
Navigate 1980s Japan as a schoolgirl in this Junji Ito-inspired horror game. Each choice shapes your fate, leading to safety or deeper into the macabre. Uncover hidden horrors in an urban street filled with sinister details. Will you find your way home, or be consumed by the unknown?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is obviously inspired by exit 8, I can see that the base concept for these games are damn near identical. That's not exactly a bad thing per se, while I think this game isn't as complete or polished as exit 8, it does function fine as a short experience. I'm just not so sure about replayability. That said, I think the game is just good enough to be worth it's price.
Great for a stream night activity with friends! Very similar vibes as Exit 8. I found myself pressing shift all the way to find as many anomalies as possible. Highly recommend for gamers who love walking sims with some horror elements. you will never know what comes next.
The first few runs I wasn't exactly sure what I was doing - the corridors and events seemed to be random and I did not know what I was doing to get myself killed so many times. Wasn't until my 4th attempt that I understood the hint that was right in front of me. Even then, I struggled to choose the right path because it was dark and there were small details that I missed at times. However, once I did get the hang of it (albeit dying like 10 times), I was able to experience most versions of each area. Though I did have a good time playing through it, there isn't really much incentive to keep playing it repeatedly unless you want to get achievements. Some areas also cause insane amounts of frame drop(the one with multiple people), and I find the part where you get killed could have been done better, since the parts leading up to it is actually thrilling. I do find it is a game that needs some improvement, however it is still a solid game that allows repetitive play to a certain extent.
Hard to tell but in some of the areas but if you enjoy anomaly type games this one is a pretty good one.
Played this game for 2 hours, it gave some spooks but could do better, this game has lots of potential :D it really gives Exit 8 vibes. would love to see more stuff added and the game get more polished so give more scares. Good game for bigger streamers to get content out of it.
Okay... let me start off by saying I'm not finishing this. There is no consistency to your game whatsoever. Even when I went "LEFT" when I saw something out of the ordinary... or "RIGHT" when I didn't... I still got reset back to "1". I played this game for over an hour... and never got passed the 7th street. It has absolutely nothing to do with any kind of system... it's purely by "chance". Not to mention the fact that there's parts of the level where I was literally able to walk through walls and out of the course. Your "game" is broken. This is the second game I've played from this development team... and while I was hopeful in giving them a second chance. I can honestly say now though after playing through their second release... that even with "free keys"... I will not be playing anything else made by this group. Especially when you're charging people for games that are unfinished... broken... and downright boring. You completely missed the entire point of the genre you were "trying" emulate. There was no consistency at all... which made this game utterly "unplayable".
I can't see the appeal to this game. You walk around a very uninspired maze that loops. It has zero points of interest, unless you consider a van or a vending machine interesting. There;s little to no atmosphere and nothing to interact with. I spent 10 minutes turning left or right until some cheap jump scare killed me for choosing left instead of right and then you're forced to slog through it again. There's nothing particularly scary about it either. There's no settings and had to force quit to exit. Maybe there's something more interesting if you persevere but this game didn't grasp me.
Finito in 10 minuti. Rigiocato per altri 20 per vedere un po' di opzioni e il finale negativo. Zero spaventi. Bug di uscita della mappa beccato a caso. Grafica scarna. Tensione inesistente. Carino il sistema di "vite". Fosse una alpha build sarebbe comunque poco interessante.
It took me a lot longer to figure out the riddle than I’d like to admit, but it’s satisfying when you finally solve it. After that, you just need good observational skills to get past the puzzles. I personally would like a flashlight though to make observation easier, but other than that, it's a pretty good game!
Promising, but could use more scares and an option to increase brightness as certain objects are difficult to make out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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