
Multiplayer Update now available! Quick reflexes and clever strategies are required in REDSHOT, a bullet-time metroidvania where everything is deadly, but you are deadlier. Can you save the royal city from total destruction? ...Can you do it with style?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
https://youtube.com/shorts/K8Gfvv4tZg4?feature=share
Not sure why the reviews are 'Mostly Positive'. This is a very well made game. The jump-slo mo-combat mechanic is very nice, weapons and movement feel good. You can ask npcs to join you, upgrades are meaningful. I would go so far as to argue that the movement mechanic is very fluid and other devs should take notes.
Fun game with satisfying combat and movement mechanics. The bullet time works great and the game is full of charm. The screenshots don't do it justice. Also, the soundtrack is full of absolute jams.
A really fun and engaging game. Music is great from start to finish and the environments are awesome to see and experience. Game isnt aggressively difficult but can be a challenge without being to serious. Id definitely recommend checking it out for yourself and before you ♥♥♥♥ on it just remember it was all done by one person.
Отличный музон, неплохие диалоги. Из хорошего - всё. Уровни - скучные. Новые абилки просто так разбросаны. Самый бесполезный дробовик, что я видел в играх: дальность, как у меча, урон, как у пистолета, скорострельность, как у корабельной пушки. В инвентаре ограниченное количество ячеек, а чтобы использовать предмет, надо сначала перенести его из запаса в ячейку быстрого доступа (коих на старте - две, причем общие для хилок и метательного оружия), а потом выбрать в меню быстрого доступа - удобно ппц. Мобы носятся, как в этих ваших пвп-шутерах (можно включать слоумо, но лень), а могут и внезапно залипнуть у стенки - и делай с ним что хошь. Графон видно на скринах - можно ничего не говорить. Метроидванщики проходят мимо.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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