
Reginald Does His Thang is a platformer in which Reg gathers scattered pages for his grandfather's final recipe. In a surreal land where cannibalism, vomiting, and creeping kuru are commonplace, Reg chops, explodes, masticates and vomits to see what culinary masterpiece Grampinald's cooking up.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I bought this game thinking it was Super Mario Brothers, but BOY am I glad it's not. There is ZERO cannibalism in Super Mario Brothers, and you're EXTREMELY limited in what you can do. This is exactly what video games are supposed to do- make a world of adventure out of those small, playful, internal observations that we make every day- observations like, "man I bet it would be a lot easier to get across this spike pit if I could walk over a pile of my own corpses!" When a game comes along that doesn't limit your choices to the practical, the probable, or the possible, it's worth spending some time in that world and eating its inhabitants. PROS: Good controls, can stab pigs, can eat self, entertaining dialogue, fosters deep respect for elders, good framerate, kuru CONS: Needs online multiplayer Overall highly recommend
Came for the retro-platforming, stayed for the rampant cannibalism. I'm a dozen scrolls into the game so far. The mechanics are quick to pick up and the vomiting adds to the strategy. Looking forward to where this goes from here! 10/10 would eat all the things again!! :V
Blew myself up, ate my own corpse, and then vomited my half-digested guts onto spikes in order to safely traverse them. 10/10
This game was just a fun treat. Tight controls, very unique mechanics, and tons of weird fun. 10/10
Completely ridiculous in the best way. Any game I can vomit and cannibilize my way through is a win in my book! Fun platformer, definitely worth a play.
I just ate my own face. 'Nuff said.
A fun platformer to play and pass the time with, specially since it tried something new, it also includes some puzzle-ish characteristics using it's core mechanics, welp, this game is a fun self-eating XD Although it does have some minor problems, the biggest being the almost non-existent controller support, but as I always do, here is a basic list of what you'll find. [b]Pros[/b] [list] [*]Not an Unfair platformer. [*]Challenging gameplay. [*]Fun Mechanics. [*]Responsive Controls. [*]Possible to finish without dying (very finicky to achieve, but possible[strike], not worth thou[/strike]). [*]No need to 100% the game to reach the end. [*]Weird Concept. [*]Simple and nice Tutorial. [/list] [b]Cons[/b] [list] [*]Side-death (touching side of spikes will kill you) [*]Damage from stomping enemies. [*]super slippery edges. [*]Horrible controller support (probably only works with 1 or 2, as I tried some and didn't work properly). [/list] It's a really fun game to play, putting aside some of it's flaws that makes the game a little or alot frustrating, it also seems like it was made by a solo developer, which turned out really good. Unfortunately the game is meant to be played with a controller, unless you have a keyboard that allows more than 2 - 3 key press at the same time, you won't be able to play some levels. There are some stuff that is kinda annoying, so i'll leave some basic Tips after the review. [h1]Gameplay[/h1] Plays just like a normal platformer, but with some additional ways to cross over threats, which is by vomiting or using pieces of your body (mostly from missed jumps) or some enemies that died nearby. The rest of the gameplay is about a normal platformer, apart from the cannibalism XD. There are signs on the wall that serve as tutorials explaining the buttons, pretty simple to understand. Now, it has problems, the game doesn't have infinite lives, so you either gotta buy or farm them, it wouldn't be so necessary if there wasn't some things that kill you by accident, since you slip for no reason. Edges are super slippy for some reason, so you often fall when trying to take position to vomit or get a better jump. Slippy ground combined with spikes will result in your death, since you'll often touching their side by accident, even while standing still and jumping near them, you might slip out of nowhere and die (happened to me some times while jumping and shooting at enemies). Getting hurt for landing on top of enemies with nothing on their backs (such as a rabbit and a human), there is the spike pig/turtle, that has a spike on it's back, which makes sense, and the magma pig. Life is expensive, and annoying to farm, since you need to exit and enter the level again (and you [b]need[/b] to save money to buy the nade launcher and other stuff). Playing on a keyboard seems to make it worse, since you have limited actions that can be done at the same time. I wasn't able to finish the extra levels because I can't do more than running, jumping and strafing at the same time, which is already 3 keys, and some keyboard only allows up to 2 key presses at the same time. The game takes a little while to complete, took me about 7 hours, but I don't know why steam didn't count it. [b]Gameplay:[/b] Great | 8.1/10 As I stated above, these problems is what causes it to not receive a better grade. [h1]Graphics[/h1] Seems to be made by the same person who made the game, but they also look like those default graphics that you can find on the net, in overall there isn't much to say about them, as they're about the same thing everywhere. [b]Graphics:[/b] Works... | 6/10 They're not bad, just look plain default compared to those you find on the net, sorry if you made it on your own, but yeah, unfortunately they doesn't look that special. [h1]Soundtrack[/h1] Most of the musics appears to be free royalty ones, which mostly works, apart from the [i]Sneaky-Snitch[/i] song, that doesn't actually fit with those levels. I'm not sure about the Sound Effects thou, but they work fine. [b]Soundtrack[/b] Good | 6.4/10 Since it works with some levels, it's ok, and it's not irritating either. [h1]Controls[/h1] ... The Layout is fine for the keyboard, but still, not everyone can use it to it's full strength. The game says [b]Full Controller Support[/b] while it should be [i]Half Controller Support[/i], because it detected none of which I tested properly; The movement works fine, but the rest is all messed up and some actions are even missing, the only one that was correct was the stab on (Circle/2/A) Button, the rest was all messed and on the back buttons as well, nade and vomit buttons were missing. No way to customize the controls, so you could make the controller work... [b]Controls[/b] Aaaargh | 5/10 Just because the keyboard layout is fine, it got that high... ⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼ [h1]Tips[/h1] [b]Stage 3[/b] is a good place to start farming lives at the start (if you need it), as you progress more stages will have more lives to farm. [b]Stage 7[/b] is a good place to farm for ammo, as they're relatively close to pick up. Save your money. Enemy nades will always hit the spot you were when they launched it, so move away from there, in case they fired while you were jumping, just pay attention to where it's gonna bounce. [h1]Suggestions[/h1] [list] [*]Making money easier to come by, or making lives a little bit cheaper, so it doesn't get tedious to have to farm for them. [*]fixing the hitboxes and slippery edges, so you don't die as much by accident, that way you wouldn't need to farm for life as much; standing on top of body pieces is also very slippery and some times they are kicked to the side by an unknown force, making you land in the spikes. [*][b]Adding option to change the key/button bindings, so we can play with controllers, or fix the controller support[/b], specially since you're making an arena mode, having a controller would be way better. [/list] ⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼⎼ Welp, that is that, the game is good and well made, but have some annoying stuff in it that prevents you from having a good experience. It's a fun pass-time, once the controllers get fixed Imma try the extra levels... (that's me hoping that the developer will read this 😝). I guess there is nothing else to say, I hope his helps you on understanding on what the game is about and happy cannibalism XD If you want to see more reviews like this, consider checking and following the Yolo Army Curator group, since I post most of my reviews in there to help people find their way and clear some doubts about games. Curator Page: [url=http://store.steampowered.com/curator/6095538/]Yolo Army Curator Page[/url]. Steam Group: [url=http://steamcommunity.com/groups/_YoloArmy]Yolo army Group[/url].
Reginald Does His Thang, developed and published by Epic Banana Games LLC, is an unapologetically strange 2D platformer that leans heavily into absurdity, dark humor, and unconventional mechanics to create an experience that feels unlike most games in its genre. From its premise alone—a grotesque culinary quest involving cannibalism, stomach management, and bodily functions—it is clear that the game is not interested in mass appeal. Instead, it commits fully to its bizarre identity, offering a platforming adventure that thrives on shock value, creativity, and mechanical experimentation. The narrative framework is intentionally eccentric. You play as Reginald, a peculiar protagonist tasked with helping his grandfather recover the scattered pages of a legendary final recipe. This simple objective serves as a loose thread tying together a series of surreal environments filled with hostile creatures, strange food items, and unsettling imagery. The story itself is not deeply explored through dialogue or exposition; rather, it exists as a thematic backdrop that reinforces the game’s grotesque culinary obsession and offbeat tone. Players are meant to absorb the world through interaction rather than narration, making the experience feel more like a fever dream than a traditional story-driven platformer. Gameplay is where Reginald Does His Thang truly distinguishes itself. While it retains the basic structure of a side-scrolling platformer—jumping, navigating hazards, and defeating enemies—it layers these fundamentals with mechanics that are intentionally uncomfortable and unconventional. Reginald can consume enemies and objects to fill his stomach meter, gaining resources and utility in the process. When needed, he can vomit on command, using it as a tool to stun enemies, neutralize hazards, or manipulate the environment. What initially feels like a joke mechanic quickly becomes central to progression, forcing players to think creatively about how and when to use their stomach contents. Another standout system is the way the game handles death. When Reginald dies, his corpse remains in the level permanently. These corpses can then be used as platforms, obstacles, or even consumed later on. This mechanic turns failure into a resource, subtly encouraging experimentation and persistence rather than punishing repeated mistakes. Over time, levels can become layered with the remnants of past attempts, giving each playthrough a slightly altered landscape shaped by the player’s actions. Level design spans more than twenty distinct stages, each introducing new hazards, enemies, and twists on the core mechanics. Early levels serve as a relatively gentle introduction, but later stages demand precision, timing, and clever use of Reginald’s unusual abilities. Collectibles in the form of recipe pages provide optional challenges for completionists, while a variety of food items offer different effects that influence movement, stamina, or combat potential. The learning curve can be uneven at times, with certain sections spiking sharply in difficulty, but this unpredictability aligns with the game’s chaotic personality. Visually, the game adopts a retro pixel art style that is intentionally rough around the edges. Character sprites and environments are simple but expressive, often using exaggerated animations and unsettling designs to reinforce the game’s grotesque humor. Enemies range from oddly cute to outright disturbing, and environmental details frequently lean into the culinary horror theme. While the visuals are not technically impressive, they are cohesive and memorable, serving the game’s tone far better than a polished, conventional art style might have. Audio design complements the visuals with quirky sound effects and music that oscillates between playful and unsettling. Sounds tied to eating, vomiting, and enemy interactions are deliberately exaggerated, reinforcing the uncomfortable humor at the heart of the experience. The soundtrack does not dominate the gameplay, but it effectively supports the strange atmosphere and keeps the pacing lively during platforming sequences. Beyond the single-player campaign, Reginald Does His Thang also includes local multiplayer modes that embrace chaos. These modes allow multiple players to compete or cooperate in small arenas using the same bizarre mechanics found in the main game. Vomiting on opponents, navigating hazards, and exploiting environmental quirks create frantic, unpredictable matches that feel more like party games than traditional competitive platformers. This addition significantly broadens the game’s appeal for players who enjoy couch multiplayer and absurd interactions. Despite its creativity, the game is not without flaws. Controls can feel slippery or imprecise in certain sections, which can be frustrating in a game that demands careful platforming. Some mechanics, while inventive, may feel more annoying than clever depending on player tolerance for trial-and-error gameplay. Additionally, the game’s grotesque themes and humor will undoubtedly alienate players looking for a more conventional or family-friendly experience. Ultimately, Reginald Does His Thang is a bold, niche platformer that succeeds by fully committing to its strange vision. It is messy, uncomfortable, and often ridiculous, but it is also inventive and memorable. For players who enjoy experimental indie games, dark humor, and mechanics that challenge traditional design norms, it offers a refreshingly weird experience. Those seeking polished precision or traditional platforming comfort, however, may find its charms buried beneath layers of intentional absurdity. Rating: 6/10
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