
RECORD_DrowsyVortex is a post-apocalyptic exploration-focused RPG set in the future era of Space Immigration. It is one piece of recorded data transmitted from Planet Drowsy Vortex centuries later, offering an immersive experience of a local post-disaster survivor's weird and memorable story.
Modeled estimate, not a reported figure. How we estimate →
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About
RECORD_DrowsyVortex is a multimodal project that experimentally combines book, game, and several other forms of design to reconstruct a piece of historical background on the Space Immigration Era from different perspectives.
The game of RECORD_DrowsyVortex is a post-apocalyptic exploration-focused RPG set in the future era of Space Immigration. It is one piece of recorded data transmitted from Planet Drowsy Vortex centuries later, through which the players will be able to immersively experience a local post-disaster survivor's weird and memorable story.
A time when everyone relied on space suits.
Daily life was seemingly ordinary.
Then suddenly, anomalies appeared!
It was gradually collapsing of cognition...
Or was it reality?
Join this adventure to seek the truth!
This game was developed with RPG Maker MZ, so the Steam screenshot function cannot be directly activated by F12. If this function is needed, please follow these steps:
1. Copy the following code:
--in-process-gpu
2. Paste it into Library > RECORD_DrowsyVortex > Manage > Properties... > Launch Options (as shown in the picture)
3. Now screenshots can be taken with F12.
[Note: Some devices may experience a black screen when loading some scenes of the final stage. Please try closing the game and relaunching it, or removing the "--in-process-gpu" in Launch Options and then relaunching it.]
The survival and psychological states of natural disaster survivors.
All human-shaped characters have either masked or object-headed images, or both.
Deal with a Lovecraftian creature.
Detailed map and book content designs.
Explore the hidden plot behind the story while taking daily tasks.
Experience a short weirdcore-style journey in another space in the form of a text adventure.
Simple battle process - The ultimate goal is to survive, reach the destination, and find the last truth!
The story begins on a Space Immigrants planet that has experienced a devastating natural disaster, named Drowsy Vortex. As one of the survivors, the protagonist voluntarily became an investigator on the only remaining land, but whose daily life was immersed in finding investigation commissions and running errands. Although the living environment was not what it used to be, the survivors could still live in peace with mutual support.
One day, a huge and abnormal creature suddenly appeared on this very last land of the planet, disrupting the increasingly peaceful post-disaster life.
As people gradually accepted its harmlessness and began to get used to its existence, more weird situations beyond recognition have quietly penetrated into the protagonist's life... What truths are still hidden on the lost Drowsy Vortex?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
本来以为只是普通的点点点小游戏,没想到玩到后面还有精神污染环节,非常有趣的游戏体验!女主摘掉头盔的形象真的完全没想到,包括后面m的身份,搞得人眼睛栓栓的
7/10 短小佳作 毕业作品能做到这个程度很厉害了! 故事比较完整,虽然背景设定大量塞进图书馆而且不强制阅读 感觉有点麻烦 但也无可厚非。 一个“正常”的外星聚集地不断崩溃扭曲的故事。从认知崩溃开始中后期缝了一些规则怪谈式的场景,配合剪贴画的美术风格确实很合适,但也是非常有时效性了…这段缝的确实是有点硬,过了这村可能反而看着尴尬哈哈哈 其实剧情伏笔埋的不深,认知崩溃 和 m 的真相在后期基本上能从对话里猜到……但是结尾摘下头盔接受世界还是惊到,确实合理又很不错 唯一苦痛是后期升级打怪_(:з)∠)_……怎么从对话小任务突入RPG模式!一路脱离逃课,完全无力全靠SL硬过,还要打两遍还触发了黑屏bug。结果说数值不够必须刷到才行…还好最后地图有无限核海水给我脱离流挂经验要不真的刷不完……我真的,结尾是播片又不是打boss这练级真的duck不必
结局女主摘下头盔之后有被感动到
作为小品作整体风格和氛围很好,故事进展到中后期层层铺垫的不安感,还有故事结尾的惊鸿一瞥都挺不错的。 但是前期偏日常,后期的世界转变和所谓怪核和规则怪谈没什么亮点,就是你平时接触到的最普通表面的那种,D5之后的纯战斗流程[b]究极折磨[/b](本身就有卡位的问题),走到终点说战力还不够还得刷 ....... 快结束了也没有什么真正的信息量(或者说就没讲什么故事,太少太少了)到了真相篇就直接一股脑开始讲了,和战斗一样,都压缩在一个部分,而且个人原因对真相也不算有太大感触,但是确实挺惊艳的。
好玩!!整个游玩过程挺沉浸的,好像真的在末日里,人与人间也很温暖,正因为沉浸最后梦核规则怪谈得让人有点害怕,但是战斗让我有点枯燥了。结局很惊喜,特别是主角最后那一句,我起鸡皮疙瘩了。真的很值得玩啊!
前期氛围很温馨,身为调查员也习惯每天出去逛逛和大家一起聊天ww 最喜欢在家的bgm,加上和m的对话,让人感到很平静 由于还不清楚怎么使用道具,我在后面的战斗部分sl了很多次哈哈哈,[spoiler] 心想着明明已经领了扫帚,为什么还打不过怪,结果是因为我根本没有使用扫帚,都是用手在打,用了扫帚之后就没有战斗焦虑了 [/spoiler] 感觉设定非常用心,可以阅读很多文字内容,补充了很多的背景信息 [spoiler] 后面使用规则怪谈这一形式真的很有趣 [/spoiler] 每个人物的服饰设计都很独特 [spoiler] 夜市那里突然画风一转,很是惊喜,微恐的氛围很好! [/spoiler] 结尾的部分有点仓促,可能是因为有点短所以才产生了这种感觉吧,但是我觉得总体体验感还好,[spoiler] 刷够经验值进到迷魔那个·地方时,我还很担心是不是要来场boss战了,本人打架苦手,发现没有时松了一口气hh [/spoiler] 其他,[spoiler] 不知道这算不算bug,在辐射区被小怪追上贴贴的时候会掉血,但是数值降到1的时候,即使小怪继续来贴贴,数值也不会再降低了,进入战斗时扣血还是正常扣的 [/spoiler] 完成的很高的作品,剧情、音乐都很不错,推荐大家来玩![spoiler] 最近刚好遇到了一些麻烦的事情,想转移注意力,打完谧漩星感觉自己好多了,很喜欢末世生存里女性之间的情谊,谢谢作者带来的这部作品 [/spoiler]
。劇情探索向,角色對話細膩 。有怪誕、異常表現等要素 。有日常生活的帶入感 敘事很好的作品,最讓我有感觸的是 某角色開始沒有回應的情景 像是變得陌生而流露出著孤寂感 直到最後,卻又能感覺一直都在 總歸來說是值得靜下心來體驗的好遊戲
打完《谧漩星记录》了,在报幕出来之前的那个cg,那一瞬间感觉到一种,震撼,总之除了后期流程有点难搞以外其它很不错……喜欢这个全女游戏!!!唯一就是个人没有打多周目的习惯,网上又找不到相关攻略,好急,那么多隐藏究竟怎么搞,想不到啊想不到,猫好人好全女爽,后期画风爽
在剧情以及设定方面都下了很多功夫,讲了一则完整且埋有不少细节、伏笔、隐喻的故事,非常推荐游玩!!!尤其推荐玩两个周目,第一遍深入谜团,第二遍拆解谜团。 我还挺喜欢这个结局的.....
很好玩!!叙事很棒
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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