
Fight horrific enemies and utilize powerful spell fusions to overcome the cruel fate of mages and see the light of freedom.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Remnants of Isolation is an RPG Maker game about two characters, Celesta and Melchior, trying to break out of a magical prison. The whole thing takes place inside a quiet, sealed castle with glowing runes, locked paths, and the occasional magical guardian you have to deal with. You move from room to room lighting crystals, and each one gets you closer to escape. Combat is turn-based with a system that lets you combine spells between characters. By casting spells in the right order, characters can boost each other's magic or trigger new effects. It makes the fights more strategic than usual, and also a bit more interesting. The game doesn't explain everything, and parts of the story stay vague, especially near the end. But the relationship between the two leads comes through well. The music and visuals do a good job of creating that isolated atmosphere with a bit of quiet hope mixed in. I can't remember where I got this game from, but it was part of some bundle. Otherwise I probably wouldn't have known about it or bought it. For 1-2€ it should be fine though. It's pretty short at around 2.5 hours, and I actually played it a second time to get the speedrun achievement where you have to finish in under 1.5 hours.
BU OYUNU SATIN ALIP KOLEKSİYON KARTLARINI SATARAK KAR ELDE EDEBİLİRSİNİZ.BU VE BUNUN GİBİ 250 ADET OYUNU GÖRMEK İÇİN PROFİLİMİ ZİYARET EDİN! ARKADAŞ EKLEMEKTEN ÇEKİNMEYİNİZ
It's a short RPG game, and I didn't have to do any grinding, it's got a fusion spell mechanic which is fun to play around with too! The story is fairly simple but quite sweet. T'was a good time!
Fun little game with interesting combined skills use, characters and story line actually quite enthralling...
Kinda bias on this one. Somehow the game appealed to me but on the other side it is pretty unbalanced. Somehow enemies kill you with two strikes. You can’t train your characters since there are not enough enemies to kill. I would like to give it a neutral rating since I didn’t dislike it soooo much. It is ok for a rpg maker game.
challenging game!
Remnants of Isolation, developed by KOMODO, is a JRPG-style game centered on two characters attempting to escape a magical prison. While its story is simple and serviceable, the game truly shines due to its inventive twist on RPG Maker's core combat mechanics. Mechanics that reinforce the characters and the story. In the game, you play as Celesta, a mute protagonist experiencing her first taste of freedom after a lifetime of captivity in a magical castle. She runs into Melchior, a rogue mage who has also become trapped within the same castle. Together, they unravel their pasts and fight to escape. The narrative reveals each character's motivations organically and delivers a satisfying conclusion, with three possible endings based on your choices. Visually, the game makes the most of RPG Maker’s capabilities. Well-drawn cutscenes bring the characters and monsters to life, and each level features a distinct style that keeps navigation clear and intuitive. While some of the monster designs are surprisingly gory for an otherwise light-hearted tone, this doesn't distract much from the overall experience. What sets the game apart is its engaging turn-based magical combat system. Each character wields magic through Innate Abilities or equipped Spell Cards. The standout feature is Spell Fusion: combining an Innate Ability from one character with a Spell from the other creates a unique and more powerful effect, depending on who finishes the combo. For instance, if Celesta casts the Heal spell after Melchior’s Arcane Force, she unleashes a stronger healing spell. But if Melchior uses Mana Break, she grants a health regeneration effect instead. The effect is also different depending on who finishes the combo. Celesta tends to cast more powerful versions of spells, whereas Melchior tends to cast spells that target all enemies or heal both characters. The ability to choose who acts first each turn adds a layer of strategic depth, especially as different combinations yield different results. Managing Magic Points (MP) is crucial. You start every fight with 3 MP and gain 2 more per turn. Choosing to Guard lets you skip a turn to generate 2 extra MP, further deepening the tactical gameplay. Since Innate Abilities use less MP than Spells, you’ll need to alternate which character starts a combo. Deciding when to save up or unleash powerful combos can turn the tide of any battle. Defeating enemies rewards both Experience and Souls. Levelling up follows typical RPG conventions, while Souls are used at crystal balls by Celesta to “conjure” items. This reframes the standard shop interface of RPG Maker in a way that reinforces the characters’ isolation. There is no one here to help, they can only rely on themselves and their magic. The main drawback is the game’s length. I finished it in just over three hours, though I still have a couple of achievements to go for. The innovative combat system suggests even greater potential if future games expanded on its ideas. Remnants of Isolation provides a short yet satisfying adventure, memorable for its clever combat and compelling story. It earns a solid recommendation, especially for those seeking inventive mechanics or quick, narrative-driven RPGs.
Nice to play
Un JRPG sencillote con un sistema bastante profundo para lo poco que dura. Tiene su drama, su romance, su combate y su épica. Un buen aperitivo para abrir boca frente de juegos más complejos o largos.
Too hard and punishing for an RPG Maker game. Died 3 times resulting in restarting the game from the beginning. On my third playthrough, I got both characters to level up which does NOT restore any health. It's simply not fun or interesting enough to bang my head against the wall hoping for a lucky run.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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