
Squad of professional soldiers was sent to scout distant space station. After the accident, that station were evacuated long ago and all the exits were blocked with power shields. But the incoming signal from there made the Commander concerned. Squad's ship were fired upon and the survivors woke up at the station.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kart kasmak için uygun, rahatça kâr edebileceğiniz bir oyun. bunun gibi hesabımda 200+ oyun var incelemek isterseniz. - 𝐏𝐨𝐥𝐚𝐫
☀️
💋
只有解谜做的勉强还行 但是没有中文,所以不行 Easy
Пойдет
Неплохо. Мне понравилось
Redemption: Saints and Sinners, developed and published by Black Lime Studio, is an indie first-person action and puzzle title that attempts to blend elements of horror, exploration, and science fiction within the confines of an abandoned space station. The premise holds promise: players are part of a team sent to investigate a derelict research facility that has gone dark, only to discover that something horrifying lurks inside. From the outset, the atmosphere is intended to be tense and unsettling, relying on dim lighting, environmental noise, and an underlying mystery to build suspense. It draws on the familiar tropes of isolation and survival, inviting comparisons to older sci-fi horror classics, but while the setup is strong, the execution exposes the limitations of its budget and design scope. The experience begins with intrigue. The first impression is that of a traditional first-person shooter mixed with light environmental puzzle solving. The player explores narrow corridors, accesses locked doors, and gradually pieces together fragments of what happened on the station. The pacing is slow, with long stretches of searching and problem-solving broken up by bursts of combat against hostile creatures or corrupted security systems. The puzzles are simple but functional—activating consoles, realigning power nodes, and opening blocked pathways. These segments provide brief moments of engagement and are often cited as the game’s better feature, as they offer a welcome change of pace from the less refined combat system. However, as the hours progress, repetition sets in, and the game’s limitations become increasingly apparent. The missions follow a predictable rhythm, and the lack of significant variety or narrative escalation leads to a sense of stagnation. Combat, which should serve as the heart of a game like this, ends up being its weakest component. The weapons feel imprecise, the aiming sluggish, and the enemy behavior shallow. Encounters often devolve into standing still and exchanging shots with creatures that charge directly at the player without much tactical intelligence. The shooting mechanics lack the tactile feedback that makes even low-budget shooters satisfying, and the sound design, which could have added weight and impact to combat, instead feels hollow. Animations are rough, reloads are awkward, and hit detection can be inconsistent, which often makes battles frustrating rather than exciting. Platforming segments also suffer from clumsy execution, made worse by the absence of proper jumping mechanics, forcing players to rely on awkward movement and guesswork in moments that should feel fluid and precise. What’s left is a combat system that feels like a placeholder rather than a fully realized feature. Visually, Redemption: Saints and Sinners reflects the limitations of its production scale but still manages to capture some atmospheric moments. The environments are designed around industrial corridors, flickering lights, and the metallic decay of an abandoned station. There are flashes of mood and tension when the lighting and sound work in harmony, creating a faint sense of dread reminiscent of classic sci-fi horror. Unfortunately, these moments are fleeting. The textures and models are repetitive, and the overall art direction lacks distinct personality. Enemy designs are generic, and environmental details feel copy-pasted, which makes each section of the station blend into the next. The soundtrack is minimal, relying mostly on ambient hums and sporadic tension cues that help establish mood but never elevate it. It’s clear that the developers aimed to create a foreboding world but lacked the resources or time to fill it with enough visual and auditory detail to sustain immersion. The story, while conceptually interesting, is told in fragments and never fully develops. The idea of an isolated station harboring dark secrets is timeless, yet the writing and pacing do not take advantage of the potential for mystery or emotional depth. Dialogue is sparse, characters are underdeveloped, and much of the plot is conveyed through vague logs or brief transmissions that fail to build momentum. This leaves players with a functional framework of “explore, repair, survive,” but little narrative drive to keep pushing forward. As a result, the tension that should escalate over time remains flat. The game ends up feeling more like a sequence of loosely connected objectives than a cohesive story-driven journey. Performance-wise, Redemption: Saints and Sinners runs adequately on most systems, but the technical execution is uneven. The Unity engine provides serviceable visuals, yet frame rate drops and clipping issues occasionally disrupt gameplay. Some bugs and design oversights—such as awkward collision detection or missing sound triggers—betray its low-budget nature. That said, the game is relatively short, lasting only a few hours, which limits the frustration such issues might cause. At its low price point, it offers a small, contained experience that can be completed in one or two sittings, which may appeal to players looking for a quick dose of sci-fi atmosphere without major investment. Ultimately, Redemption: Saints and Sinners is a game that embodies both the ambition and the pitfalls of small independent development. It strives to offer a blend of tension, exploration, and action within a dark science-fiction setting but falls short in key areas of design and execution. The puzzles and environments carry glimmers of creativity, but the lack of refinement in combat, visuals, and storytelling prevents it from leaving a lasting impression. It is neither a complete failure nor a hidden gem—it sits somewhere in between, a rough but earnest attempt at building an atmospheric first-person experience. For those with a soft spot for indie horror or low-budget experimental games, there is some enjoyment to be found in its simplicity and atmosphere. However, for anyone seeking depth, polish, or strong mechanics, Redemption: Saints and Sinners will likely feel like an unfinished vision—a fleeting shadow of the more ambitious game it clearly wanted to be. Rating: 5/10
npukoJl'Ho
0\10
Забрал за 8 рублей, не запускал. Карточки окупают затраты.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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