
Discover mysterious relics inside an ancient temple and progress through hidden chambers by using the power of strange “cores” to attract relics together. Relic Alone is a game inspired and developed by Roconilo Project, an award-winning student team from HAL Osaka College of Technology and Design.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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I got this game based on what I saw in the video and I'm quite happy about it. It's a fun game that requires logic, not quick reflexes. You just need to figure out how to get the pieces so that they will go to the desired places when you press the button. I've played for 3 hours now and I'm about halfway through the second stage (there are three) with a couple of the hardest ones on stage one still unsolved. So far, there have been a couple of puzzles where you need to move quick to get out of the way, but usually you can just stay on the button and observe how the pieces move. If you don't get it right, you can replay the puzzle normally or in shadow mode where you can see your previous setup to help figure out what went wrong. I prefer to play with a controller and the button mapping in this game is strange. A is cancel and B does the actions. Took me a while to realize that the controller does work once you find the right buttons. Also the difficulty levels aren't quite correct in my opinion. Some marked Normal are actually fairly tricky, whereas some marked Hard are not at all hard. However, that could be because I find it easier to solve hard puzzles with fewer pieces than normal puzzles with a lot of moving pieces. You usually have access to more than one puzzle at a time, so if you get stuck, just try another puzzle and come back later.
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I love this puzzle game! I've always enjoyed games like Sokoban, so this was a pleasant surprise. The magnet aspect makes it especially interesting. My one complaint is that there's no way to cancel out of the level selection screen, for some reason.
So I'm stuck... not exactly unusual in a puzzle game. Problem is it is the game that has me stuck, not the puzzles. I can solve every puzzle I can reach, with the best score, I just can't manage the timing on an incredibly easy level. Very annoying. What takes this from an annoyance to a negative review is that I'm required to pass that level. I can literally do nothing else until it's finished: it doesn't matter that I've got 3 stars on every other accessible level or that I know how to solve it... I can't skip it and I'm done with attempting to fluke the perfect timing needed to finish the level, so that's it. The only thing left is to uninstall the game, dump it in the dark recesses of my game library and forget it exists...
私はパズルゲームが大の苦手。そんな私でもクリアできたので起稿。クリア時のVer.は1.0.0。クリアまでの所要時間は退席時間を除けば約5時間ほど。 [h1]Pros:[/h1][list] [*]制限時間が無いのでゆっくり考えられる [*]手順を誤っても一手戻しと一手送りが可能 [*]クリアまでのレベルデザインが秀逸[/list] [h1]Cons:[/h1][list] [*]レリックや壁の裏にある穴が分かりづらい [*]追加されていくレリックに何の説明もない [*]リプレイ性は乏しい[/list] [h1]突然の閃き、脳内の軌跡、目算通りのカタルシス[/h1] Relic Aloneはアクション要素を兼ね備えたステージクリア型のパズルゲームです。制限時間は無くスイッチを踏むまでどれだけ時間を掛けても構いませんが、一旦スイッチを踏むと動き出したレリックに押し潰されるリスクがあるため、動いて逃げる必要があるところに若干のアクション要素があります。 ストーリーとしては遺跡の中で目覚めたゴーレムかロボットかよく分からない主人公が遺跡の扉を開けるところまでしか描かれておらず、最後までプレイしても何だかよく分かりません。それでもエジプトのようなビジュアルとBGMが遺跡というロケーションとマッチしており、雰囲気を盛り上げてくれます。分からなくてもいいんです、そこにノリがあれば! 冒頭に記載したパズル嫌いの私がこのゲームを踏破できたのには幾つかの理由があります。中でも大きなウェイトを占めるのが、「ルールの分かりやすさ」と「プレイのしやすさへの配慮」です。 初見のレリックに何の説明もなく死に覚えを要するなど若干不親切なところはありますが、ルールは至ってシンプルで、スイッチを踏んだ時に「お前はもう死んでいる」状態にすればよく、いわば詰め将棋に似ています。脳内シミュレートだと、この位置にレリックを置いたら次にこのレリックが横に来て…するとこのレリックがここから来るから、こいつはココに置いておけばいい!と、ルールの分かりやすさが想像させやすくするんです!それでも1個ずらしてミスったりするんですが…。 そこでもう1つの長所の出番です。[b]ミスしてからのリトライの速さ[/b]や、[b]トライ&エラー中の手順戻し[/b]が備わっており、私のようなへっぽこでも没入できるよう、本質である[u]パズルへの思考を妨げない作り[/u]になっているところに好感を覚えました。制限時間が無いのもそうした配慮の一環だと思います。まぁ、それでも失敗するんですけどね…。どうしてもクリアできない場合は、公式標準装備のヒントが見える機能を使えばいいんです!あぁ、素晴らしい。 本作では最善手でクリアできると最も高い評価が得られます。先述のヒントが見える機能を使っちゃうと、どれだけ最短でクリアしても評価は一段階必ず減ります。ただし、評価はあくまで評価であって本作では★の数の違いでしかありません。ゲーム自体は鍵マークの付いているステージさえ突破できればエンディングを迎えることができます。更に言えば、コンプリート要素みたいなものもなく、実績にも縛られません(ありません)。実績厨は涙目ですが、コンプ強迫観念に駆られることもありません。 パズルだけに限らず他のジャンルでもそうですが(例えば格ゲーとかSTGとか)、そのジャンルのゲームを作り続けると、コンプ要素や難易度がどんどんとニッチに向けられて先鋭化しちゃい難しくなり過ぎちゃう傾向にありますよね。その点、学生(と言ってもプロ予備軍)が作った本作はパズル嫌いでもクリアできるし、端っこの方のステージはクリアしなくてもいいし、バランス感覚が良いのかもしれません。若いセンスが次世代を担っていくこの感じ、イイですね!おすすめです!
Tags: Casual - Sokoban Additional Tags: Delete Local Content & Remove from Library TLDR: Huge performance issues and technical problems as well as design flaws ruin this as a contender for one of the top 5 Sokoban-Style games I am prepared to make a spot for in my library and dooms this title to library removal Outstanding Issues: +Crates obstruct the ground due to isometric view complicates the player's ability to predict the solution path +Dropped frames everywhere on overkill hardware for this title +Game refused to fullscreen/Grayed out option to fullscreen in the options +System fans started ramping up way too hard while playing this title - Hints at a memory leak or huge optimization issue +Laggy unresponsive menus Pros: +Nice audiovisually +Has its own twist for sokoban - introduces crates with different properties but more interestingly rather than marking objectives on the floor for you to solve, it simply places on objective for all crates on one tile and gives you another tile as a trigger. When you activate the trigger, the portal will start vacuuming in the closest crate, that crate will vacuum in the next crate in a direct line path to it and so on and so forth. Allowing you to chain-link your crates to the end goal which is at least something to freshen the experience +Has controller support Conclusion: If it were not for the camera, the performance issues and the botched resolution support I would had definitely booted out a more vanilla sokoban that is keyboard only out of my collection to make room for this one. But as things stand I will have to unfortunately discard this one instead. If the issues get ironed out please leave a comment in the review
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