
A single player RPG adventure
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
I can't stand this game any longer. It is not that the dev used maps I've seen in other games before. Or that the enemies are boring....well they are or at last the fights are. Someone tells about different tactics with all the possible party members....but in the end it is the party with a) best hitters and healers. No, what i real hate in this game are the endless tube-like dungeons were you encounter a few (very few for every dungeon) different groubs. They are not hard to fight but it cost time....and we shouldn't forget the boss-fights. Again, they have no chance to win the fight...but it takes ages till some of them are down. And than comes the real boring part...for most dungeons after you beat the boss....you must walk all the way back.....fighting against the same boring enemies over and over again. And what makes it worse: there is no way to increase the walking speed. And now comes the hammer.....NO MAPS....not in dungeons...not for the overworld. Also no journal or quest log. If you play the game after a few days....I hope you have an good memory what you must do...or have written it down.....else you walk around till you (perhaps) find the next goal. And an RPG without an worldmap....hey dev that is a NO GO since ages ago. There are so many other (not so overpriced like this) RPGMaker games around that are more fun to play.....decide for yourself if you want to waste endless time with this one. I can't recommend it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 24 reviews with recorded playtime.
If you've played Shane's games before, this is one of them. You already know if you'll like this one. If you haven't, maybe start with Barry of Wrath.
great game with lots to do. Engaging and very varied characters allow for a wide variety of playing styles (as evidenced in the discussions on the forum) It is worth talking to everyone and searching everywhere to find the subquests and the items needed to fulfill them, as the rewards are all worth having. Loads of good drops (including some of the best accessories) from enemies make it easy to keep up with the pace. And don't kid yourself that you don't need all that cash - there is a really good way to spend it later in the game.
If you like epic classic old-school JRPGs - made with RPG Maker (MV) - with turn-based battles, you probably stumbled upon many reviews for such games here on Steam by a guy using the handle "ObeytheFist". All of his reviews begin in the same manner, talking about how everything made with RPG Maker software is a total piece of cr*p. Well, I'm here to retort that RPG Maker JRPGs are - or at least can be - fun, and you probably think the same way, or you wouldn't have clicked on this game's store page, and you wouldn't be reading this review right now. "Violet Kingdom" is already Wolfs Moon Studios' 10th game, and if you like certain types of JRPGs, this game will be a real treat for you. As for the reason why I used the "ObeytheFist" reference as my introduction: I'm guilty as well, since all of my reviews of Wolfs Moon Studios' games say the same things: If you like the process of getting stronger while obtaining lots of awesome loot, this is the type of JRPG that will make you happy. The story about three kingdoms in a constant state of (soon not-so-)cold war and about one king's adopted daughter and her mysterious origin (Violet) is enjoyable (it even contains a nasty early-game twist and the usual even more sinister threats later on), mapping and dungeon design are serviceable (though still not completely devoid of barely edited "sample maps"), and the playtime (dozens of hours) is once again adequate for an epic world-saving adventure. Still, nothing beats battling hordes of many, many different monsters, exploring a multitude of optional dungeons, obtaining lots of well designed loot, leveling up your party members (and their skills through usage in battle) and spending "Veteran Experience" on your party members to make them even stronger (this time even both of Wolfs Moon Studios' "Veteran Experience" systems, implemented separately in their previous games, are present). There are 12 playable party members in total, each with varied roles and skills, and the game will make the player switch between different parties over the course of the story, before assembling the whole team for the final stretch. It's important to utilize every party member's skill set to its fullest, since "Violet Kingdom" is probably Wolfs Moon Studios' most difficult game, although the range of equipment options alone makes it possible to overcome any challenge the game throws at you. It would still be possible to write a damning (but still somehow valid) "ObeytheFist"-style review if you wanted, but once again I had a lot of fun playing one of Wolfs Moon Studios' games. It's like eating in a fast food restaurant: You know it's not perfect(ly healthy), but the restaurant is open 24/7, its range of products is great and you always leave sated and satisfied (well, provided you like this kind of food). But hey, this restaurant features a burger sauce that no one else comes even close to replicating, and I will always return for that which others can't offer.
Embark on the whimsical journey of Violet Kingdom, masterfully crafted by Wolfs Moon Studios, where Princess Violet's adoption story takes center stage in a royal symphony of multiple character storylines converging into an epic final battle. The game's nostalgic old-school graphics add charm, and the enchanting soundtrack is more magical than a wizard's melody. Violet, or perhaps 'Violent,' humorously dominates the scene, turning this kingdom into a 'Violent Kingdom' with a touch of hilarity as she effortlessly outshines the forgettable Daniel from the studio's previous venture. It's a nostalgic visual treat and a narrative rollercoaster, where every pixel unfolds into an adventure. In this kingdom, Violet proves herself as the reigning monarch, making 'Violent Kingdom' a whimsical triumph for Wolfs Moon Studios.
Another gem from this dev. Classic rpg gameplay, many hours of exploring, replay value, I could not be happier to play Shane's games.
Let's just say that Violet Kingdom is one fantastic rpg. The story is well done and I like that you play different characters at different parts of the game until they all unite. Each of the characters have special skills and magic. The AP and VE point system allows you to upgrade your characters. Battles are quick and enjoyable as you never know what goodies they will drop (some are great weapons, armor and relics). So many different creatures and bosses to battle. There are quests and some take awhile to complete. Searching everywhere is a must. There is no confusion where to go next as it is explained in detail. This is Wolfs Moon Studios' 10th game and it is a must play rpg just like the rest of them. Super highly recommended.
great game
Great rpg with a small development team! Quite the accomplishment.
Violet Kingdom is a legitimately good RPG Maker game. The combat in it is both surprisingly fun and relatively well balanced (outside the extremely early game, where fights can be a bit of a slog due to the very large number of enemies in some of the early fights, the lack of AoE, and the fact that you mostly get good gear by fighting the fancy goblins for a bit of time). Despite the large number of party members, almost all of them feel unique in combat and are relatively balanced. Some of them are not as good at certain points, such as Beau seeming to have less late-game options, but I never felt a character was useless, and even Beau was handy in my party for the final boss, just probably not the best choice (and admittedly, I built Beau in a kind of ridiculous way, so some of that one might be my fault). I will say that the game is not without flaws, but they are pretty minor, all in all. I only ever found a single even slightly meaningful bug, which is extremely impressive given the game's scope. Not all of the maps are that great (I liked some, but there are visible tile mistakes with like two-tile-wide bookshelves only having one of the two used in others). The story I actually enjoyed more than I initially expected going in, but (possibly due to the wide set of party members) some of the characters ended up extremely forgettable. The one downside is that the, although the story tells you where to go next consistently, if you don't remember where to go, there is often very little direction. Thankfully, it seems the forums will answer any questions consistently if you ever forget, and the game is both consistent about telling you where to go and clear about it without breaking the flow of things. Additionally, the game does have some spelling issues, but I did not find them so bad as to diminish my experience, and they never made anything even slightly difficult to understand for me. The game's length is also quite impressive. It took me 27 hours to take my run through, and although I did most of the side quests, I did not try to do all of them, and I also didn't end up leveling up characters extra or grinding much (I had to grind a small amount for the final boss, but the game gives extremely good grinding gear by that point, so it didn't take long when I could get a character to ~1500% experience per battle). Given that this was made by a single developer, that's a remarkable amount of time. Throw into that the amount of gear options, some of the skills, and the two large "world map" style areas with a nice set of hidden things to look at and find, and it's a game that was so much bigger than I expected going into it. Altogether, I will say that Violet Kingdom was quite a good game and I enjoyed playing it quite a bit. I would recommend it to anyone looking for a solid JRPG, especially if one enjoys solid combat.
Players by region
Where this game's players are, estimated from review languages.
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