
It's 2066 and the world is a different place. While the privileged insiders live in fertile domed cities, the rest of us fight for survival in the wastelands. Rival gangs battle for supremacy, turf control and valuable resources. In order for a young man to succeed he must make the right choices about his future.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 123reviews | 69% | — | $20.4K |
| $5.99 | 141ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Redline is a Car-Combat/FPS hybrid. It's fast-paced and has some interesting ideas up it's sleeve for sure. It seems a bit ambitious but unfortunately seems to have either rushed production values or not reign them in properly. First I'd like to briefly point out the good I observed in my experience: *Lovably hokey voice overs (Love me some cheezy VO which was common back in the day!) *Lots of cars-- and they all look really cool! *Fun to toy around with the cars and their unique weaponry *Being able to drop in/out of your vehicle any time you like *Graphical aesthetic. Minimalist, but nice. Now, as cool as these features are in the game, it has some extremely annoying pitfalls that are simply impossible to ignore which I feel need further expanding upon to get an idea for why I'm unable to give a recommendation on this title: *Accessibility: Getting this old game to run is a bit of a hassle and you have to know what you're after. There's some guides to help with that, but some of these issues out of the box are quite inexcusable for a modern re-release. The game is crash prone, riddled with FPS issues and countless other problems I had even after patching it with various fan-fixes. Now personally I don't mind this but it could be a big turn away for many players I can imagine. *Level design: The level design is pretty awful, but the missions do go by fast so sometimes you're too immersed in the carnage and the mission ends before it can become too cumbersome...Usually. Maps are generally 'large' but you can sweep right by them due to how fast your vehicle can tread around. Geometry is basic, especially interiors which look downright abysmal, even for the late 90s. *Story: The story is just fluff on top for the carnage. There's nothing here really-- it's very basic Fallout/Mad Max post-apoc gang chaos and that's about all there is to it. *FPS/On-foot mode: There is no camera sway, no footsteps, VERY little feedback in this mode. Usually the only way I'd know I was even taking damage is the health indicator flashing at me (and on higher resolutions, even less noticeable...) This was a horrible design choice as several points in the game you are -forced- to go on foot. This was a pretty big let-down for me as this feature seemed like such a treat at first, but in practice it falls apart completely and feels cheap. *Vehicle controls: This is a pretty bad one. Vehicles are fun to play around with, but when actually controlling them mid-combat they are very awkward to maneuver quickly enough, get caught on terrain, or bump to the point you're flying off the ground constantly. I even had times when the game just flat out broke and I launched through the terrain or dropped through it. Ouch. *AI: The AI in this game is extremely erratic and stupidly fast/responsive in vehicles, and the on-foot AI is basic-- but in all the WRONG ways. Half the time they won't even notice you, the other half of the time they notice you TOO quickly. It's horrendously unbalanced and bipolar to the point you will become frustrated due to lack of challenge, or way too much, way too quickly, which brings me to my next, and biggest point... *Difficulty curve: This is the part that bothered me the most. The final quarter of the game is a complete chore. The game's difficulty spikes suddenly and absurdly in the final 4 or so missions which becomes wearisome -very- quickly and the smallest mistake costs you your rig -and- your health all in one swoop. It is incredibly unforgiving if you mess up, and with how awful the controls can be, this happens a lot beyond your control. The AI issue mentioned above makes this all so much worse. Car dogfights are supposed to be fun, you'd think? Well, not in this game-- at least not once you get mid-way through the game. You're offered little to no time to actually enjoy the new rigs you're given as the slightest error means you're dead due to how ridiculously fast combat gets. Combat becomes incredibly annoying for all the wrong reasons. Enemy vehicle reaction time is stupidly high (also, screw those super tanky turrets. "What were they thinking?") and the moment they see you nearby, or you shoot them they tend to lash back in milliseconds. It's absurd. They also tend to tail you so aggressively that it becomes impossible to have fun swooping on them or getting the jump on them. Perhaps some enjoy the brutality here, but I found it lazy design as these same vehicles often got stuck running into a wall or debris without knowing how to back up. So I call bad AI design on this one that results in artificial difficulty and redundant trial and error... *Carjacking claim is misleading: In this game you can't even car-jack until a good deal into the campaign from what I gather, and even then it's limited to a special EMP-based ammo you need to find in missions. You can only ever hold one at a time, and usually if your car blows up, you're dead in seconds in the later half of the game, so why even bother with this feature at all if it gets you killed 90% of the time? Terrible design choice, here. All in all it's a game I really wanted to like and loved the concept for, but ultimately it fails, especially mid-way and never recovers that initial steam it has going in the first few missions. You just aren't given time to really -enjoy- the vehicles, you don't even get to select them yourself! Not directly on a per-mission basis anyway. If you're really a completionist and must play every car-combat based game or FPS-like out there I suppose you could do worse, but this certainly isn't in the top by any stretch of the imagination. Just know what you're getting into and expect some frustration.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simplesmente nostálgico. A primeira vez que tive contato com esse game foi em uma demo dele, lá em 2004. Meu padrasto tinha um PC gamer aceitável na época, então ele costumava comprar muito das revistas da CD Expert. Era a forma de se acompanhar lançamentos, dicas, curiosidades e detonados dos games antes do Youtube existir. Em uma dessas edições da CD Expert veio um DVD repleto de Demos. Tinha Star Wars, Dragon Ball, Future Cop e o próprio (e lendário) Redline, que joguei muito. Poteriormente, a única memória que eu tinha dele, pois não lembrava o nome por fazer muito tempo que havia jogado, era do narrador da primeira fase dizendo "Oh my god, my lord!", e foi com essa frase que eu comecei a caçar o jogo pela internet, pra saber afinal qual era o nome dele. Quando finalmente descobri, vim direto pra Steam pra saber se eu tinha a sorte de encontrar ele à venda por aqui. Pra minha surpresa, sim! E cá estou eu, jogando feito um louco nostálgico! Título muito bom pra galera que curte uma pegada FPS meio futurista, com armas diferenciadas e carros atirando de tudo que é jeito. Recomendo, com certeza!
KOOOOMM BAA YAAAAA MY LORD KOOOMM BAA YAAAAA I first played this game when I was around 7 years old. Good times.
endless technical issues, no qol patches besides a widescreen patch. fix your ♥♥♥♥♥♥♥ game!
ИСЧЕЗАЮ НА ГЛАЗАХ У ВСЕХ.
It looked like an interesting FPS but not enough to warrant the headache caused by technical issues and my attempts at fiddling with them. The max resolution is something like 1024p. The 2 possible fixes caused constant crashes or infinite loading. I decided to stick to 1024p but the ratio was stretched and i had to face a 30fps cap. Won't try playing this again unless Nightdive decide to properly update it.
I really like the concept; feels like I’m in an early 90’s dystopian movie, and the vehicular combat mechanics are quite innovative for the time, at least when incorporated alongside the standard FPS mechanics. The weapon animations are also awesome, but there are some significant issues I’d like to address; [list] [*] The game requires quite a lot of patching to actually run on modern-day hardware. [*]The actual engine is fairly unstable, especially when going through tight spaces, driving over rough terrain, or during seismic events. [*]There’s a significant amount of fog in most indoor areas, making CQC a bit of a pain. [*]The tutorial teaches you about certain buttons which can only be activated via vehicular combat, but I never encountered a single one throughout the campaign. [*]It seems like the amount of armour your car gets is entirely dependant on your speed, which makes it incredibly difficult to kill certain enemies. [*]Many of the later levels don’t provide anywhere near enough pickups, making some sections almost impossible. I hate cheating in games that I haven’t finished before, but I don’t think I would’ve been able to complete the final boss fight without activating god mode. Even the penultimate level requires a fairly conservative mindset if you’re planning on escaping at the end, so kudos to those who played through the whole game legit. [/list] There’s a lot this game does right, and I did enjoy much of my time playing it, but it’s definitely worth mulling over before you commit to the purchase. Maybe watch a few others play it first and see what you think.
Really cool vehicular combat game. Even though I'm not a fan of this genre, it was pretty fun. By the way, you may want to check out the source files.
3/10
people are ♥♥♥♥, everyone deserved death
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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