
Stylish, skill-based driving meets systemic roguelite. An AI healed the Earth by getting rid of us. You're still here. Drive accordingly.
Modeled estimate, not a reported figure. How we estimate →
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About
Red Metal is vehicular combat with a roguelite spine. Fast. Physics-driven. Punishing if you're sloppy.
It's the 1970s in a timeline where an AI fixed the planet by quarantining humanity. Cities are empty. The air is clean. The machines are not friendly.
You drive. You fight. You build a loadout and push further than last time.
Drift, ram, boost. Momentum kills. Every vehicle handles differently. Your build changes how the run feels.
Ignore a radio tower long enough and it stops warning you. Destroy enough of the wrong things and the world adjusts. No cutscenes. Just consequences.
Maps remix. Enemies adapt. Unlocks compound. The more you play, the deeper it gets.

Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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