
Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gun
手感很不错,很适合套进CQB室内作战的游戏当中。 但是整体只是个三种不同枪械的射击手感模拟器,几乎没什么实际内容,慎入。
The Eight Pages if it were a good game.
Nothing more than a concept demo to show off and test guns handling and animations. Although there is somewhat of a skill curve in figuring out how to handle the guns and the two enemy types. On sale it is fun for an evening.
A very pure game. With a thought-provoking mystery. Time to wake up!
i have 0 idea what im doing but i do enjoy this game even with my little play time it very unique and different if you like this try a game called they killed your cat also i dont know how i got this game i spent like 20 gpb on a game called overgrowth and had this in my libary so if you wanna count that as a free product go ahead
Pros: You'll finally learn how to reload a pistol like a ♥♥♥♥♥♥♥ SEAL. Cons: You'll die 50 times trying to put the magazine in the right way before a flying toaster murders you. Worth the pain, you sadist.
thought this game was ass in 2013 still think its ass its for annoying gun people, like, THAT guy about guns big shock it was a roguelike (one of 141094230 that came out in 2013)
I like Receiver, have been playing it on and off since it came out. Simple gameplay loop, it's challenging and unforgiving. I love the art style and aesthetics of this game; wandering through this procedurally generated liminal world with the moody, tense music playing is an experience I've not found replicated elsewhere. Nothing like the stress of having absorbed seven tapes and finding a room full of kill drones ahead. The gun handling is satisfying and refined. Learning to load bullets into a magazine, the magazine into the gun, pulling the slide and chambering a round by muscle memory is a great feeling, and really adds to the immersion. I like the simplicity of this game, rather than having dozens of systems and gameplay elements to learn, the game is stripped to it's core; learn to use the guns, learn to disable the kill drones, find the tapes. I tried the second game, but it didn't itch the same scratch that the OG reciever does. It might not have the depth of modern rougelikes or FPS's, but it's great for the occasional run or two in between other games, or session to try and clear the ten tapes. I go by a dollar an hour in value; I've got my money's worth. Game is good. Disappointed to see so many negative reviews trying to bomb a 13 year old indie game for no good reason.
Best gun mecanics ive ever seen
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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