
“Rescue Team One to Base. Missing person found safe and well. Mission accomplished. Returning to base. Over.”Strap on your boots and hook up your compass - as a new recruit to Rescue Team One, you’ll need to use your expert tracking skills to locate a variety of important objects and missing people who have stumbled into the harsh and...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the game that made me question Steam's quality control
Fosse só pelo gameplay Recovery Search & Rescue Simulation já poderia ser considerado um péssimo jogo: anda por um mapa praticamente vazio e sem som, siga pontos marcados no mapa e encontre itens brilhando deixados pra trás (geralmente brinquedos): essa foi a dinâmica de 4 missões que tive paciência de jogar. Mais pior que isso: o jogo travou e me impediu de abrir o menu ou interagir com as coisas e descobri que ai sair de cada missão (o level selecionado no menu) você desbloqueia a outra como se tivesse completado mesmo se tiver só entrado e saído, Esse jogo não merece ser jogado nem de graça, não têm nada de simulação e nada de diversão também. -------------------------------------------- If it were just for the gameplay, Recovery Search & Rescue Simulation could already be considered a bad game: walk around a practically empty and soundless map, follow marked points on the map and find shining items left behind (usually toys): this was the dynamic of 4 missions that I had the patience to play. Worse than that: the game froze and prevented me from opening the menu or interacting with things and I discovered that when you exit each mission (the level selected in the menu) you unlock the other as if you had completed it even if you only entered and exited , This game doesn't deserve to be played even for free, it has nothing to do with simulation and nothing fun either.
진짜 심각하게 노잼 진지빨고 노잼 게임을 게임으로 만들 생각이 있던걸까
找东西模拟器 总之这游戏玩下来的体验就是:我是谁、我在哪里、我要去哪里
As sad as it is, the graphics and 3D affect is quite poor and some of hte missions are so limited on time that the simulator quickly become a headacke. After a hour of playing this, i started to ask myself why am i playing this... I could sigh up for a Urban Search and Rescue team and it would be more fun and less of a waste of time than this.
游戏确实想法不错,不过我玩起来很晕。我玩了那么多的模拟器只有这一款模拟器让我晕的。我给好评只是为了激励一下作者更新修复一下这游戏,否则就是steam游戏模拟器中最令人头晕的模拟器。
Шляпа
I kinda hurts to play
You basically walk or drive a mountain bike in an ugly world, looking for items in the grass. Avoid. 0/5.
Tags: Adventure - WS - Walking Simulator Additional Tags: Delete Local Content & Remove from Library TLDR: Big - Empty - Unoptimized - On Rails Scripting - Uninspired Review: Busywork, Performance Optimization Issues, looks ugly without increasing draw distances which creates lag spikes often even on half decent hardware. Massive swathes of land with nothing happening in it. Launch a bunch of a small instances where you are on rails, going from map hotspot to map hotspot to satisfy quest log requirements. Not much of a story to speak of, bunch of fetch quests, and clicking on hotspots. Game very strict and narrow in scripting. Used the bike to travel at superfast speeds between two objectives, I held W for way too long before I reached the place despite the speed, with nothing interesting along the way, once I got there I interacted with the glowing hotspots until one was broken and highlighted something that clipped through the floor making it uninteractable. Another mission had me chase a deer which clipped through rocks and another had me locate a walking talkie. Anyways, seems like when you are done you can call in quest log success by using the walking talking to evac, which is why every mission seems to start from a different shelter scattered around the map. This fake variety does not truly bring much of anything new. Narrative is only fleshed out to the extent that they can dole out fetch quests and busywork and no further. Since this is marketed as a simulation game this is not a focus of area for this game. Because of the limited interactivity it felt a lot like a hybrid between an asset flip survival game with gauges removed and simplified inventory or a walking simulator with a thin surface coating of simulation depending on your outlook. If I wanted a walking simulator I would rather have one that tries to have a narrative or interesting sights, even paradise island had the good taste of spawning you in a resort of some kind, and did not bother you with a bunch of pointless busywork. I thought a game like this would focus on rescuing lost people in the woods, fending off animals, using survival skills in a more sandboxy kind of way but its not the case here. For a better adventure of this flavor I would probably play Firewatch rather than deal with this.Anyways I have rambled on far too much I am removing this for declutter.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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