
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]老遊戲,打擊畫面晃到不行 除此之外也有很多小毛病,比如探索、收集.....[/h1]
A grafika szerintem nagyon szép, bár a pályák kicsit üresnek, élettelennek hatnak(az ellenfeleket és a funkcióval rendelkező npc-ket leszámítva). Gyakarlatilag egy "csőben" haladunk végig kevés esetben lehet egyéb irányokban haladni, szétnézni, felfedezni bármit is. A történet elég fura, bár nagyon érdekes kérdéseket boncolgat. A játék zenéje viszont fantasztikus, szerintem a legerősebb része az alkotásnak. Elvétve technikai hibák is előfordulnak, de nem vészes (a karakter beleakad valamibe mozgásanimáció közben és megdermed).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ mnk, use controller or dont play lol Good art, combat is if you enjoy these types of games. Art 9/10 Story 7/10 Gameplay 6/10 7/10
Если вы хотите гейплея, то тогда вам сюда Если же хотите сюжета, то проходите мимо Единсвенное за что можно по настоящему полюбить Remember me, это за боёвку, она достаточно ритмичная, разнообразная и по правде говоря заставляет тебя думать что тебе лучше сделать в той или иной ситуации, это первое, второе, это очень красивые и атмосферные локации, которые хоть как-то пытаются тебя погрузить в эту атмосферу французкого киберпанка, и если бы эти 2 плюса то я бы не рекомендовал эту игру, тут достаточно скудный и не особо интересный сюжет, очень плохо придуманные и не интересные персонажи, и сам сюжет..... мммм он просто есть и на этом всё, музыка достаточно не плохая во всех катсценах но даже она не спасает игру, видно что Capcom эсперементировали и искали что-то новое, не боялись рисковать и добавлять какие-то идеи, и что-то у них и правда получилось, но они забыли за что бы любим их игры, атмосфера которую не получить больше нигде.
13 yıl sonra yaşını hissettiriyor. Çıktığı zaman oynamak lazımmış. Eski oyunları seviyorsanız oynanırda eğer sevmiyorsanız gidin gameplay izleyin bence
JUego muy divertido, valio la pena platinarlo y se soonsigue en menos de 24 horas GOD
Добротная игрушка,прохожу не в первый раз,понравились боевки,сама атмосфера киберпанка,локации Нео-Парижа,ну еще элементы драмы и неожиданные повороты сюжета.
H3O Runs pretty smooth on low to med, about 60-80 fps worth the price
absolute cinema
美术很棒,故事烂俗,优化无语,战斗玩法更是噩梦。 招式自由组合、功能划分明确——重击、治疗、减CD、复制并增幅,还有长连段,Dodge Offset,对于一款动作冒险类游戏来说,有这些设计看起来简直太美妙了。 ——然而这些设计只是噩梦的开端。 招式自由组合、功能划分明确——但这数十个招式模组中,也仅限这4种功能性的区别,而在动作层面上功能性的区别几乎没有。 长连段也是幽默至极——我是第一次在动作游戏里见到打长连段时,切换敌人后竟然要从头开始打派生(甚至还不能空挥),合着底层设计是奔着1V1来的是吧?幸好offset后还能无视这一抽象设计。 可是,Dodge Offset本身也是一种幽默——因为它并不是无条件闪避发动的,必须从敌人身上越过去才能生效,有时候在墙边作战的时候,主动推摇杆尝试越过敌人时,甚至在敌人面前触发了个翻滚,这设计过于逆天了。 ——上面这些逆天设计只是开端,真正让人感到抽象的还是敌人设计。 为了展现重击,设计了个必须重击才能打出硬直的怪——可你tm的第一段无论如何都是轻击,轻击命中后还会立马反打😅 为了展现回血,设计了个击中后必定掉血的怪——我说,不会设计就别设计了吧😅,远程都能反伤 除了上面这俩重量级,还有些也是各有各的抽象,要么得用垃圾小手炮biubiubiu,要么得消耗资源开大速杀,大招资源最开始还只有一格,而这些抽象敌人不止出现一个,不老老实实搞收集提升能量上限就牢着去吧 只能说本作的美术太能C了,设计出这种左右脑互搏的战斗设计就得像突变者那样被一脚踢飞。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 20.8K | 97% | $15.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $13.6M | 16.6K | 96% | $29.99 | |
| $13.6M | 27.1K | 97% | $29.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.6M | 8.5K | 73% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $1.4K |
| 10 |
| 50% |
| $5.99 |
| — | 0 | — | — |
| $0 | 72 | 81% | Free |
| — | 0 | — | — |