
Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer!
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About
Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer! As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box.
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Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
я закупил хлеб по дешевке в оптовых количествах а потом случилась война и неурожай а поскольку люди есть хотят каждый день цены взлетели и я продавал хлеб старикам и детям по цене в 7 раз превышающей изначальную 10/10 хорошо что такое возможно только в странных компьютерных играх и такого не бывает в жизни!! 😄😇
Despite having a library of almost 2,000 games, I keep coming back to this one. A rare gem.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love upcharging widows 50% for literal garbage
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I don't understand why this game is so highly rated. It's not [i]bad[/i], but it's rather mediocre. You start out as a young girl whose father disappeared one day to become an adventurer. (There's no mention of your mother.) A fairy loan-shark soon drops by and threatens to foreclose on your home and throw you out into the street if you don't pay back your father's loan. So you start an item shop to make money. Every day is basically the same: go to the market, buy stuff, take it back to your shop, and sell it for a profit. It's extremely easy to make money in this game, since people don't really mind if you buy something from the market for $100 and then sell it to them for $150 or $200. But the real way to make more money is to make less money... which is rather unintuitive. You see, by not haggling and by selling items cheaply with less profit, you level up faster as a merchant, and when you level up, new, more expensive items appear on the market for you to buy. So instead of buying a hat for $100 and selling it for $200, you can eventually buy a hat for $10,000 and sell it for $20,000. Sometimes people try to sell you stuff, which is a way to get items at below-market price, but it's ridiculous and often annoying. Some guy will come in and say "my wife's been bugging me to get rid of this thing", and then he'll try to sell you a bowl of soup. Or somebody will try to sell you a bread roll which you totally don't want cluttering up your inventory but feel forced to buy lest you lose your "chain" bonus; there's no way to politely decline to purchase something. Often a guy will sell you something for $500 and then immediately turn around and buy it back from you for $1000. Yay, profit, but it's nonsense. You can also go walking around in a dungeon looking for items, but it's very simplistic. The items you find are rarely of much value - the real value comes from things like slime, bat wings, dried lizards, and other weird items, which you can combine with regular items to make them more valuable. But you'd almost certainly make more money just staying in your shop and selling stuff, so dungeon-crawling is entirely skippable, which is good because it's not much fun. There's very little in the way of story to break up the monotony. You meet a couple new characters as you level up, like a spoiled rich girl, a robot girl, and a thief, who have slightly different flavor text when they come shop in your store, but it's thin gruel. Overall there's very little variety. Ultimately I only kept playing for the hope of some kind of story pay-off at the end. I expected my father to return, or if not, I expected to at least find out if he was alive or dead. But no, there's no real closure to the story. Your character hardly even seems to care if her father is still alive; I can't recall her even mentioning him once after the introduction. The game just transitions to endless mode where you can do the same stuff forever, but why would I want to do that? Also, the graphics are low-resolution and the sound effects are very repetitive. As best I can tell, people like the game because anime.
小学就开始玩看到有卖连忙来补票,除了没有官中简直是经营模拟类的神,,,非常非常好的讨价还价非常非常好的美工非常好的奸商模拟器,大家都应该来玩露塞缇娅
i ♥♥♥♥♥♥♥ love money
Reccetear's greatest strength might be its greatest weakness, and that is simplicity. The game's reputation proceeds it within the smaller western doujin game communities, the main character and some of the cast being a common exploited image macro back in the early 2010s. For no small part did Carpe Fulger play a hand in this, with an extremely light hearted translation that may or may not have taken its own Working Designs level of localization. But for another big part is an extremely compelling mercantile system that adds some much needed flair to its contemporaries, and strips it down to an arcade form. Reccetear is composed of 3 game modes that intertwine with each other mostly well. The first is the most famous, bartering. Buy low, sell high. By default you try to go for like 20-30% buying and selling, but the game introduces WACKY additions. Customers have archtypes, some don't mind haggling far, others HATE it. Items may gain or lose value due to random events in the world, some comedic, and even adds some flavor of worldbuilding. 2nd mode is store management, picking what to sell, choosing your furniture chooses your clients and what they might be most likely to buy (things at the window being the most likely). The final is COMBAT. Not for your main character who's max, like, 12 and has never picked up a sword, but with some special clients you unlock throughout the game. Throughout play you mix these 3 in a fun loop to beat your deadline of rent. It's extremely nerve-wracking but exciting. You want to make as much money not only to get new stuff in stock, new items for your hero clients, but also to avoid a game over. The combat is on the simpler side like EGS' last game, Chantelise. Except now it's a mystery dungeon affair. Random item loot, random square rooms. Linear pathways in between, very traditional rogue. Combat is on the easier side depending on which hero you use and if you prepped. Some heroes are... less than ideal. If your hero has stubby or slow normals it's a huge pain. I'd compare the gameplay to Zelda but with special mana moves. Thankfully one of the best characters is one you get at the start for doing everything just about okay, and there's some fun in the variety of trying out each character. But after a certain amount of deadlines, you beat the game! Except, story isn't over. And you have a post game dungeon with no deadlines to complete! Good and bad, though. Cuz the game arbitrarily puts certain meetings with random hero encounters in your shop as necessary gaps to get to more dungeons. So if you arranged your store a certain way, you may never get access to a new dungeon which can impede your shop selling. New dungeons means more expensive items to sell, after all. The post game dungeon, also frankly, is an absolute slog. 100 floors of the past dungeons with slightly remixed boss fights. And the random dungeons are incredibly barebones in variety. But it's worth it cuz all character plot threads get resolved, at least worth it for me. And more sweet worldbuilding for me and the dozens of Chantelise fans. In short, it's great somewhat flawed fun. Extremely charming writing, gameplay (barring post-game), graphics, with a unique game system that some games have since gone to attempt but none do it quite like Reccetear.
超级棒的游戏,当年在游戏风云里第一次看见之后就喜欢上了,多年以来一直不知道steam这里有售卖,所以只能玩国内的盗版,现在知道了,果断支持一份
If you ever wanted a "open a shop" game with some adventuring on the side, this is by far the best of its kind, which is kind of funny considering there has been dozen of attempts at copying Recettear, but really none of its clones have managed to nail that very satisfying feel that only Recettear brings when you sell stuff and start profiting up, despite its age and more basic graphics. But maybe its due its age and respective restrictions which makes the whole game feel way more immersive and real, while staying fun, with a respectable amount of challenge & comfort, since, you know, real shops are do indeed constrained by space & time & ever mood changing clients, unlike its modern clones that just overdo on the cozy with no substance, or ramp up on very immersion breaking "modern" optimizations.
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