
RED DAWN is an SRPG game with cute graphics! Take command of Baker squad and fight back against Tiesov's invasion! The Winning or Losing of Carimae School is depends to you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RED DAWN This game is an Anime Style Military SRPG game with a Cold War motif
Command the Baker Squad, the special forces of the Carimae School, to stop the invasion of Tiesov Force
Customize, Training your Charactor And join the battle!
RED DAWN has a variety of weapons, from small weapons such as pistols and machine pistols to heavy machine guns and anti-material sniper rifles!
However, each weapon has its own advantages and disadvantages, so it is best to prepare the appropriate weapon depending on the situation.
Get clothes, accessories, and hat items and customize your character!
Hundreds of items are available, including school uniforms, Chipao, glasses, and more!
Flank and attack to neutralize the enemy's cover.
Destroy the cover to expose the enemy and make them easier to hit.
You can upgrade your performance by attaching attachments to your firearm before you go into battle!

Carimae Private School and Tiesov Public School have long been famous for their bad relationship...
In September 1980, Tiesov invaded Carimae with an armored division.
The story moves to the present, 1984.
Years have passed since Carimae and Tiesov began their war, but the front lines remain stalemate.
However, Carimae School's intelligence agency receives intelligence that Tiesov is creating a "secret weapon" to overturn the deadlocked front line.
You must take command of the Baker Squad at Carimae Private School and stop the creation of a "secret weapon".
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, German, Russian, Simplified Chinese, Spanish - Spain, Portuguese - Brazil
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Red Dawn is a game I would describe as a game the developers had clear interest to guns and anime girls, combined both into a game, then realized they needed to figure out the gameplay mechanics since it's a game. It's pretty evident in the amount of weapons available in this game, attachment systems, and the character customizations. Even the overall theme of the game feels like the anime "Sabage-bu!" where it's just a bunch of cute anime girls shooting airsoft guns at each other while they spew fake blood when being shot at because it's a slife-of-life anime. Although this game's main plot is about fending off a neighbouring school's invasion, so technically the game does take itself seriously, albeit slightly. The hit percentage mechanic bears similarity to XCOM's hit chance mechanic, except the hit percentages are rather static. Each gun has their own accuracy stat, so whatever accuracy the gun has is what the hit chances will show all the time. That means no proximity bonus (gain more accuracy when being closer to the enemy) or aiming angles (gain accuracy based on how close you are to flanking the enemy). Either you get the hit chances of a target not in cover/flanked, or a target behind cover, no in-between. So a lot of the time you'll be seeing 30% or 70% hit chances rather than hit chances that can vary between 10% to 100% based on various factors. You can upgrade your guns to give it more accuracy and range, but the fact remains your guns will still switch between two hit chances depending on whether the target is behind cover or not. Speaking of cover, they did a good job at replicating the importance of cover removal like in XCOM. Most cover can be destroyed by explosives, so you have to keep that in mind when trying to group up two units together or taking out more enemies effectively this turn. One issue I find is units don't change their position relative to cover based on the angle of the shooter versus the target. This is a problem because the game has damage bonus if you attack an enemy from the side or the back, so a unit taking cover from the wrong side means they'll take more damage despite being behind cover should the shot passes the hit chance check. Technically this can be advantageous to the player, but having better consistency is appreciated. I would feel cheated if my unit decides to sandwich herself between two cars, chose the side where there are no enemies, then dies to a shot that took advantage of the bonus damage against the back of a unit. There are plenty of gun types in this game. Like, a lot. There's assault rifles, carbines, sniper rifles, anti-materiel rifles, shotguns, light machine guns, heavy machine guns, handguns, machine pistols, revolvers, submachine guns, and anti-tank. Even looking at this list is plenty, and each category has some guns in them, so you have a lot to choose from to equip to your units. But you may have asked, what is the role for each weapon category? Aaand... there's the problem. A lot of these weapon categories don't feel like they're worth using because stat-wise they are just so weak - prime examples being handguns and their similar counterparts. They do very little damage, have poor accuracy, and weak range. Even if your shots hits the enemy, it's unlikely that their weak damage will kill the enemy outright, so the enemy will still be able to shoot at your units on their turn. The only advantage to these weapons are their weight limit - you can store a handgun in your backpack alongside other throwables while still being able to hold a bigger gun in your hand. But here's another issue: each unit can only perform reload up to 8 times, and that reload count shares between all weapons that unit is carrying. And this isn't even considering switching weapons consume 1 action point, so unless your units carrying heavy weapons need to move long distances so you switch to lighter weapons, switching weapons are basically a waste of action. But, if there's one thing I have to say something positive about this game, like I mentioned in the beginning that the devs are clearly into guns, the weapons are portrayed accurately. Guns have correct reload animations (although some are still missing like the M1 Garand), the attachment system makes sense (there's no cursed gun builds), and the weapon variety is appreciated, even if a lot of them end up being glossed over because other guns have superior stats. This review might sound negative, but I have no problems with this game in general. I enjoy this game because it isn't taking itself seriously, but if you are someone who values gameplay a lot, it's best you look elsewhere.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Las 5 horas que he jugado me han perecido divertidas, que es lo que debe ser un juego, esperare con ansias la próxima actualización
Эта игра действительно увлекает и поглощает всё ваше время. Однако на данный момент в ней не так много контента: всего пять сюжетных миссий и, если мне не изменяет память, шесть дополнительных. Кроме того, есть три карты, которые не относятся ни к дополнительным, ни к сюжетным. Сам геймплей для меня нов, хотя для тех, кто знаком со стратегиями, он не будет в новинку. Цена игры кажется высокой, но она оправдана, учитывая поддержку разработчиков. К сожалению, в игре есть некоторые баги. Например, во время диалогов строка может зависнуть, и для продолжения игры приходится перезагружать миссию.
Bugs, bugs, bugssssssss, fix it!
好玩
Very fun game to chill and kill some time. The combat is very xcom like so if anyone wanna try out the demo i hope he will have as much fun as i had.
This negative review isn't going anywhere until Fog of War is removed or completely reworked because as it stands, it ♥♥♥♥♥♥♥ sucks ass.
某バニーガール好きのニコニコ動画主がやってるのを見て購入した、Xcomはやったことないけど個人的な感想。 銃で戦う緩い女学生+特殊部隊なゲーム(筆者は好きではないがブルーアーカイブや艦隊これくしょん好きならハマるかも) 感じとするとウェイストランド2に近いかも(遮蔽物で身を隠すと凄くうざったく敵も味方も当たらないがグレネードで牙城を崩すとか) アバター要素もあり、金と強化素材あればドンドン強化や武器MODパーツ付けられる点もいい。 ただダメだった点を挙げると、 ・操作がしづらい、縮小やカメラ移動をすると箱コンだけじゃ遊びにくい、割と古い感じのFEや東京魔人学園ですらここら解決してた気がする。 ・筆者はピーキーにバニー一式にしたが効率がいいなら戦闘服や戦闘ベレー帽、大入りバッグになるから結局アバター同じになるから外観だけ変える要素が欲しい(他ゲーで言う重ね着、ミラージュプリズム) ・銃二丁持ちとか便利そうだし、多分コマンド使えば変えられるんだけど二丁持ち重くてクソ範囲狭まった、武器MODもPUBGやAPEXみたいに付けときゃ得なゲームと違いステータスに影響与えるから、下手につけたりするの悩んだほうがいい。 ・スナイパーライフルが強い(重さ次第だが)、多分命中が高くて範囲カバーできる武器が最強になるからアサルトライフルとかショットガン、ましてやハンドガン不利かも。
꿀잼
这游戏有很多要修复和属性介面能简化空间,哦对了角色背包带的武器不能马上去介面升级要角色背包拿出来才能升级麻烦这个问题能修复.
Players by region
Where this game's players are, estimated from review languages.
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