve temel oynanış döngüsünü iyileştirirse çok daha keyifli bir deneyim olabilir. Şimdilik maalesef tavsiye etmiyorum. Remoteness is a game made with effort. The graphics and UI design are well done, and the level design shows great potential. However, the gameplay sadly doesn't live up to the same standard. While playing, I often found myself asking, "What am I supposed to do?" The lack of clear objectives or guidance makes it difficult to understand the game’s purpose. It seems the game tries to offer a discovery or exploration-based experience, but without proper direction, it ends up feeling confusing and frustrating. I experienced multiple issues while playing, especially due to the lack of in-game information or a proper tutorial. The UI and visual style are impressive, but the absence of a solid guiding system heavily affects the experience. If you're looking to mentally challenge yourself just by figuring out what the game wants from you, this might be your thing. But for most players, the lack of clarity will be a major turn-off. There's effort here, but unless it's improved significantly, I can't recommend it.
(( Nice doesn't heat my PC at 1130x635 Low Quality with a 3060 12Gb vram + I5 10600k : just had to disable Image Scaling in Nvidia Panel. Can live without it, no problem. )) I really like the world presented. But your health falls so rapidly while you search for an asthma injection, and you have to walk a whole long lot to get one along the Metro rails till a station with a seller. I don't understand how to survive that. Can anyone explain ? Am I so lame ? (if yes, please don't say it). Aliens seem immune to bullets, but 2 crossbow arrows bring them down. Didn't find meteorites fragments (money) in the city in an admittedly cursory search. Disclosure: I *only* could play it and enjoy it using cheat engine. Health, Type Value Float, full is 1.0000 (froze it, otherwise I died without obtaining an asthma injection in time). Rest is 4 Bytes: Crossbow (chamber 1, can be frozen) and pistol ammo (chamber 12, can be frozen), plus magazines for both (accept 99,999 bullets and arrows), etc. Didn't search for energy.
Definitely a cool game. It was a pleasure for me to walk around in the world, study it with graphics. I was especially surprised how the game improved its soldiers and monsters along the way, thanks for that
This is a game combining world exploration and stealth shooter. The world itself is quite large, but not confusing and it is interesting to explore, since there are a huge number of different opponents in the game, such as soldiers, monsters. All this with pretty good graphics and physics.
Quite good, not AA certainly not impressed significantly. In the game , we wake up after buhich and need to pile on everyone we see ) The graphics do not hurt the eyes of the mechanics and the killing is very excellent . Also stealth norms, suspender murders, etc.) Generally a shooter for a few hours.
Great project, indie developers can do good things whenever they want
This game is too expensive, but overall the discount is not bad
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.8K | 91 | 87% | $19.99 | |
| $626 | 2 | 100% | $14.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $487.7K | 884 | 63% | $17.49 | |
| $49.7K | 282 | 56% | $5.59 | |
| $2.5K | 14 | 79% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.1K | 4.6K | 67% | $0.99 | |
| $87.1K | 326 | 98% | $14.99 | |
| $87.1K | 236 | 93% | $19.99 | |
| $87.1K | 553 | 94% | $5.99 | |
| $87.1K | 226 | 82% | $14.99 | |
| $87.1K | 273 | 96% | $5.35 |