
RECORD_DrowsyVortex is a post-apocalyptic exploration-focused RPG set in the future era of Space Immigration. It is one piece of recorded data transmitted from Planet Drowsy Vortex centuries later, offering an immersive experience of a local post-disaster survivor's weird and memorable story.
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About
RECORD_DrowsyVortex is a multimodal project that experimentally combines book, game, and several other forms of design to reconstruct a piece of historical background on the Space Immigration Era from different perspectives.
The game of RECORD_DrowsyVortex is a post-apocalyptic exploration-focused RPG set in the future era of Space Immigration. It is one piece of recorded data transmitted from Planet Drowsy Vortex centuries later, through which the players will be able to immersively experience a local post-disaster survivor's weird and memorable story.
A time when everyone relied on space suits.
Daily life was seemingly ordinary.
Then suddenly, anomalies appeared!
It was gradually collapsing of cognition...
Or was it reality?
Join this adventure to seek the truth!
This game was developed with RPG Maker MZ, so the Steam screenshot function cannot be directly activated by F12. If this function is needed, please follow these steps:
1. Copy the following code:
--in-process-gpu
2. Paste it into Library > RECORD_DrowsyVortex > Manage > Properties... > Launch Options (as shown in the picture)
3. Now screenshots can be taken with F12.
[Note: Some devices may experience a black screen when loading some scenes of the final stage. Please try closing the game and relaunching it, or removing the "--in-process-gpu" in Launch Options and then relaunching it.]
The survival and psychological states of natural disaster survivors.
All human-shaped characters have either masked or object-headed images, or both.
Deal with a Lovecraftian creature.
Detailed map and book content designs.
Explore the hidden plot behind the story while taking daily tasks.
Experience a short weirdcore-style journey in another space in the form of a text adventure.
Simple battle process - The ultimate goal is to survive, reach the destination, and find the last truth!
The story begins on a Space Immigrants planet that has experienced a devastating natural disaster, named Drowsy Vortex. As one of the survivors, the protagonist voluntarily became an investigator on the only remaining land, but whose daily life was immersed in finding investigation commissions and running errands. Although the living environment was not what it used to be, the survivors could still live in peace with mutual support.
One day, a huge and abnormal creature suddenly appeared on this very last land of the planet, disrupting the increasingly peaceful post-disaster life.
As people gradually accepted its harmlessness and began to get used to its existence, more weird situations beyond recognition have quietly penetrated into the protagonist's life... What truths are still hidden on the lost Drowsy Vortex?

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
中上,推荐给克苏鲁爱好者游玩(克苏鲁原教旨主义者可能需要考虑一下)亮点在于对世界观刻画详细,以及游戏中期对悬疑节奏把控得很好,不安感层层推进,最后引爆时带给人极为舒适的体验。 可惜后期存在揭露真相时节奏过快、战斗轮体验较差等问题,拉低了整体体验感。 除此之外,游戏和居民的对话方式是触发式,因此在游玩过程中可能会卡身位,从而触发无限对话,导致只能退出重进,会有点破坏游戏体验。 游戏节奏方面: 游戏前中期对于气氛的把控很到位,节奏很好,前期通过走访翻车鱼大陆各个地方来了解地图和基本人物,此时气氛比较温馨平和 中期随着剧情的发展,神秘生物迷魔出现之后,原本的日常生活开始出现崩坏——和居民对话中时而出现的乱码,BGM渐渐变化,“夜市”这一地点在对话中被不断提及,似乎是这些变化的来源,但本该将玩家引向不安感的源头“夜市”时。游戏却突然将玩家置于绝对安全的家中,从而度过“温馨”的一段时间。而这段时间的温馨和中后期玩家出门之后环境的巨变形成了极大的反差。 在中后期,玩家出门会发现整个世界都发生了扭曲和变化,于是他决定出发前往夜市,而夜市这一段则是整个游戏最精彩的一段,虽然核和规则怪谈在游戏中算是比较滥用的元素,但此处却并没有给人突兀感,融合的很好。 后期主要是大量的战斗,以及进入最终地点会卡升级等级,我在最终地点门口被卡了,于是被迫刷怪升等级,体验感偏差。以及进入最终地点后,揭露最终真相居然是通过角色独白,感觉呈现效果不是很好,浅浅怀疑一下是不是作者后期赶工来不及了)结局对我来说没什么太大的感触,这点见仁见智。 算是bug反馈(?): 由于触发式对话方式,存在无限对话无法继续游戏的bug,比如第一天和收集种子的人对话之后,角色会进行自动路径运动,如果此时堵住了另一个角色的运动方向,就会一直对话,只能强关游戏
初期以为是外星科幻背景,打完发现更多是末日背景下关于生命和[spoiler] 逝者 [/spoiler]的故事,有被结局女主摘下头盔感动到,以及很喜欢女主洗澡时唱的歌哈哈哈哈!总之是一个很好的故事,地图设定也好、末日人类生存方式设定也都很不错。 感受比较不好的两点:中途战斗?的部分真是两步一存档,玩到最后也没弄懂机制,有点像瞎蒙打完的;结局其实没有让人很明白,自己打完没有一下完全懂。 总体来说是设定、剧情都很不错的[b] 全女 [/b]游戏!推荐!
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Hours played at review time, across 43 reviews with recorded playtime.
氛围很有意思,并没有跳吓,十分友好。而且把AI使用声明好好写在了商店页面和结尾名单,据称使用的是早期模型。无论如何,确保用户知情权是很重要的,真希望所有人都能学学。
结尾有点仓促,有点意外又心酸,但仍然是一个很棒的故事。 全女叙事就应该是多视角的,结局曦锘的身份揭示丰富了这一部分。真好。 存档点要是能优化一下,例如加上自定义存档名就更好了(方便刷成就
[h1]全女[/h1] 是一款值得多周目的游戏,有冒险、友情、战斗、[spoiler]全年龄女、mom和猫猫![/spoiler] 是的还有战斗[spoiler]但回合制,可以成为拳击之手或者扫帚帝皇。还会遇到在大街上躲避类似发传单敌人遭遇战,考验灵活的时候到了![/spoiler]。 故事脉络清晰,设定也完整。 缺点 1.有一名npc说了“我去”这个词 2.导游穿着的是刻板印象的包臀裙
冲着游戏里只出现了女性代称以及各种重要岗位的女性在此游戏里遍地开花,我就想给五星推荐了。 游戏没有跳脸这种恐怖元素,有神秘氛围但节奏克制,对胆小本人十分友好。 流程大概5小时左右能通关,但我用了接近一倍的时间才完成一周目,实在是因为游戏内音乐太好听了让我走不动道,非常有品制作人。 还有不得不说的超用心的游戏细节部分。在图书馆里不仅有编年史还有丰富的生活细节说明,连宇航服都有大量严谨设定。还有不少NPC的对话不仅隔天会刷新,当天完成现阶段任务后也会刷新,对我这种爱到处交互的人很惊喜,我最爱的对话对象其实是那朵花(?)。 游戏后期小提示:[spoiler]战斗系统开启后和砹丝塔特沟通能拿到扫把,扫把是强力武器。(虽然我有早早拿到扫把,但以为只能拿来打积雪怪所以赤手空拳打架打得头晕,后面看到制作人小红薯上的攻略图主角拿着扫把才意识到原来扫把是重要道具!真好用![/spoiler] 最后真相的人物设定很喜欢,还得是女性制作者。
全女好评。前期比较平淡,后期更有意思一些,但感觉收尾部分又太仓促了。
一定要推荐这款游戏。 真的是很棒的游戏,背景设定非常棒逻辑也非常“自洽”,这点真的很赞。 看到了曦锘和m的对话,会莫名生出一种羡慕感,当然最后了解到真正的m,更羡慕了。 接下来剧透警告了哈。 [spoiler] 最开始曦锘真的很积极地参加各种事务,当然也一直在干老本行,但是曦锘始终有种和大家若即若离的感觉,我会想会不会是啥灾后PTSD,看着看着又觉得为了守护m。有这些想法是因为制作者这些方面的对话写得真的太细腻了,玩着玩着真的会“感同身受”。 [/spoiler] [spoiler] 我真的好喜欢m啊,会耐心劝导也会努力安慰,在“认知错乱”那一段真的好努力地想和曦锘说话。最后制作列表结束后那段,真的太感人了。 [/spoiler] [spoiler] 愿愿,曦锘的小猫,历经千辛万苦也要找“两条腿”的同类,愿愿辛苦啦,好好休息吧。 [/spoiler] [spoiler] 很难说这段经历的真假,或者可以说是真假参半,灾难来了以后以为一切都在好转大家都在努力生活,但是第二场灾难又毫无仁慈地降临。曦锘在这种状态下,在m的鼓励下,在愿愿无声的陪伴下,也因为强大的意志力,坚持了下来。 [/spoiler] 谢谢这款游戏,恰好是我也在经历好多不好的事情遇到这款游戏,有很多的安慰。 谢谢制作者能做出这部很棒的作品,下部作品我也会期待喔。
我将支持女制作人的全女游戏,玩这种类型的游戏比较少,但剧情还不错,一开始以为是温馨普通日常,结果突然克苏鲁起来,后期战斗在辐射那有点坐牢,打人好疼,善用sl大法,猜到了迷魔是[spoiler]猫[/spoiler],但没想到它是[spoiler]愿愿[/spoiler],不认真读文本选手,结局很不错,原来m是[spoiler]妈妈[/spoiler],一开始读了日记以为是[spoiler]好朋友之类的[/spoiler],[spoiler]所以结局是其她人都死了吗[/spoiler]
本来以为只是普通的点点点小游戏,没想到玩到后面还有精神污染环节,非常有趣的游戏体验!女主摘掉头盔的形象真的完全没想到,包括后面m的身份,搞得人眼睛栓栓的
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