
Rebots is a first-person automation game with an expansive universe to explore. Using intelligent(ish) rebots, you can gather resources, terraform planets, and scan all of the things. Traverse the galaxy in the name of space capitalism!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Reboots is an automation game that initially charmed me with the demo in ways that I expected the game to expand upon in the full game. However getting into the game proper (which unfortunately took longer than two hours) it's become apparent to me that the developers did not understand the limits of the tools the player has been given. There is basically a point where I feel like I've gotten to a chicken and egg like scenario, where I need large amounts of resources to build the infrastructure required to be automating large amounts of resources. This situation is mainly the fault of the fact that the developers have decided that you can only filter what robots do [b]after[/b] they have already picked up a resource and committed to taking it [i]somewhere[/i] and leaving the player with very few options to deal with an excess or imbalance of items. Your only means of storage early to mid game is a trailer that's meant for taking only 6 types of items between asteroids, or dumping the items somewhere else on the asteroid in a very space-inefficient pile. Right now it's frankly a nothing but frustrating experience trying to separate out the items you actually want on an asteroid from the unending junk that you don't need and can't easily get rid of. Maybe I'll re-visit the game if they added a Trash to destroy excess items, or a way to tell robots to only pick up certain items. Otherwise I cannot recommend this game to anyone interested in the automation game this tries to be and fails.
its nice
Rebots is a refreshing blend of exploration, automation, and resource management that approaches the factory-building genre with a sense of humor and accessibility rarely seen in similar games. Developed by FlatPonies and published by Astra Logical, the game transports players into a colorful universe where they are tasked with helping a large interstellar corporation expand its influence across planets and asteroids. Rather than presenting a harsh industrial world filled with endless spreadsheets and intimidating mechanics, Rebots creates a cheerful and welcoming environment where automation becomes an enjoyable adventure instead of a demanding challenge. The game's premise revolves around gathering resources, improving planetary environments, and deploying robotic workers known as rebots. At the beginning, players perform many tasks manually, collecting materials and exploring unfamiliar worlds. As progress is made, the rebots gradually take over these responsibilities, allowing players to create automated systems that harvest resources, transport supplies, and support larger operations. Watching a simple workforce evolve into an efficient network of robotic helpers provides a satisfying sense of accomplishment that serves as the foundation of the experience. One of Rebots' greatest strengths is its visual presentation. The vibrant art style gives every location a distinct personality, transforming barren asteroids and distant planets into memorable destinations. Bright colors, playful character designs, and charming environmental details help create a universe that feels alive and inviting. The developers clearly focused on making exploration rewarding, and every new location introduces fresh scenery and opportunities. Combined with a lighthearted soundtrack and humorous atmosphere, the game maintains a consistently positive tone that encourages curiosity and experimentation. The writing and world-building further enhance the experience. The game's satirical take on corporate expansion adds personality to what could have been a straightforward management simulator. NPCs are often eccentric and entertaining, delivering amusing dialogue that keeps objectives from feeling repetitive. The humor never overwhelms the gameplay, but it consistently adds flavor to the player's journey. This balance between comedy and progression helps establish a unique identity that separates Rebots from many other automation-focused titles. Terraforming plays an important role throughout the adventure. Rather than simply extracting resources from existing environments, players are encouraged to reshape worlds and make them more productive. This mechanic adds a creative dimension to the gameplay, as each planet becomes a project that can be gradually transformed through effort and planning. Seeing a once-barren landscape evolve into a thriving and useful environment creates a rewarding sense of ownership and progress. The terraforming systems also complement the automation mechanics, encouraging players to think about how their robotic workforce can support long-term planetary development. Accessibility is another area where Rebots excels. Many automation and factory-building games are known for overwhelming new players with complex systems and steep learning curves. Rebots takes a different approach by introducing concepts gradually and presenting them in an easy-to-understand format. The user interface remains approachable, objectives are generally clear, and progression feels natural. This makes the game an excellent entry point for players who are interested in automation but may feel intimidated by more demanding alternatives. However, the same accessibility that makes the game appealing can also limit its depth. Experienced fans of automation games may find that some systems lack the complexity needed to sustain long-term strategic planning. Certain objectives can be completed without heavily relying on sophisticated automated networks, reducing the necessity of building elaborate production chains. While the rebots are enjoyable to manage, there are moments when the automation mechanics feel more optional than essential. Players seeking highly detailed optimization challenges may eventually wish for deeper logistical systems and greater rewards for advanced planning. Pacing can occasionally become uneven as well. Some planets offer compelling goals and satisfying progression, while others may feel less significant once their primary tasks are completed. Resource transportation and repetitive management tasks can sometimes slow the momentum, particularly during later stages when multiple locations require attention. These issues do not severely impact the overall experience, but they can make certain sections feel less engaging than the strongest portions of the game. Despite these shortcomings, Rebots succeeds because of its charm, creativity, and approachable design philosophy. The robotic workers are endearing, the environments are enjoyable to explore, and the process of gradually building automated systems remains satisfying throughout much of the adventure. The game prioritizes fun and personality over complexity, creating an experience that feels welcoming and relaxing rather than stressful or overwhelming. For players looking for a lighthearted automation game that combines exploration, terraforming, and resource management in a colorful science-fiction setting, Rebots delivers a consistently enjoyable experience. It may not reach the depth of the genre's most intricate simulations, but its strong visual identity, humorous world-building, and accessible mechanics make it a memorable and worthwhile adventure. Developed by FlatPonies and published by Astra Logical, Rebots stands out as an entertaining automation sandbox that successfully balances creativity, progression, and charm. Rating: 7/10
nice
私は画面酔いした。 マインクラフトのような一人称視点でゲーム楽しめる人におすすめ。 見たまんまの世界でチュートリアル触った感じ可愛い・選択方法が分かりにくくて試行錯誤してる間に酔った。
Just finished reviewing this amazing game for the Danish gaming media Arkaden, and I can definitely recommend it! Great job FlatPonies
I had a very interesting journey with this game I love robots and I love automation games so this was a no-brainer for me. The first few hours of the game I considered putting it down because it wasn't clicking for me but then after that it did click for me and suddenly I was quite enjoying myself without realizing it I had sunk in another 12 hours or so. I was really enjoying completing the missions and building up the spaceport however towards the end chunk of the game I started to drift back into not enjoying it so much. Once it wanted me to start collecting things for the factories like making semiconductors and what not by breaking down pieces of glass that I find on the ground I started to find it tedious because I couldn't farm them or have the robots collect them for me in a way that I could understand. It then turned into me looking all over the place trying to find very specific things to make weirdly complex recipes. So I'd say around the 18-hour mark the game started falling off when a initially I was planning on 100%ting it. I bought it on sale and got nearly 20 hours out of it and I enjoyed 16 of them so I would say the game is worth it and maybe I'm just missing something. Edit, I've played this game an additional 32 hours and 100% completed the game. I still have no idea what the point of the tier 2 or 3 houses are. I never used the exporter or importer except to do the main quests that required me to build them. The game was fun, but doesn't feel finished. Though I played it for 50+ hours for 7 dollars so it's totally worth it. I enjoyed it but it felt a bit aimless at the end and theres a lot of issues, but I love it still. I'm so CONFUSED. Get the game though, but also, what's going on.
Cozy and simple automation game, for those that want to chill out without having to think about creating highly efficient massive assembly lines. Although if you're looking for a very deep and brain processing automation game this won't be for you. The only negative for people wanting a cozy and simple game is some of the late game mechanics like temperature and carbon levels might get a little confusing, and there aren't really any guides out there to help you along. However, with a little testing, tinkering, and trial + error, you can get the hang of things~
Cool :)
overall a really fun game !
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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