
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remember Me feels like a rare misfire from a studio that is usually exceptional at character development, writing, and world-building. Coming from Dontnod Entertainment, that makes this one especially disappointing. Where the game does succeed is in presentation. I was initially very blown away by the style and presentation. The art direction, music, visual design, and overall cinematography are genuinely strong—especially considering the game’s age. Neo-Paris is stylish, atmospheric, and still holds up visually today. Unfortunately, almost everything else struggles. Combat was initially intriguing. Its rhythm- and timing-based approach reminded me of "Hi‑Fi Rush," which felt like a creative direction for the system. But as the game progresses, that novelty fades quickly. Long cooldowns become mandatory for dealing meaningful damage to certain enemy types, turning fights into exercises in waiting rather than skill or flow. While there is a sense of progression through unlocking new abilities and combo strings, I’m not convinced it actually improves the combat. In fact, it might have been more engaging to give players access to more tools earlier and introduce enemy variety sooner. Enemy diversity is extremely limited—roughly eight or nine enemy types total—and combined with slow cooldown management, this causes combat encounters and boss fights to drag. I often found myself unsure whether fights were meant to be challenging or simply frustratingly slow. Exploration is another weak point. The game wants you to hunt for collectibles and upgrade tokens, but dense lore entries are buried behind opening various menus mid play to read. Worse, the semi-linear level design makes it easy to accidentally progress the story and permanently lock yourself out of backtracking—forcing a full level replay if you want to collect everything. The game simply isn’t strong enough to justify that level of friction. The biggest disappointment, however, is the story and character development—areas where Dontnod usually excels. While the world and presentation are excellent, the actual narrative is illogical, riddled with plot holes, and poorly told. The main character, Nilin, is particularly frustrating. She begins as a blank slate, which makes her hard to connect with, and despite learning more about herself as the story unfolds, she never becomes more likable or well-rounded. This feels less like a character arc and more like a failure of writing. Ultimately, this game is a complete misfire. It’s not worth the time, the frustration, or the money. There’s no scenario in which I’d recommend this to someone I respect. I’ve heard there were discussions about a sequel that Capcom ultimately passed on—and honestly, that was the right call. Great world. Great music. Great visuals. Bad combat. Bad story. Bad characters. Skip it.
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Russian, Polish, Portuguese - Brazil, Spanish - Spain*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El combate de este juego no es su fuerte es repetitivo pero obviando eso , es un muy buen juego con una historia interesante.
Os gráficos são bonitos, a história parece ser bem interessante. Agora a jogabilidade (que é a alma de um jogo) eu achei tenebrosa. Esse negocio de ficar dependendo de combos para fazer os movimentos certo eu achei muito ruim, sem contar que os controles não respondem direito e seguido ficam aparecendo números no lugar dos botões específicos para fazer o combo certo. Não sei como esse jogo tem tantas analises positivas, pq o combate eu achei terrivelmente ruim.
Joguei "Remember Me" pela primeira vez no Xbox 360 do meu tio quando era mais novo, e ele me marcou demais — mesmo tendo ido só até o começo do episódio 3 na época. Quando descobri que ele estava na Steam, fiquei maluco e comprei na hora. Sempre achei que ele tinha ficado preso na geração do Xbox 360/PS3 🎮✨ O jogo é simples e linear, mas o combate fica bem divertido depois que você pega o jeito. O sistema de Pressens, onde você monta seus próprios combos com diferentes efeitos, é o grande destaque ⚡. Ele te dá bastante liberdade pra adaptar o estilo de jogo dependendo da situação. Por outro lado, com o tempo o combate pode ficar um pouco repetitivo, e a linearidade é bem evidente — não espere muita exploração 🔁. Agora na história é que o jogo brilha. A narrativa já começa te jogando direto na Neo-Paris de 2084, um futuro distópico muito bem construído 🌆🤖. Você controla Nilin, uma errorista que foi capturada e teve suas memórias apagadas, e vai descobrindo tudo junto com ela ao longo da jornada 🧩. Pra um jogo de 2013, o plot é muito bom e prende bastante. Foi uma experiência incrível terminar o jogo e ainda buscar todas as conquistas 🏆🔥. Algumas são simples, outras mais desafiadoras, mas todas valem a pena. Recomendo muito pra quem quer desestressar e revisitar um clássico das gerações passadas — só vá sabendo que é uma experiência mais linear e focada na história. Boa jogatina e... “Remember you soon”!!! 🧠💭
Неплохая игра. Боёвка сойдёт, понравилось, что с боссами нужно хоть чуть-чуть, но думать. С обычными врагами, спам атаки из лкм, иногда хил и кд. Смысла в приёмах из 8 или 9 атак есть не очень, выдать их сложно, так как противников много и придётся либо увернуться, либо словить. Сюжет нормальный, но как будто обрезан, записки дают хоть немного инфы о мире и происходящем. Персонажей кроме эджа можно сказать и нет, другие будут всплывать раз-два за всю игру, про наёмницу я уже забыл к 7 главе. К тому, что игру порезали ещё и ведёт какое-то гигантское кол-во экспы и способы её получения, собирание усилений, которые тоже особо не нужны. Камера в игре местами ну дико кривая, странно поворачивается, порой и красивые виды пропускаешь. Графон хороший, но игра местами бывает фризит, бот-босс у меня вообще завис, а после загрузки чекпоинта я просто пролез через люк.
Remember Me es un juego que, irónicamente por su nombre, ha pasado muy desapercibido en general. Datando de la era de la PS3 y apoyado por Capcom, este juego contaba con una premisa muy interesante que se asemeja a un híbrido entre Mirror's Edge y Quantum Break, pero en la parte artística y narrativa. En cuanto a la historia, nos encontramos en el año 2084 en la ciudad de Neo-París. Por lo visto, ocurrió la denominada Guerra Civil Europea y la ciudad de París quedó devastada, se reconstruyó y pasó a ser una ciudad independiente. Sin embargo, lo más destacable de este mundo distópico y futurista es que las memorias y recuerdos de las personas pueden ser venderse, compartirse o eliminarse, gracias a un implante que tiene el 99% de la población denominado Sensen, desarrollado por la megacorporación Memorize. Esto genera un estado de vigilancia, y surge una organización denominada los Erroristas, quienes pretenden acabar con Memorize, ya que pueden acceder a cualquier recuerdo y además la exposición a estos chismes puede hacer que las personas deriven en unos seres mutantes denominados Leapers. En este contexto somos Nilin, una errorista caza-recuerdos que ha sido apresada por Memorize y a la cual le han borrado su memoria. Gracias a la ayuda de un misterioso aliado denominado Edge, Nilin consigue huir de la instalación y se pone en marcha para buscar aliados y derrocar a Memorize, a medida que poco a poco va recuperando sus recuerdos. La premisa la verdad que es muy buena, al igual que la película Time (donde el tiempo de vida de cada uno actúa como moneda de cambio). Sin embargo, sufre al igual que la película: tenemos una buena premisa pero no se explota lo suficiente, pues la campaña es bastante corta ya que son 8 misiones en las que la mayoría hay secciones de plataformeo y combate, más que ahondar en cosas chulas de la memoria como el rebobinado de la mente, que ocurre en secciones scripteadas. También algo que no llega a cuajar del todo, pero nuevamente tiene una idea buena, es el combate: Nilin tiene unos movimientos muy chulos, pero se van obteniendo poco a poco y casi al final apenas llegas a usar varios de ellos (como por ejemplo el de revelar a los enemigos con la habilidad DOS del Sensen), y luego está el tema de los combos: mola que puedas activar una pasiva por cada ataque (salud, daño, regeneración de habilidades o potenciador), pero eso de que le tengas que dar TODO EL COMBO al mismo enemigo (además de aprenderte las secuencias) para que entre no mola. Muchas veces debes esquivar y hay combos de hasta 8 golpes. [h1]6/10[/h1] Remember Me es un juego entretenido, con unas ideas innovadoras y divertidas que no llegan a ejecutarse del todo bien y en otros casos le faltaba tiempo de cocción. Es cierto que fue el primer juego del estudio Dontnod y quizás con un poco de financiación de Capcom (para una posible secuela que por lo visto lleva años escrita) quizá podamos disfrutar Remember Me de la mejor manera posible. Por el precio que tiene en páginas de claves merece la pena, no es que tenga una historia superprofunda (a veces tiene unos giros de guión que más o menos se dejan ver) pero entretiene. Como una peli de tarde de domingo.
Игра детства всё ещё хорошие игра
Classic sci-fi setting, beautiful art design, solid arcade adventure game. I enjoyed it´s rich simplicity and fighting mechanics.
Даже в 2026 игра смотрится свежо. Хороший, оригинальный и пусть местами предсказуемый, но интересный сюжет. В центре внимания — человеческая память как товар, рычаг давления и инструмент. Наблюдать за вполне логичными сомнениями Нилин доставляет. В игре не так много персонажей с которыми ГГ взаимодействует и как-то раскрывает мир, но прописанные со смыслом монологи с лихвой это закрывают. Да, история не какой-то шедевр (та же Ольга Седова выглядит как deus ex machina и обрывается не менее тупо), но достойная. Геймплейно боёвка уж очень напоминает Batman: Arkham Asylum, но только по началу. Спустя пару актов игра раскрывается в полной мере, противопоставляя ГГ не просто толпу болванчиков которых можно закликать, а вполне себе господ требующих индивидуальный подход и выбор баффа. Комбо подойдут даже казуалам в этих ваших мордобоях как я, благо можно сильно не запариваться (я например поставил 1 комбо с отхилом\откатом баффов и 2 комбо тупо на урон — вполне хватило). Визуально игрушка достаточно красива и умеет в образы, правда видеть каким же стал псевдоутопичный НовоПариж придется нечасто — в основном нас кидает либо лазить по помойкам, либо по каким-то офисам. Но графен все равно неплох, да и анимации плавные. Технически игра тоже работает так, что не подкопаться нигде: 0 вылетов, зависаний, стабильный всегда фпс. Единственная пожалуй небольшая претензия — это местами скучный и недоделанный паркур. Помимо избиения бомжей и солдатни есть тут и куцый аналог мувмента, чем-то напоминающий старых Ассасинов но в демо-версии. Т.е. вот нам надо попасть из точки А в точку Б, и мы начинаем наш нудный путь по всяким трубам да подоконникам. В целом понятно что такие этапы должны быть для разнообразия, но загадок связанных с передвижением почти нет, моментов на проверку реакции\скорости еще меньше, "проиграть" в такие промежутки можно разве что из-за корявой в момент камеры и непонимания куда именно-то жать. Немного затянуто и неудобно, в общем. Но в целом, это твердые 5\5
How a sequal to this IP hasn't happened is beyond me , Great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $20.8M | 39.4K | 88% | $19.99 | |
| $1.4K | 10 | 50% | $5.99 | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13.5M | 16.6K | 96% | $29.99 | |
| $13.5M | 20.8K | 97% | $15.99 | |
| $13.5M | 30.3K | 72% | $19.99 | |
| $13.5M | 27.1K | 97% | $29.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.6M | 8.5K | 73% | $39.99 |