
Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While perhaps a bit limited in scope, it's still a unique game that manages to invoke a feeling of thrilling tension and vulnerability. I'm not sure any game has quite been as good as making me scan every room and make me carefully plan my approach as this one.
Cool game
I got this game for free by getting Overgrowth, and I gotta say, it's pretty good!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best gun mecanics ive ever seen
The Eight Pages if it were a good game.
Intéressant par sa radicalité (c'est même le but), ça passe ou ça casse sur la maniabilité. Dans mon cas ça casse, et je vous laisse imaginer quoi, next.
Innovative hidden gem!
gun
Ehmm good game but this is more like a concept... If you reading this, then just get Receiver 2
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 3.1K | 91% | $19.99 | |
| $4.6K | 30 | 53% | $6.00 | |
| $2.9K | 33 | 67% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6M | 11.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $745.1K | 862 | 76% | $21.99 | |
| $745.2K | 2.1K | 90% | $14.99 | |
| $745.4K | 1.7K | 83% | $13.49 | |
| $745.6K | 2.3K | 86% | $14.99 | |
| $744K | 2.1K | 71% | $9.99 | |
| $746.1K | 7.9K | 97% | $3.99 |