
Red Laser Z is a FPS shooter with a unique weapon that disintegrates everything with one shot. A space station was occupied by aliens, and it's your job to climb up through 10 handcrafted stages full with secret areas, treasures and wacky NPCs to uncover the weird truth behind the invasion.
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Languages: English*, Portuguese - Brazil**languages with full audio support
Reviews
Recomendo D+ esse jogo. Uma grande homenagem a clássicos 8 bits, misturando Wolfeinstein com Zillion, Phantasy Star e muitos clássicos da SEGA, tem uma história muito bacana estilo RPG baseada em diferentes contexto políticos, mecânicas de bônus e punição bem aplica. Só a parte de interrogar achei que poderia ser mais dinâmica, tipo ter as opções de diálogos já diretas. Mas nem de longe tira qualquer graça do jogo. Uma das melhores compras feitas na Steam no momento. São 10 andares/fases da estação espacial para explorar, cheias de segredos, memes e easter eggs nostálgicos.
I remember the first time I played Wolf3d. I played for hours. Seeking secrets and working through levels, it was a great time. Red Laser Z reminds me of those days, but with crisp textures, characters to interact with, more game-play elements and a simple "just sit down and play" design. I've played it many time trying to see how far I can get without dying. (I was also a beta tester for this game and it became a great challenge. I have many more hours in the game than my steam-time-played number shows.) I've really enjoyed it and for anyone looking to relive those days, this will definitely scratch that itch.
A challenging combination of Zillion and Wolfenstein 3D in an extremely consistent, colorful and pleasant retro style, at least for those who like pixelated graphics and old games. Looks like a pretty tight job from its intro, and the system that penalizes the player for missing targets gives it an unique touch. For a far from expensive indie FPS, I'd recommend Red Laser Z for sure.
Retro shooter where you need to watch where you’re shooting. You play as a mercenary tasked with assisting a space station from invading ants. The game is divided into ten chapters, each named after a different part of the station. Because the station is a large cube, you must go through each floor in order, although the game saves when each floor or chapter is completed. The game is played in the same way as any other shooter. Simply shoot at enemies while you dash and jump around. You just have one laser weapon, but it has a very interesting concept. The gun is so strong that it can take out everything in the room with a single shot, including humans. There are only a few kinds of enemies. They aren't very smart because you can wait behind the door and they will continue to walk to their demise. I enjoy that accuracy is important and that the game does not cheat. Because some adversaries have a shield with only one tiny portion sticking out, firing at the rectangle will hit the target. Another cool feature is the cover that lets you kill a target before they have a chance to spot you. During your rescue attempt, you will encounter hostages and people trapped in various quarters across the station. They can easily catch a bullet and disintegrate in a pile of ash if you're not careful. Each has something to say and will offer a helpful tip or just some comments on the current situation. Despite the alien invasion, the overall atmosphere is light, and there are jokes aplenty. The other stuff in the room is important, too. Chest, drawers, and many other things can be interacted with. This is important because they might hide health or ammo. Since everything is random, you never know what and where you’ll find something. Other stuff, such as computers and painting, don’t give you anything but some more info about the world or a funny bit of text that rarely repeats. The only thing you can blow up are generic boxes. Because stages use a limited number of assets, they all look the same. However, there are many inventive methods to make them stand out. As with all old shooters, there are secrets hidden behind phony walls. They're easy to recognize because their hue is somewhat different from the rest of the walls. Secrets conceal valuable video game stuff that is not permitted on the station. The reason you don't want to destroy everything is because of a penalty system. Each demolished office or deceased scientist contributes to the total number of points. The goal is to stay under 40. If you go over, your head will explode and the game will be over. While destroying an object isn't terrible, murdering a scientist adds 10 points, which can swiftly end the game. The only problem is the small rectangle and the fact that some secrets are hidden behind objects that you usually don’t want to destroy. The game says it’s ok to destroy objects with green rectangle, but that doesn’t include closets. You can save your progress at cloning stations. The restriction is that you may only do this five times every chapter. It’s recommended to create a clone at every chance you get. But this only counts for the current game, so you will lose all progress if you quit a chapter before finishing it. Killed enemies nets you worthiness points, which is just another name for money. This is spent in a shop that appears on a frequent basis throughout a stage. While purchasing ammo and health isn't necessary because they may be found everywhere, it is possible to also reduce penalty points. However, it is far better to save money until you can acquire one of the two other lasers, particularly the yellow one that punches through shields. Everything carries over to the next chapter. This also includes penalties you earned in the previous floor. Stages can be replayed only when you finish it, but once you move on to the next, you’re stuck with your performance. Doing a perfect job matters only if you care about achievements. The hardest are the ones for finishing a stage with perfect accuracy, no penalty points and for finding all secrets – all stats have to be reached in the same game. There is a free play that lets you choose any stage you want, but this doesn’t unlock achievements.
The game keeps changing my sensitivity whenever I load into a level. The game also makes me motion sick due to the inability to change field of view.
When you search for hidden gem video game in a dictionary, a picture of Red LaserZ shows up.. very Nintendo Wii like.
EDIT: With the inclusion of generated portraits I can no longer recommend the game, but the rest of the review is still true enough. An incredibly fun game, almost in its own genre. Red Laser Z stars a bounty hunter of sorts, Janine Potts. Across 10 levels you'll be introduced to what I can only call, a 'precision retro shooter'. The feeling of all the models and gunplay is not dissimilar to that of say, Rise of the Triad. But that's wrong, because every shot you make is a one hit kill for the enemy, if you hit the right target. Focusing on one aspect of shooting that's not always covered, aiming, you'll have to peak corners, hit weak spots, and most importantly: don't hit the wrong targets. That's right, if you hit certain objects or NPCs enough, game over, restart stage. It's an incredibly addicting combo, and the creator (who's just one guy) knows it. Tracking each shot, taking score, it's possible not to miss a single shot in a level. I never could do it, but there's a definite score-chasing arcadey side to the game. There's also traps and secrets you can find to increase said score, and they're pretty hard to find. Good luck to anyone that tries. One final part I want to touch on is, surprisingly the writing. There's a lot of it! A lot of lore surrounds the events of the game and you meet and learn about characters. The creator is very self-indulgent when it comes to the humor and writing but it's mostly goofy but sometimes there's some genuinely fun and interesting ideas there. There's a really wide variety too, and the main character talks just as much sometimes. Especially in that there's some NPCs where you have a back and forth conversation with. There's no real choices here but potentially there could be in some sort of sequel. There are some negatives but, they're few and far between. One would just be that as you can see from the art style, looking at enemies from the side makes it hard to identify friend from foe. Another is just their aiming, sometimes they pop at you as soon as you peak the corner, other times they may give you some time to aim. This is dependent on things like crouching and line of sight, but they can really get you fast and in places you didn't expect. Sometimes far across the map. Which leads me to my biggest complaint, the mid-boss and the second-to-last enemy type. No clue how you're supposed to precision fight those guys. But, overall, great little game. I spent 5 hours in it but if you want to perfect it, it'll take a while longer I think.
Esse jogo merecia mais reconhecimento, faz tempo q joguei ele e esqueci de fazer uma analise, o jogo é bom pra kct, a piada do café é boa, tem a dificuldade certa, e foi um dos melhores indies brs que joguei kk. tenha sucesso meu fi
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