
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Довольно неплохая боевка, даже советую пройти на высокой сложности Хмм кажется только тут встретил в этой игре, врагов которые отражают урон, довольно занимательно продумывать бой, чтобы им противостоять
Прикольний пригодницький екшен із коридорною структурою рівнів та незвичною бойовою системою.
Nos encontramos con un juego de corte lineal donde las plataformas y los combates son el punto fuerte, además de la interesante historia. La combinación de combos es esencial para el éxito, pero no es exigente y se hace bastante cómodo acomodarlos a tu estilo de juego. Los puzles proponen una mecánica interesante en la que debemos jugar con la memoria de ciertos personajes para avanzar en la trama y descubrir el secreto oculto tras el origen de la protagonista.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
y’ll it will be difficult for my laptop to get stability…
7.5/10分。游戏总体还是很让人惊喜的。卡普空捆绑包里带的老游戏,大概就是值5块钱,没想到远超预期。赛博朋克感很浓,画面表现、美术风格很不错,一点不像是十几年前的游戏。剧情、配乐都挺好,没什么硬伤。但是动作系统刚开始觉得挺新颖,后来更多是觉得烦,后几章随着怪越来越多,直接开修改器了。而且完全没想到主要玩法是爬墙,好像赛博朋克版的神秘海域。好在提示非常明显,地图完完全全是一本道,跟着提示和路线走剧情就行了。如果这是个新游戏肯定被喷惨了,但是体验老游戏来说我觉得反而是个优点。体量也是8-10小时能通关,刚刚好,体验一下还是值得的。自己感觉的主要缺点,一是字幕太小了还不可调节,二是转视角操作手感和镜头有点别扭,古早游戏的感觉,连续玩有点晕很难受。
好玩
Definitely one of my favorite games. The story is good—nothing too complicated or elaborate, but still a good story nonetheless. The gameplay features parkour sections. While they aren't anything special, they give you a good insight into the game's art direction and world-building, which are VERY curated and impressive. The combat system is based on several martial arts styles that the player combines into combos. Each style serves its own purpose, from simply completing a fight to solving the puzzle-like boss fights. The game lasts around 10 hours if you don't rush through it. One of the major controversies surrounding the game is its combat system, which is a little quirky and takes some time to get used to. A lot of people find it too strange, but for me, once you get the hang of it, it really shows how unique and fun it is. To summarize, if you're looking for an action game from the PS3 era that doesn't cost too much during sales (or with keys), this game is definitely worth checking out. It's a hidden gem.
Test : Remember Me (DONTNOD / Capcom) Direction Artistique & Univers : 6.5/10 Le véritable point fort du jeu réside dans la modélisation de Neo-Paris (2084). Le mélange entre l'architecture haussmannienne et le futurisme cyberpunk fonctionne très bien visuellement, même si l'inspiration venue de Mass Effect se fait nettement sentir sur plusieurs designs. Côté son, la bande-son propose une approche hybride originale (orchestre déstructuré par des effets électroniques), mais elle reste assez anecdotique et peine à laisser un souvenir mémorable. Scénario & Personnages : 4/10 Une grosse déception sur la durée. Le pitch de départ sur le contrôle et la marchandisation de la mémoire est captivant, mais le récit devient vite bancal. L'écriture peine à développer ses figures centrales : les personnages restent froids et distants, ce qui empêche d'accrocher à l'histoire de Nilin ou de s'attacher aux membres du casting. Gameplay & Combats : 3.5/10 Derrière la fausse promesse du "Combo Lab", le système de combat est d'une pauvreté frustrante. On se retrouve avec seulement 4 combos fixes à débloquer, où l'unique personnalisation consiste à assigner trois types d'effets (dégâts, soin, réduction des temps de recharge) sur des touches prédéfinies. Une fois la séquence optimale trouvée, les affrontements deviennent répétitifs, rigides et sans relief. Quant aux Memory Remix (la modification des souvenirs), pourtant la seule vraie bonne idée originale du titre, ils sont trop rares et ultra-scriptés. Level Design & Progression : 4/10 Le jeu souffre d'une linéarité étouffante. On traverse une succession de couloirs étroits balisés par des indicateurs visuels omniprésents qui gâchent toute envie d'exploration. Les phases d'escalade et de plateforme "à la Uncharted" manquent totalement de liberté ou de risque : tout est tracé d'avance. Seules quelques énigmes ponctuelles et la recherche de collectibles viennent rythmer la dizaine d'heures nécessaire pour boucler l'aventure, sans donner envie d'y revenir. Finition & Technique : 6/10 Visuellement, la direction artistique sauve les meubles malgré des animations parfois rigides et une caméra qui s'emmêle régulièrement les pinceaux dans les espaces clos pendant les combats. L'intégration de l'interface directement sur le personnage (le module Sensen sur la nuque de Nilin) reste une bonne idée d'ergonomie. Verdict : 5/10 Pour son tout premier projet, DONTNOD proposait un univers visuel travaillé et un concept de manipulation de la mémoire prometteur. Malheureusement, le titre est totalement plombé par une écriture bancale, des personnages peu attachants, un level design en couloir et un système de combat faussement personnalisé d'une grande pauvreté. Un échec commercial logique à sa sortie en 2013, mais une étape charnière qui aura au moins poussé le studio à revoir sa formule. À plein tarif c'était un piège, mais chopé en solde pour 3 €, la petite promenade dans Neo-Paris reste une curiosité sympathique à parcourir.
Good game, great visuals for its age. Nice story, i liked it very much. The combat is a lot of fun!
un jeu magnifique, intelligent, surprenant, avec des niveaux de jeu abordables. un beau personnage. nous sommes tenus sous tension avec les combats variés et les moments d'infiltration. oui j'ai passé une quarantaine d'heures sur ce jeu et le recommande vraiment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $1.4K | 10 | 50% | $5.99 | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.5M | 20.8K | 97% | $15.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $13.6M | 16.6K | 96% | $29.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.6M | 8.5K | 73% | $39.99 | |
| $13.6M | 18.8K | 92% | $39.99 |