
“Rescue Team One to Base. Missing person found safe and well. Mission accomplished. Returning to base. Over.”Strap on your boots and hook up your compass - as a new recruit to Rescue Team One, you’ll need to use your expert tracking skills to locate a variety of important objects and missing people who have stumbled into the harsh and...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only search and rescue needed is this game.. Total crap fest. DOnt buy it
This is the game that made me question Steam's quality control
找东西模拟器 总之这游戏玩下来的体验就是:我是谁、我在哪里、我要去哪里
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As sad as it is, the graphics and 3D affect is quite poor and some of hte missions are so limited on time that the simulator quickly become a headacke. After a hour of playing this, i started to ask myself why am i playing this... I could sigh up for a Urban Search and Rescue team and it would be more fun and less of a waste of time than this.
진짜 심각하게 노잼 진지빨고 노잼 게임을 게임으로 만들 생각이 있던걸까
Шляпа
游戏确实想法不错,不过我玩起来很晕。我玩了那么多的模拟器只有这一款模拟器让我晕的。我给好评只是为了激励一下作者更新修复一下这游戏,否则就是steam游戏模拟器中最令人头晕的模拟器。
Tags: Adventure - WS - Walking Simulator Additional Tags: Delete Local Content & Remove from Library TLDR: Big - Empty - Unoptimized - On Rails Scripting - Uninspired Review: Busywork, Performance Optimization Issues, looks ugly without increasing draw distances which creates lag spikes often even on half decent hardware. Massive swathes of land with nothing happening in it. Launch a bunch of a small instances where you are on rails, going from map hotspot to map hotspot to satisfy quest log requirements. Not much of a story to speak of, bunch of fetch quests, and clicking on hotspots. Game very strict and narrow in scripting. Used the bike to travel at superfast speeds between two objectives, I held W for way too long before I reached the place despite the speed, with nothing interesting along the way, once I got there I interacted with the glowing hotspots until one was broken and highlighted something that clipped through the floor making it uninteractable. Another mission had me chase a deer which clipped through rocks and another had me locate a walking talkie. Anyways, seems like when you are done you can call in quest log success by using the walking talking to evac, which is why every mission seems to start from a different shelter scattered around the map. This fake variety does not truly bring much of anything new. Narrative is only fleshed out to the extent that they can dole out fetch quests and busywork and no further. Since this is marketed as a simulation game this is not a focus of area for this game. Because of the limited interactivity it felt a lot like a hybrid between an asset flip survival game with gauges removed and simplified inventory or a walking simulator with a thin surface coating of simulation depending on your outlook. If I wanted a walking simulator I would rather have one that tries to have a narrative or interesting sights, even paradise island had the good taste of spawning you in a resort of some kind, and did not bother you with a bunch of pointless busywork. I thought a game like this would focus on rescuing lost people in the woods, fending off animals, using survival skills in a more sandboxy kind of way but its not the case here. For a better adventure of this flavor I would probably play Firewatch rather than deal with this.Anyways I have rambled on far too much I am removing this for declutter.
You basically walk or drive a mountain bike in an ugly world, looking for items in the grass. Avoid. 0/5.
I kinda hurts to play
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $20.1M | 21.6K | 94% | $23.99 | |
| $15.7M | 22K | 93% | $19.99 |
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