
He's a dad AND a radish. Dadish's kids are missing and he needs your help to find them! Explore an exciting world, face off with fast-food themed foes, and reunite Dadish with his missing children in this challenging 3D platforming adventure.
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 99reviews | 87% | — | $39.5K |
| $14.99 | 22ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall pretty cute game, I love all the fun conversations at the end of the levels. However, there are some extremely frustrating parts where it's just unreasonably precise or hard to see where you land. Also, I bought this at a heavily discounted price and I don't think 15$ would be worth it. There's just not enough there to justify that price. Personally I'd say somewhere between 5 and 10 would be a fairer price.
As someone that did NOT grow up with any video game console, other than a handful of CD-ROM games and the library of Flash games (that used to commonly be) found on the internet, Dadish 3D is thus far fulfilling my dream I had as a kid by being the 3D platformer reminiscent of those video games I never got to play. I've experienced a decent share of Thomas K Young's repertoire through the original Dadish and Super Fowlst for the iPhone. He brings a certain retro charm to all of his games that never feels too on-the-nose yet always stays consistent. I'm only one world in. So far, no level over stays its welcome and it strikes a good balance of having some difficulty when needed but never at the expense of enjoying the game. It's not a baby game, but you don't need to be a pro to enjoy it by any means. It's the kind of game I think you could introduce to anyone. The music is top-notch and all the dialogue bits are a lot of fun to read. Is the game worth $15? Umm probably not. With only 50 levels to beat and all of the levels thus far having been pretty bite-sized (again, only one world in), the price feels a bit much in my opinion. I say it's the kind of game you'll be better off treating to yourself when it's on sale. That said, I HIGHLY encourage you to check out Thomas K Young's games and to support him as a developer. He's really got something going on you may not find in many other places.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate to be that guy but I'm leaving a negative review because the game is entirely unplayable with mouse&keyboard. The sensitivity is sky high (no in-game slider, ignores Windows settings, no registry value/config file) and the camera "fights" you as you try to look around. It's unbearable. Look, I'm aware that the game is yelling "controller recommended" at me from every direction. I just really, really don't like controllers. It would take about five minutes worth of development time to implement viable mouse support and maybe another half hour for a fancy sensitivity slider. But it's not there.
Dadish's adaptation to 3D is a fun platformer that perfectly keeps the essence of the franchise and elevates the gameplay to the third dimension, keeping it simple and entertaining. The game lasts around 2 hours, so I would recommend grabbing it on sale.
It's good fun.
Great short platformer
Game of the decade.
I have been a Dadish fan ever since the first game! I've gotten every star in the original trilogy and even played most if not all of the 365 levels in Daily Dadish! And I can proudly say that Dadish 3D might be my favorite! The graphics are very cute, the gameplay is smooth and surprisingly challenging, and I think Dadish's games fit really well into a 3D space! The characters and jokes are just as spectacular as ever, and the level design is fantastic! I will say, there are a few nitpicks, like the bosses are a little too easy, a bit more shading would be nice, and the Madish levels are kinda annoying, but those really are just nitpicks. None of them at all ruin or hinder the game in any substantial way! Any bad in this game is more than made up for with the fun that you'll have throughout! 9/10
Unfortunately, this game feels worse than Dadish 3, and even more so than the recently released Dadish 4. Even despite the fact that this game is in 3D. The game has beautiful graphics, but the gameplay is somehow lacking. Although the game is made in 3D, it is mostly linear and rarely uses the ability to go in different directions. For some reason, the music here is the least memorable in the series, and it's kind of calm. Speaking of the gameplay in general, I don't understand why a game after Dadish 3 doesn't have some of the ideas from it, and the game feels derivative. For some reason, in a 3D game, we have burger gameplay, where the burger runs forward and you just have to jump, although in a 3D game, it would be better to have jumping tomato mom gameplay, which is not in the game at all, except for her cameo in the form of graffiti. There are more sections of running away from the big white radish, which are terrible here because of the camera, and locations that resemble locations from the first part. Even the main villain is the same as in the first and second parts. The only good thing about the game is the bosses, as they use 3D. The game also has control issues. Dadish feels sluggish, and there is a double jump bug that sometimes triggers randomly and you just fall into the abyss. Collecting stars in this game is completely useless, as it unlocks the Opossum mode, which was already in the first part, and it no longer feels funny, being just a skin that replaces all the radishes with opossums (I don't understand why this joke is still in the series). The game is certainly not bad, it's good, but compared to Dadish 3 and 4, it feels weaker in terms of content, differing only in its 3D space.
Game is cute and chill but it's way too slow to be enjoyable
Players by region
Where this game's players are, estimated from review languages.
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