
This is a psychological horror where for 14 days in a row you have to choose either a red door or a blue door. Make even one mistake - you die, and you have to start all over! Welcome to a terrifying puzzle with no room for error. And know this: someone is watching you.
Modeled estimate, not a reported figure. How we estimate →
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About

You wake up in a cold cell with no memories. Each in-game day, you face a choice: the red door or the blue door. The right path leads forward, the wrong one - a gruesome death. Your goal is to survive 14 days.
Only one choice per day - the consequences are always different. One mistake resets your progress completely - you start from day one with no saves.
The horror here doesn't come from jump scares - it comes from the fact that any mistake is your last. You start over. The only way to win is to remember which doors have killed you before, and keep trying.
On average, 30 minutes. It depends on your ability to make mistakes and learn.
Welcome to a terrifying puzzle with no right to make a mistake. Every move you make is being recorded. And someone really wants you to fail.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Reviews
Saw meets Matrix red and blue pill choise The Game is boring and not creepy.
Annoying prick on the speaker phone, making me listen to his nasally voice every time i die.
horrible
Comment on peut foirer un concept aussi simple. Aucune logique, aucune récompense à réfléchir. Tu choisis une porte et tu vois si c'est la bonne, rien de plus. Un pur die and retry en faite. Big up pour la séquence de poursuite sur échelle la plus lonnnnnnnnnnnnnnnnnnnngue de tout les temps. ----------------------------------------------- [url=https://www.youtube.com/@MrTiboute] Ma Chaine Horreur [/url]
這作者把玩家當成自障 1/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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