
A first-person souls-like that rewards players for mastering sword combat mechanics. Rise against the robotic cult that has destroyed the world using nanomachines and seek revenge on the cybernetic overlord.
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Languages: English
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I don't mean for this review to be a hit piece on the game. I actually like the way the game looks, and the idea of what they are going for here. If you like games like Ghostrunner this will be right up your alley. My only problem is with the bugs in the game. My very first try at playing the game I got as far as the first enemy, and I hit Q to heal and nothing happens. I think maybe it's a part of the tutorial and you have to wait to unlock it. So I keep going untill I get to the first spider, and it gives me the message about you need to kill spiders to upgrade your heal uses or something to that effect. I start trying to kill the spider and I'm chasing it down the hall and it disappears into the wall and doesn't come out. Now like I said I'm more saying these things for the dev so he knows the experience I had, and he can fix the problems. This in no way is to stop people from trying the game and giving love to small devs. The game is free, and I never can understand why people leave hate reviews for a game they didn't even pay for. If you have a bad experience just let the devs know and they can work to fix the problems. You have a really cool game here that just needs a few of the kinks worked out. I hope you continue to work on this and make it better.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 34 reviews with recorded playtime.
REMANENCE SWEEP BABEYYYYYY GOTY 2025 AND 2026. Art style is unique and compelling, with the environment offering strong storytelling, and a wealth of things to look at and admire. Lighting further compliments it with interesting colors. UI and UX allows you to get accustomed to the combat in a smooth way that feels satisfying. Animations are beautifully executed and very readable in combat, truly living up to the soulslike genre that this game is trying to achieve. Bombastic and readable VFX truly aid the combat experience, as I learned pretty quickly what I could and couldn't parry. The animations are beautifully complimented by the silhouettes of the characters and their corresponding archetypes, with the boss being especially a standout, as he feels truly menacing in all aspects of his production. If you can't get to him that is a skill issue. Audio is dramatic and atmospheric, and offers some awesome sounds to compliment the player experience. The sound at save points is especially satisfying to me. Give this game a shot if you are looking for a challenge, and a small, yet visually compelling adventure. Well done.
The gameplay was slightly entertaining but it resets all save data every time you exit the game or return to the menu
оптимизация говна, 25 фпс на 3060ti
I made the final boss and I think me and my team did a good job :) 10/10 big red Remanence rods
The first time I played it, everything was so dark that I couldn't see anything and the tutorial broke, possibly because I triggered a part of it out of order, and trapped me in the first room. The second time around these things worked, but the cutscene immediately afterwards was extremely laggy, and immediately after it ended I was put out of bounds and died. If your game can break in three different ways in the first five minutes, then it's not ready for release.
Leaving a negative review to off-set the absurdly positive review left by the developer's account.
Oyuncuların kılıç dövüşü mekaniklerinde ustalaşmalarını ödüllendiren birinci şahıs souls benzeri bir oyun. Nanomakineleri kullanarak dünyayı yok eden robotik tarikata karşı ayaklanın ve sibernetik hükümdardan intikam alın.
There aren't that many first-person souls games so i was excited about this, but was let down by the combat being quite janky. Visually it is impressive and i can tell they put great deal of effort into making things look nice. Had to stop at the big ground slam boss. Would i recommend this? Sure, if you want first-person souls game and don't mind janky combat. Personally i would give this neutral if i could, but let's throw in positive for the effort.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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