
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.5Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Metroidvania bom, mas nada espetacular, lembra muito castlevania symphony of the nigth e bloodstained, porem muito inferior, não da para comparar nada além dos gráficos e da jogabilidade. Inimigos fracos e pobres sem muita personalidade e historia fraca. A cada pouco você ganha uma arma ou arco e acaba nem usando o anterior, não faz muito sentido. Possui dois familiares, e é bem bacana como a jogabilidade deles interfere no mapa e contra inimigos, mas a bem pouca magia. Como sou fã do estilo eu recomendo pegar em uma promoção, coisa de 12 horas se finaliza e vale a diversão
Good short game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Review simples. Quando esse jogo lançou e eu bati o olho nele pensei "Vou amar esse jogo". Como não estava na vibe de metroidvania na época deixei passar. Agora eu comprei e... Eu amei o jogo. Excelente.
Having played Luna Nights before and finally having gotten to this one, I can confidently say that Team Ladybug just doesn't miss. I've made the mistake of playing this without watching the anime first, so most of the references and context were lost on me, but there was a very specific emotional core and theme to it that still hit me at the end. I'll have to catch up on the series soon, if anything this got me hugely interested. Now, whereas Luna Nights kinda did its own thing despite obvious inspirations, Deedlit in Wonder Labyrinth is a lot more blatantly inspired by Symphony of the Night than by anything else: it's apparent in the animations, the way weapons work, Deedlit even leaves afterimages behind when walking, much like Alucard, it's all pretty obvious. Even if heavily referential in that sense, this one greatly improves and adds onto what SotN did in a way that makes it a joy to play, by making combat and movement a lot more snappy and responsive (you can move while attacking, for one) and by adding some really interesting unique mechanics. At the core of the game is an element-swapping mechanic based off the two spirits you have available, each granting your attacks one type of elemental damage while also making you immune to it, which leads to really interestingly designed bossfights where you need to be swapping constantly (thankfully it only takes a button press). It get a little brain-melting with the more frantic fights, but it's a lot of fun. It's not a hard game at all, and that's fine! Exploration felt pretty great for me in this one, most of the time traversal doesn't feel like a chore the way it does in some other metroidvanias. The map and locales may not have been the most inspiring and original thing, but they did their job. One thing that felt really half-baked and baffling was the inclusion of shops; in Luna Nights they mostly made sense, but here the weapons you can buy are often really expensive and only marginally better than what you realistically have available, not to mention you're basically guaranteed to find something better for free by exploring shortly after having found one said shop. The bow felt a little unwieldy to use for a while, but I didn't take too long to get used to it, and it's still a nice option to have; there's also a handful of puzzles that require using it in somewhat creative ways, and they were pretty fun. The graphics and music are, of course, top notch. It does feel a little silly to watch Deedlit walk basically the same way as Alucard though. One other thing I could fault the game for in this sense is that it gets somewhat cluttered visually during some bossfights: a lot of the bosses are human-sized and there are quite a few visual effects going off when you attack and do things, which leads to having trouble reading their animations and reacting accordingly if you're not taking a break from attacking to specifically do so. Thankfully these bosses work mostly through predictable patterns though, so after at most 3 tries you're bound to have the rotation figured out in a way where reading the attacks isn't even needed. Still could have been handled better. Anyways great game, I'll watch the anime soon enough.
I picked this up after seeing endless mentions and rave reviews for it... And I honestly don't understand where it's all coming from? It feels like a half-finished M'vania from the early aughts (maybe something from SNK since the graphics are a little better than the ol' GBA fare?): [list][*]You figure out the story in the first ~1 hour, it's not particularly subtle and basically spelled out to you... [*]...yet random anime figure you've neven seen before and have no attachment to regularly pops up to monologue "enigmatically" (you know the cliché and expressions...) at you for 30-90 seconds. I just stopped caring after a while and button-mashed to get past these gameplay interruptions. [*]There's an xp system and level-up mechanic... that doesn't really do anything, it barely even changes your stats over long time. [*]The music is very intense, in a bad way: It's more or less a constant blaring in that low-fi ~PS1 style, never fits the "spooky" style of the game and milieus and you just filter it out after a while. There's [b]no[/b] sound option to turn it off, goes without saying. [*]Of course it also has a player stun mechanic: Imagine if, say, Hollow Knight or similar games just removed the controls and made your character stand around like target dummy for ~5 seconds? Some enemies inflict this on [i]one[/i] hit, most take a little longer to build it up.[/list] I can't say it's an outright [b]bad[/b] game but it feels like one that that released ~2005, and any qualities it might've had 20(+) years ago have long since been refined and made better by a host of other games. Only get this if you're plain [i]desperate![/i]
Great game! The level design is very well-thought-out, and the bosses have interesting patterns. The only disappointing part was the spirit ultimates—they felt pretty useless. I mostly used Earth and Darkness (mainly to bypass spikes and avoid the frustration of precision platforming).
太难了,一个arpg设定那么远的被创弹飞距离,算是结合了act版和rpg版恶魔城的缺点。等你在版边被小怪锤到另外一个屏幕几次就不想玩了。人物属性几乎没有提升,所有地图的杂兵都要认真打,不然随便碰一下飞好远。故事我玩到一半时候猜到结局了。罗德斯岛fans千万别玩,这种狗尾续貂的剧情看了难受。游戏通过不同颜色的门和角色跳跃能力控制探索范围,导致很多地方需要多次跳跃练习。没有加速冲刺技能,走的慢每个怪都要清,探索起来是种折磨。
MUITO BOM
Good game. Not too difficult, but very fun mechanics and pretty art.
É um bom metroidvania para quem está iniciando no estilo, pois ele é mais fácil que os outros. E para entender a história tem que assistir o Anime Record Of Lodoss War que tem no Crunchyroll. It’s a good metroidvania for those who are just starting with the genre, since it’s easier than the others. And to understand the story, you need to watch the anime Record of Lodoss War, which is available on Crunchyroll.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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