
Recycling Center Simulator is a business simulator game with a first person view. Make money from garbage, collect raw materials for your recycling center from different locations, recycle them, make money by producing new products and improve your factory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 22 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3Kreviews | 86% | — | $2M |
| $24.99 | 344ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I kept playing this game to see if it got better. It didn't. The game loop is: Do boring repetitive task > Earn money > Buy upgrade to stop having to do boring repetitive task. And you can't get out of doing all the boring tasks. You start off having to pick up trash and sort it manually. I did them and grinded money to get an employee who would sort the trash. Then I employed a trash collector so I didn't have to do that. I began to focus on running the machines and storage area. Pallets! The pallets were annoying to have to pick up with the pallet-lifter and move around. So eventually I bought a robot to move the pallets for me. Finally I can stop doing the boring stuff and manage a factory production line. Nope. You still have to manually load the machines since there's no way to connect the sorting station to them. And the factory construction part of the game is not deep. Each trash type has 3 machines that you simply line up end-to-end. No conveyers needed. The end-game machines take a lot of grinding to unlock and you could use conveyers there since they require different types of material as inputs, but by that stage I didn't see the point in going any further with this game. It wasn't a challenge, there wasn't anything cool or exciting to build towards. It was simply a grind to stop doing the boring stuff. I found a better way to do that. Don't play.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Polish, Hungarian, Portuguese - Portugal +3 more
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 122 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eigentlich ein richtig cooles Spiel – bis das Endgame beginnt Der Anfang macht wirklich Spaß: Man hat ständig etwas zu tun, kaum Geld und muss sich jede Erweiterung erarbeiten. In der Mitte geht es dann richtig los – endlich verdient man ordentlich, baut den Betrieb aus, stellt Fahrer ein und freut sich auf die Produktionsketten. Und genau dann bricht das Spiel leider komplett zusammen. Im Endgame bekommt man täglich oft nur 3–4 Müllsammelaufträge, meistens mit weniger als 100 kg. Meine Lkw-Fahrer könnten deutlich mehr transportieren, aber es gibt schlicht keine Aufträge. Danach wartet man bis 16 Uhr, sortiert ein bisschen Müll und muss anschließend mehrere Tage sparen, bevor man überhaupt wieder etwas produzieren kann. Wofür habe ich ein Lager mit 16 × 9 Palettenplätzen, wenn ich teilweise ungefähr zehn Spieltage warten muss, bis genug Metallschrott vorhanden ist, um gerade einmal eine Palette Eisenbarren zu füllen? Das Spiel hätte wirklich großes Potenzial. Gerade die Produktionsketten könnten das Highlight sein, aber aktuell bekommt man dafür viel zu wenig Rohstoffe. Im Endgame verbringt man mehr Zeit mit Warten als mit Spielen. Es braucht dringend: mehr Sammelaufträge pro Tag größere Müllmengen bei höherem Ruflevel mehrere Touren pro Fahrer Großaufträge oder feste Rohstofflieferungen Bis dahin leider ein sehr gutes Spiel mit einem extrem frustrierenden Endgame. Müsst ihr wissen.
7 out of 10 pro; - rewarding mini games at the start of the game - nice management system - nice amount of different items you can produce. con; - a few bugs that doesnt seem to be getting fixed. Nothing game breaking but annoying. - end game is bit slow and boring Overall i enjoyed the game, took about 35 hours to 100%. Hope it will recieve some more love from the developers.
Game is fun at first but within 10 hours you can max out your progression with trying to clear locations. The game involves a LOT of clicking and aiming at the ground picking up trash. The only upgrades you can get to make this easier? You can increase your trash bag size from holding 10kg to 15kg to eventually 20kg. You can get a "waste radar" which helps you find the items better You can get a bigger truck, having more storage so you can hit more locations per day (funny enough, the bigger truck is advertised in game in a blue color, but instead you get a white truck) But that's it, there is no upgrade to help you move around faster, or an upgrade letting you bag bigger items (things like a plastic chair or gas cans you have to pick up one at a time and toss it in your truck), nor an upgrade that gives you a sort of vacuum or trash magnet. You can hire NPC drivers to go clear locations, but each driver can only hit one location per day. Forcing the player to still have to hit the other locations personally. There should be a progression that eventually allows you to upgrade the drivers to be able to hit more than one location a day but we don't have that either.... Additionally, there is an "e-waste DLC" that is already added into the game regardless if you purchased the DLC. You can't produce the products from that chain but it still shows up in your storage menu. This is annoying clutter that shouldn't be exposed to people who don't hold the DLC, after all its a singleplayer game....
I have invested a lot of time in this game. One of things I enjoyed was frequent updates and the ability to make suggestions and see them in the game. Please bring that back. I would love to be able to make conveyers from the lvl 1 machine entrance to the sort machine. (Maybe also be able to feed the machine and as it fills a bin it sends the filled container to the machine)
The game isn't neccesairly bad, and therefore is somewhere in the middle of unrecommended and recommnded. It's good for the first ten hours or so; collect trash manually, organise and mold into sellable crap people want. Hire people to do the work for you while you sit on the sidelines and count all of your cash like Mr. Crabs. However, it becomes rather repeteive and ultimately has no satisfying end goal. I would have enjoyed being able to use my money for more than more machines and upgrading my center. I wanted to be able to place spotlights for when it became night time and I worked like a gremlin hopped up on cocaine. I wanted to decorate my lackluster sleeping quaters, but sadly I couldn't. Instead I could buy more machines to make more money that ultimately wasn't neccesary unless you put in the time to 100 percent the gane. So it's not BAD, but its not AMAZING, either.
Peak autism
One of my top 5 Simulator games, It looks basic you run a recycling facility and yes you do..you also build the production lines, barter for rights to collect matterial from local buildings that you then go to in your truck and collect all the trash and for the first while you sort the matterials by hand via a little mini game. As you progress your factory grows and you get employees to help you sort trash and even a fleet of trucks to go out and collect trash for you allowign you to get even more and make more money. -Progreshion feels meaningful -I at least have encounterd no bugs as of writing this -its reasonably priced even with its small DLC If you enjoy Simulator games I highly recomend this!
polnaya hyuetta
Recycling Center Simulator ist genau das. was der Titel aussagt. Nicht mehr, nicht weniger. + Die Laufbänder für die Maschinen hab ich genossen. So ist eine Automatisierung möglich. Man muss dann nur noch die Maschinen richtig einstellen, damit die ganze Sache funktionert. Diese einfache, aber effektive Automatisierung aufzubauen, hat Spaß gemacht + Die Achievements sind etwas grindy (zumindest die letzten wenigen), aber dennoch fair. +- Die Grafik ist einfach, sie könnte besser sein. Biomüll zum Beispiel sieht meist nur aus wie eine runde braune/orange/grüne Masse. Lediglich eine Melone ist erkennbar. Wie wäre es mit Orangenschalen, Grashaufen in Außenbereich oder ähnliches? Warum fast nur formlose farbige Kugeln? Andere Müllsorten sehen schließlich auch besser und vielfältiger aus. +- Die Helfer auf dem Firmenhof sind gut ins Spiel eingeplant, die Lagerrobotor sind aus meiner Sicht am hilfreichsten. Allerdings habe ich fast das gesamte Spiel ohne die Müllsammler gearbeitet und alle täglichen Sammelaufträge geschafft. Es fehlt also an Balancing. Bugs/Probleme: - Auf dem Schrottplatz gibt es Alphawände, die so hoch sind wie die Autotürme. Darauf können items liegen bleiben, wenn man sie über die Autos wirft. Diese Alphawände müssten oben nicht horizontal enden, sondern schrägt zu beiden Seiten abfallend, damit die Items herunterrutschen können. - Es passiert selten (~ einmal pro Spieltag), aber es passiert, dass einzelne Müllgegenstände in den Boden buggen. Diese kann man nur in den allerseltensten Fällen noch retten, indem man den einen erreichbaren Pixel findet. Zum Glück passiert das so selten, dass man finanziell nicht merkt. Fazit: Das Spiel kann viel Spaß machen, wenn man die immer gleichen Aufgaben mag. Es wäre unfair, dem Spiel einen Daumen runter zu geben. Dafür ist die Spielbarkeit zu konsistent. Ich hätte lieber einen Daumen zur Seite. Es ist ein solides Spiel und damit ist alles gesagt.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $141K | 255 | 74% | $14.99 | |
| $15K | 30 | 73% | $12.99 | |
| $12.1K | 26 | 62% | $12.99 | |
| $0 | 49 | 76% | Free | |
| — | 0 | — | — |
Related
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| $2M | 1.2K | 59% | $49.99 | |
| $2M | 6.7K | 95% | $14.99 | |
| $2M | 5.8K | 95% | $14.99 | |
| $2M | 3.7K | 88% | $29.99 | |
| $2M | 2.3K | 62% | $49.99 | |
| $2M | 3.1K | 84% | $19.99 |