
It's 2066 and the world is a different place. While the privileged insiders live in fertile domed cities, the rest of us fight for survival in the wastelands. Rival gangs battle for supremacy, turf control and valuable resources. In order for a young man to succeed he must make the right choices about his future.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really cool vehicular combat game. Even though I'm not a fan of this genre, it was pretty fun. By the way, you may want to check out the source files.
Redline, originally released in 1999 and recently revived on Steam by Nightdive Studios, is one of those rare games that tried to fuse two genres in a way few titles dared to attempt at the time. Developed by Beyond Games and published by Accolade, the game drops players into a post-apocalyptic wasteland where survival hinges on both fast-moving vehicular combat and gritty on-foot firefights. The result is a hybrid experience that shifts between high-octane driving and first-person shooting, set against a world of domed cities, anarchic gangs, and lawless stretches of ruin. Its ambition makes it stand out even today, though it also exposes flaws that come with trying to bridge such different gameplay systems. The setting immediately creates a strong identity for the game. Taking place in a bleak future where humanity has retreated into fortified domes, the wastelands outside are ruled by gangs, cults, and mercenary groups all clawing for scraps of power. Players step into the role of a rookie aiming to climb the ranks by working for “The Company,” a faction promising protection and prestige. Missions see you moving from one hostile territory to another, engaging rival gangs, infiltrating their strongholds, or wreaking havoc with an arsenal of weapons strapped to your chosen vehicle. The tone is unapologetically gritty, filled with destruction, chaos, and a grim sense of survival. What sets Redline apart from many of its contemporaries is its seamless blend of vehicular and on-foot gameplay. The ability to jump in and out of vehicles gives the missions a dynamic quality that was unusual in its era. Behind the wheel, the game shines brightest: armed cars and trucks bristle with firepower, and the sensation of barreling across ruined highways or weaving through gang ambushes is thrilling. Vehicle combat is responsive and satisfying, with explosions and destruction that provide a raw sense of power. Stepping out on foot, however, exposes the game’s weaker side. The FPS mechanics are serviceable but feel clunky compared to dedicated shooters of the late ’90s, with stiff movement and aiming that can make these segments less enjoyable. Still, the mixture ensures the gameplay rarely feels static, even if the balance leans heavily toward vehicular combat as the standout element. The campaign unfolds across a series of diverse missions that include sabotage, escort duty, stealth infiltration, and all-out gang warfare. Variety is one of the game’s strengths, as players never know whether they will be speeding through a deadly gauntlet of enemies, sneaking into a fortified base, or blasting their way through hordes of raiders. The inclusion of destructible environments adds to the chaos, letting players carve through enemy cover or blow apart key objectives. While the core mission design is ambitious, the execution can feel uneven at times, with certain levels dragging due to repetitive objectives or poorly paced sections that slow the momentum. Presentation is a mix of dated visuals and still-impressive atmosphere. For its time, Redline offered a gritty, immersive style with crumbling architecture, smoky skies, and an overall sense of decay. Modern players may find the textures and lighting crude, but the design still conveys the oppressive weight of a ruined world. The soundscape does much to carry the experience: engines roar, weapons thunder, and explosions echo through desolate landscapes, giving each firefight a sense of raw intensity. The soundtrack, pulsing with late-’90s energy, helps maintain a sense of urgency and chaos throughout the campaign. Not all of Redline’s ideas land perfectly. The on-foot sections highlight the limitations of its hybrid approach, with gunplay that pales in comparison to its vehicular battles. Controls can feel sluggish in confined areas, and visibility issues in darker stages occasionally turn tense moments into frustrating ones. The story, while offering a strong premise, is often told through dialogue that leans heavily on exposition, leaving characters feeling thin beyond their archetypes. These shortcomings keep the game from reaching its full potential, but they don’t erase the creativity of its vision. Multiplayer options, including deathmatch and capture-the-flag–style modes, extend the experience beyond the campaign. While not as prominent today, they showcase how the game attempted to provide both cooperative and competitive avenues for players. Combined with the single-player’s mission variety and the freedom of swapping between vehicles and on-foot segments, Redline offered more flexibility than many action titles of its time. In retrospect, Redline remains a fascinating experiment that feels ahead of its time in concept, if not in flawless execution. Its vehicular combat still carries excitement, its world retains atmosphere, and its ambition to merge driving with shooting gameplay makes it stand out as more than just another relic of the ’90s. While its clunky gunplay and dated visuals may deter players expecting modern polish, those willing to embrace its rough edges will find a game that dares to be different and succeeds enough to be memorable. For fans of retro action games and curious players interested in ambitious experiments from gaming’s past, Redline is a ride worth taking. Rating: 6/10
This game is Janky which is kinda forgivable for the time but the Audio Mixing is HORRIBLE. Plays the same song over and over again with an siren playing in it really loud. They play this song during all cinematics and whilst people are talking so you can't hear them. No Audio sliders to turn down the music just a master slider. Have NO idea whats going on in the story or anything because of this just makes it a very poor experience for me. Couldn't even get it working for years until I found a fix off of steam, who refused to refund me when I told them it didnt work when I bought it. Honestly I'd just avoid it, its kinda offensive to play.
you will buy redline
A silly fun FPS where you shoot bad guys, either on your feet or in a car. Is it a must-play? Absolutely not. However, it's still an interesting shooter that's worth giving a try. Unfortunately, it wasn't really popular back then, so not many have fond memories of playing it, and by now, it's forgotten by most people. Make sure you get it while it is discounted though.
Not the best story but has great soundtrack, fun multiplayer and good gameplay
honestly idk how or why but i got dark mad max and twisted metal vibes. definitely worth checkin out
Jak ktoś w redline grał w 1999-2000 roku to prosze unikaj teraz bo zniszczysz sobie dzieciństwo jak ja
Many time,car kick me from inside,to outside,i ask why car? And Car does again!?! 4\10 But , Yes, Reccomend only for Boomers, desperately looking for shooters to ESCAPE 2026! #boomboomboomsixfeetsoon
An absolute masterpiece of an underrated gem. This game is very innovative for 1999, with seamless transition between vehicle combat and on-foot traditional shooter gameplay. The gunplay is incredibly satisfying, the soundtrack can be repetitive but it slaps, and the voice acting is charmingly bad. Honestly this would be my favorite shooter of the 90s if it got a refresh with better sound mixing, ability to bind mouse wheel and mouse buttons, and maybe even widescreen support. Well worth the low asking price
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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