
Gather and Sell faraway goods to rebuild ruined towns and bring back light to a dark world in this cozy adventure game. With the help of your fire companion, fish, pull and mine natural resources in Aurteris to unite the people of this strange yet fantastic world!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

On your journey, you’ll explore a world as beautiful as it is mysterious. Light your path with the help of the Flame and uncover diverse biomes and villages along the way. Venture into shadowy mines, enchanted forests, desolate deserts and uncover new mysteries at every step.

During your journey, you’ll gather resources to aid your quest. Equip your fishing rod, pickaxe, and gloves to collect fish, minerals, and roots. All essential to progress and unlock new biomes and locations!

Using a tile-based inventory system, you’ll need to carefully puzzle your goods together to sell them efficiently. Help townsfolks by delivering the items they need to earn funds and unlock new upgrades in each village.

Meet the inhabitants of Aurteris! Each one has a unique story and a village they call home. But as their faith in the Flame faded, their towns began to crumble. Reignite their hope, gather resources, and help them rebuild their homes to earn their trust and favor.

You might long to savor your journey through Aurteris, but the Flame holds your soul, and it does not forgive.
Restore faith to the forgotten, gather gold, relics, and resolve, and reignite the light that once illuminated this world.
Obey, Soul… and perhaps you’ll earn your second chance.
Disclaimer: Rekindled Trails has been machine-translated. We’re working hard to provide a higher-quality translation. Thank you for your support!
English
Spanish
German
Simplified Chinese
Traditional Chinese
Cat-Speak
French
Italian (Auto-Translated)
Swedish (Auto-Translated)
Russian (Auto-Translated)
Japanese (Auto-Translated)
Korean (Auto-Translated)
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.39−30% | 148reviews | 92% | — | $39.9K |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am INVESTED with the game 💖 though I haven’t finished it yet, but I love exploring everything.. so I always make sure to complete all the resource itempedia first!
Rekindled Trails ended up being such a great time. The game has a relaxed vibe without ever becoming boring. I always felt like I had something enjoyable to work toward, and the gameplay loop stayed satisfying the entire time I played. What really carried the experience for me were the mechanics and all the weird little items you come across. There’s a lot of charm in discovering strange things, figuring out what they’re for, and slowly building up your progress. The systems are simple enough to stay cozy, but interesting enough to keep you engaged for hours. I also liked how easy the game was to settle into. It never felt stressful or overly demanding, which made it perfect for sitting back and slowly getting lost in the world for a while. Honestly, this was just a genuinely enjoyable experience from start to finish, and I’m really glad I played it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Swedish, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Running around this charming, carefully-constructed world and grabbing resources via inobtrusive little mini-games, then figuring out the best configuration for selling them is such a simple yet gratifying loop. There is nothing heavy-going or taxing about it, just a pleasantly diverting and hugely relaxing jaunt, further sweetened by the themes of restoration and community that the story delivers (even if some of the translations occasionally make conversations fall on their face somewhat, though often endearingly so). The simplicity won’t be for everyone, and there are a couple of gripes I must cite. Firstly, from the beginning of the game, every time you smash a pot it looks like you “collect” flames – but the game never mentions them at all, and they seem to be entirely pointless, never actually accumulating nor in fact being expended, even when you appear to be using them to activate new waymarkers. Secondly, the inconsistent sprint system, which sometimes quickly builds so you can *fly* across the map, with an absolutely wonderful sense of speed – and on other occasions is such a non-event that you repeatedly find yourself questioning whether it is working at all. Especially considering how much back-and-forth there is, this is a real shame, as the player experience would be *vastly* improved if you could consistently experience the fun of charging around at full pace, rather than dawdling far too much throughout your journey. I disagree with those who suggest the game needs a “fast travel” function, but I wish they could address the flawed running – if it worked more effectively, I’m sure many of those requests would disappear. I also ran into a bug which meant one quest wouldn’t work until I quit and restarted, and I do feel that the UI could be designed a little better, for example to help you sift through information about resources more easily. I kind of hate pointing out those problems though, because I really can’t overstate how much I enjoyed the relaxed, breezy gameplay on offer here, regularly interspersed with the satisfaction of making a great deal. I came to the end of the story being close to 100% achievements without having made any effort to do so, simply from organically exploring and cycling through the gameplay loop without ever consciously grinding, just because I was having such a pleasant experience (a word of warning, though - the "Philanthropist" achievement becomes effectively impossible in the late game. If you don't get it early, you will need to start a new game to cross it off). I found the game just delightful, precisely the carefree escapism I needed at the end of a day’s work. If you're in the market for a lightweight, chilled-out trading adventure, I enthusiastically recommend Rekindled Trails.
I was really wanting to like this game honestly. The art is cute and the story is very intriguing but it honestly becomes so boring after the 2 hour mark. I wanted to try and play it again but I have no want to play because I know I'm just going to be running around again. I really like the exploration part but this is forceable exploration because no map and no fast travel. You can get maps but it costs money and money is hard to come around unless you GRIND. If you like exploration grinding games you would like this but it's personally not up my alley. If they ever do put out a patch for all of that or make it a little easier to explore and gain materials rather than running in circles I'd be interested in buying again.
Rekindled Trails, developed by Kiwick and published by Kiwick and NAGA, is a serene and reflective adventure focused on rebuilding a fallen world one careful step at a time. Rather than centering its experience on combat or high-stakes danger, the game leans into peaceful exploration, resource gathering, and emotional world restoration. It places you in the quiet, melancholic land of Aurteris—a once-thriving region now hollowed by loss—where your task is to help rekindle forgotten places and guide villagers back toward hope. From the start, the game establishes a tone of calm determination, inviting you to observe, wander, and contribute to a world trying to heal from long-standing wounds. The game’s visual and atmospheric presentation does much of the emotional heavy lifting. Rekindled Trails relies on soft lighting, gentle palettes, and environments that feel intentionally sparse—empty houses, abandoned farms, crumbling paths. These elements communicate a sense of absence without explicit exposition, allowing the player to feel the weight of what has been lost. As you travel with your guiding flame companion, even small pockets of restored light or newly rebuilt structures become striking. That contrast between ruin and renewal is central to the experience, giving each successful restoration a satisfying emotional payoff. The world feels modest in scale but deeply intentional, turning even simple routes through forests or caves into quiet meditations on decay and rebirth. Mechanically, Rekindled Trails revolves around a triad of systems: gathering resources, exploring wilderness zones, and completing a tile-based inventory puzzle used for selling goods. You acquire items through activities like mining, fishing, and harvesting, all performed using simple, intuitive tools. Returning to villages, these items must be arranged within a backpack grid to maximize value—a clever twist that turns trading into a spatial puzzle. The system asks you to think about efficiency and planning: arranging goods neatly can earn significant bonuses, while poor organization can reduce returns or force you to discard useful items. This small but thoughtful mechanic keeps the game’s calmer moments engaging without overwhelming players with complexity. Rebuilding towns forms the emotional and structural backbone of Rekindled Trails. Each restored building opens new functions, reveals bits of lore, or encourages villagers to reestablish their community. Progress is felt not through flashy level-ups or combat victories, but through tangible improvements in the environment. Watching a ruined settlement slowly regain life through your efforts is rewarding precisely because the game doesn’t rush the process. It respects the idea that healing—whether emotional or environmental—is gradual, steady work. This thematic cohesion between gameplay and narrative is one of the title’s strongest qualities. Narrative delivery in Rekindled Trails is understated. The story does not rely on cinematic cutscenes or dramatic twists. Instead, it reveals its mysteries through exploration, character conversations, and the quiet act of reconstruction. You uncover fragments of Aurteris’ past, hints of calamity, and the nature of your flame’s connection to this land. Themes of forgotten memories, unfulfilled debts, and the burden of restoration weave subtly through the experience. Though the plot remains low in urgency, its emotional tone resonates—particularly for players attentive to environmental storytelling and the unspoken weight behind abandoned spaces. However, the game’s strengths may also limit its appeal for certain audiences. Because its primary loop centers on gathering, selling, and rebuilding, some players may feel repetition during longer sessions. The inventory puzzle, while engaging, can occasionally slow down pacing when returning from large resource-gathering excursions. Those who prefer combat, elaborate progression systems, or fast-paced action may find Rekindled Trails too subdued. Its emphasis on atmosphere and reflection means that excitement comes from quiet accomplishment rather than dramatic peaks. Despite these potential barriers, Rekindled Trails succeeds by fully embracing what it seeks to be: a calm, thoughtful journey through a grieving but hopeful land. Its gentle mechanics, emotionally grounded world, and soothing audiovisual design combine to create a meditative experience that rewards patience and empathy. For players who appreciate cozy adventure games, narrative exploration, and the satisfaction of rebuilding a world piece by piece, Rekindled Trails offers a beautifully constructed and emotionally resonant adventure. It is a reminder that games can be powerful not only through intensity but through quiet, careful reconstruction—and that even small acts of restoration can carry great meaning. Rating: 8/10
Great and genuinely cozy game, though it won't be for everyone. This is "inventory tetris management" or something akin to a "peaceful Diablo," the game- that is to say, what you see is what you get (the world is beautiful, characters are endearing but not particularly deep, it's just a cozy travelling between villages). It offers a fun experience, and it doesn't overstay its welcome. At most I'd say that for some (myself for instance), the Flame's dialogue can be grating for much of the game- but personally having reached the end, I'm actually positive on this- it is addressed properly, and it feels like a meaningful aspect of the story as well as something that comes with the payoff of seeing (redacted, story events). I mention it more to warn and encourage people not to be dissuaded by it (not like the dialogue is a large part of the game anyways, most of it is as I said- wandering merchant, the game)
I wish there was a neutral rating. I would recommend this as a cozy little game. If you blow through it story wise and are not interested in achievements it might take a few hours tops if you are lucky at finding things. Not a must play but I definitely had fun while playing it for the story. For the achievements it is long and a lot of back and forth. There is no fast travel with a whole lot of distance to travel. There are some bugs in the game that are not a deal breaker, just some fishing and screen flicks. Overall a yes, no matter the price as it is worth it for content if you are into achievement hunting. But it would not be a must play in my opinion.
Great game! Very relaxing with just the right amount of brainpower needed to decide what to pick up and how to organize it. I love the way the fast running feels and find it really satisfying to go across the map because of that. The soundtrack is lovely and I listen to it even outside of playing the game <3
Скукотища
Excellent little game flying under the radar
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Players by region
Where this game's players are, estimated from review languages.
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