
It's 2066 and the world is a different place. While the privileged insiders live in fertile domed cities, the rest of us fight for survival in the wastelands. Rival gangs battle for supremacy, turf control and valuable resources. In order for a young man to succeed he must make the right choices about his future.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 123reviews | 69% | — | $20.4K |
| $5.99 | 141ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Redline - Log.txt // Program started on Sat Aug 22 01:12:45 2026 [1] DirectDraw Device(s) Found: 1: Первичный видеодрайвер (display) Вылетает, посылая на три весёлых буквы, что ж, взаимно.
Добротный мультижанровый постапокалиптический шутан. Здесь можно не только отстреливать вражеских орков снуя на своих двоих, но и покататься на различных внедорожниках и устроить фарш из врагов, словно в симбиозе твистет метала и кармагеддона. Проходил ее раза три наверно. Впервые увидел на релизе в комп клубе. Играли с пацанами по сетке и было весело. Да, может игра в современное время выглядит неказисто, но вот такие шутаны были и принесли немало удовольствия. 25 лет игре как-никак.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has all that late 90s/early 2000s charm in its graphics, its art style, its music and how hard it goes. The mix of FPS and car combat is really interesting, but sadly, neither one nor the other ends up working really good. It can be a little challenging getting the hold of the gameplay and some enemies AI can be a little unfair, but nothing you can't beat with a little practice. I never crossed this game at its time, so it was a little oddity with some fun and a really cool vibe, but not a great experience. I enjoyed it because I'm really enjoying games from this era lately, but you can totally skip it.
This looks like something I would play on PS1, although I didn't have it back then. However, after reading some reviews and confirming it myself the game has a lot of issues, in my case, it doesn't even launch.
best childhood game ever 10/10
Шутер, гонка и что-то еще. Напоминает Carmageddon и в целом то, как делали игры в 90-х. Озвучка топ, насилие топ. Я не играл на момент выхода, но и сейчас мне нравится, как игра подает себя.
Redline, originally released in 1999 and recently revived on Steam by Nightdive Studios, is one of those rare games that tried to fuse two genres in a way few titles dared to attempt at the time. Developed by Beyond Games and published by Accolade, the game drops players into a post-apocalyptic wasteland where survival hinges on both fast-moving vehicular combat and gritty on-foot firefights. The result is a hybrid experience that shifts between high-octane driving and first-person shooting, set against a world of domed cities, anarchic gangs, and lawless stretches of ruin. Its ambition makes it stand out even today, though it also exposes flaws that come with trying to bridge such different gameplay systems. The setting immediately creates a strong identity for the game. Taking place in a bleak future where humanity has retreated into fortified domes, the wastelands outside are ruled by gangs, cults, and mercenary groups all clawing for scraps of power. Players step into the role of a rookie aiming to climb the ranks by working for “The Company,” a faction promising protection and prestige. Missions see you moving from one hostile territory to another, engaging rival gangs, infiltrating their strongholds, or wreaking havoc with an arsenal of weapons strapped to your chosen vehicle. The tone is unapologetically gritty, filled with destruction, chaos, and a grim sense of survival. What sets Redline apart from many of its contemporaries is its seamless blend of vehicular and on-foot gameplay. The ability to jump in and out of vehicles gives the missions a dynamic quality that was unusual in its era. Behind the wheel, the game shines brightest: armed cars and trucks bristle with firepower, and the sensation of barreling across ruined highways or weaving through gang ambushes is thrilling. Vehicle combat is responsive and satisfying, with explosions and destruction that provide a raw sense of power. Stepping out on foot, however, exposes the game’s weaker side. The FPS mechanics are serviceable but feel clunky compared to dedicated shooters of the late ’90s, with stiff movement and aiming that can make these segments less enjoyable. Still, the mixture ensures the gameplay rarely feels static, even if the balance leans heavily toward vehicular combat as the standout element. The campaign unfolds across a series of diverse missions that include sabotage, escort duty, stealth infiltration, and all-out gang warfare. Variety is one of the game’s strengths, as players never know whether they will be speeding through a deadly gauntlet of enemies, sneaking into a fortified base, or blasting their way through hordes of raiders. The inclusion of destructible environments adds to the chaos, letting players carve through enemy cover or blow apart key objectives. While the core mission design is ambitious, the execution can feel uneven at times, with certain levels dragging due to repetitive objectives or poorly paced sections that slow the momentum. Presentation is a mix of dated visuals and still-impressive atmosphere. For its time, Redline offered a gritty, immersive style with crumbling architecture, smoky skies, and an overall sense of decay. Modern players may find the textures and lighting crude, but the design still conveys the oppressive weight of a ruined world. The soundscape does much to carry the experience: engines roar, weapons thunder, and explosions echo through desolate landscapes, giving each firefight a sense of raw intensity. The soundtrack, pulsing with late-’90s energy, helps maintain a sense of urgency and chaos throughout the campaign. Not all of Redline’s ideas land perfectly. The on-foot sections highlight the limitations of its hybrid approach, with gunplay that pales in comparison to its vehicular battles. Controls can feel sluggish in confined areas, and visibility issues in darker stages occasionally turn tense moments into frustrating ones. The story, while offering a strong premise, is often told through dialogue that leans heavily on exposition, leaving characters feeling thin beyond their archetypes. These shortcomings keep the game from reaching its full potential, but they don’t erase the creativity of its vision. Multiplayer options, including deathmatch and capture-the-flag–style modes, extend the experience beyond the campaign. While not as prominent today, they showcase how the game attempted to provide both cooperative and competitive avenues for players. Combined with the single-player’s mission variety and the freedom of swapping between vehicles and on-foot segments, Redline offered more flexibility than many action titles of its time. In retrospect, Redline remains a fascinating experiment that feels ahead of its time in concept, if not in flawless execution. Its vehicular combat still carries excitement, its world retains atmosphere, and its ambition to merge driving with shooting gameplay makes it stand out as more than just another relic of the ’90s. While its clunky gunplay and dated visuals may deter players expecting modern polish, those willing to embrace its rough edges will find a game that dares to be different and succeeds enough to be memorable. For fans of retro action games and curious players interested in ambitious experiments from gaming’s past, Redline is a ride worth taking. Rating: 6/10
Perhaps if a modernized version was available I'd be interested, but in this state the menus are buggy and rebinding controls doesn't really work.
un bon jeu qui rappelle plein de souvenirs!
Это шикарная и невероятная игра, одна из первых где шикарно реализовано управление автомобилем и шутера. Море крови и шикарное оружие и забойный саундрек. Омрачает что всегда с гимороем запускается данный проект. Если бы его хоть чутка подогнали для винды 10 я бы вообще был рад!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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