
Every time you think you understand it, it unlocks something else, adding new layers, mechanics, and ways to grow.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Recursive is a recursive incremental game about helping your kingdom survive by building yourself into something unstoppable. You start by clicking enemies for XP, then you turn that into upgrades that unlock more systems, more currencies, and more ways to scale.
Unlock towns with their own minigames and progression, route their output back into your build, and keep feeding everything into your knights growing power. The loop is the point: every system exists to strengthen another.
FEATURES
Click enemies, fight bosses, and push progression
Unlock towns with unique minigames and currencies
Build compounding upgrade loops that reshape your run
Craft and equip gear to power up your Giant
And so much more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This isn't a game, its a tv remote that only tunes to one channel. No matter what you do, no matter what buttons you press or settings you change, you will always reach the end of a pretty show.
The game is pretty short considering the price, only a few hours of content. Hopefully more stuff gets added with future updates. I was a bit disappointed that the "buildings" aren't actual buildings but just clickable NPCs on the hub. Still was a good diversion.
Fun game. Looking forward to more content to extend the game time!
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly surprised at how much I've enjoyed playing this, I don't normally play games this short but it was quite fun and time just flew by. The creator has expressed plans to add more in future updates though and frankly i cannot wait.
Great game, a lot of fun and made me spend time in it even after 100% for a +155 Blade of creation... I one hit the Abyssal Titan... I am a big fan of the scaling, although Iron Fortress seems a bit underwhelming most usefull for farming Materials and even that gets kinda redundant after getting Swift Harvest. But overall if youre a fan of numbers going up this game delivers (at least untill your xp overflows and you have -3Qi xp)
有成就 没中文 递归 《递归》是一款递归式增量放置游戏,你需要不断强化自身、变得无可阻挡,以此守护你的王国。 游戏从点击敌人获取经验开始,再用经验解锁升级,逐步开启更多系统、更多货币和更多成长方式。 解锁拥有专属小游戏与成长线的城镇,将它们的产出投入你的养成体系,持续为你的骑士不断提升力量。 整个游戏的核心就是循环:每一个系统的存在,都是为了强化另一个系统。 特色 点击敌人、挑战 BOSS、推进成长进度 解锁带有独特小游戏与货币的城镇 构建复合式升级循环,重塑整局养成路线 制作并装备装备,强化你的巨人 通过转生获得永久符文与长期成长
I put a few hours in and overall I'm enjoying myself. More content is needed for sure, but for the price, worth it.
Banger of a game. I think they expect you to use an auto-clicker. There seems to be click cap and sometimes Otto can't get the job done without upgrades. I played a lot of incrementals recently, this is the last one I am still playing. If you are a autoclick incremental game-breaker freak like me, don't bother with the demo, just buy it - it will tick all your boxes. And it has item crafting, as in 'you already tried that' style recipe development, for better equipment. I'm in love.
Honestly, I do not like these types of games, I find any sort of Idle game pretty boring. But.. this has been a really fun experience so far. I have not finished it yet, Still learning all the different features, but it has been REALLY fun!
esta bien al inicio pero mas adelante, tras desbloquear mas tipos de monedas y formas de progresar, se vuelve tedioso, si al ultimo jefe no logras matarlo te obliga a reiniciar como cuando gastas puntos de prestigio, lo han hecho muy mal el juego, no lo recomiendo
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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