
A tactical idle roguelike RPG where you progress through auto-battles, gather resources, craft gear, and brew stat-boosting potions. Build your character, shape a village of evolving NPCs, and uncover hidden truths in a story-driven world that rewards curiosity and time.
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About
Reborn: An Idle Roguelike RPG blends the long-term satisfaction of idle games with the challenge of roguelike progression and the charm of classic RPG storytelling.
You play as Katie, a Reborn—an immortal warrior sent to protect a quaint, slowly unraveling village nestled on the edge of a dangerous cave. While you're off battling waves of increasingly powerful Creatures, the village moves forward: relationships evolve, secrets bubble to the surface, and a darker truth about your origins begins to emerge.
Set your character to auto-fight through an ever-deepening cave and check in when you're ready. Level up your stats, craft and enchant your gear, brew potions, and plan your next run.
Each run ends in death, but to a Reborn, death is growth. Keep your experience, and customize stronger builds with every rebirth. Tweak your stats, push one floor further, and uncover a little more each time.
Meet 19 unique villagers with evolving relationships and personal storylines. Help them grow, uncover the truth about your shared pasts, and change their futures.
Six core stats to build and balance.
Crafting & gear upgrades with randomized bonuses and enchantable crystals.
Potions brewed with a mix of ingredients for temporary, stackable boosts.
Questlines that unlock more of the world and the people within it.
This is a game designed to be played in short bursts across weeks or even months. No daily login requirements. No monetization. Just a chill, thoughtful loop you can come back to whenever you want.
Reborn was shaped by player feedback, and it continues to be. Join the Discord to share ideas, report bugs, and help shape what's next. Whether you're in it for the lore, the strategy, or just a cozy background grind—thank you for playing.
To everyone who’s left a review (yes, even the negative ones), reported a bug, offered feedback, or just chatted with me during development, thank you. Your support, humor, and ideas have kept me going through the highs and lows of building this game over the last 18 months of development. I never expected such a warm and thoughtful community to form around Reborn, and I’m incredibly grateful for it. You’ve made this more than a solo project, you’ve made it something we've created together..
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Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
免费 有成就 没中文 《重生:放置类Roguelike RPG》 概述 《重生:放置类Roguelike RPG》融合了放置游戏的长线满足感、Roguelike的进度挑战,以及经典角色扮演游戏的叙事魅力。 你扮演凯蒂,一位“重生者”——一名不朽的战士,被派去保护一个坐落在危险洞穴边缘、正逐渐走向分崩离析的宁静村庄。当你在外与一波波越来越强大的生物战斗时,村庄也在悄然运转:人际关系在演变,秘密浮出水面,关于你身世的黑暗真相开始逐渐显现。 💤 挂机,但富有意义 设置你的角色自动战斗,深入不断延伸的洞穴,随时可以回来查看进度。提升你的属性,制作并附魔装备,酿造药水,规划你的下一次冒险。 ⚔️ 死亡。重建。走得更深。 每一次冒险都以死亡告终,但对重生者而言,死亡即是成长。保留你的经验值,并在每一次重生中定制更强大的构筑。调整你的属性,再深入一层,每次都能揭开更多秘密。 🏡 一个值得保护的村庄 结识19位独特的村民,他们拥有不断演变的关系与个人故事线。帮助他们成长,揭开你们共同过去的真相,并改变他们的未来。 📜 富有深度的系统 六项核心属性可供构建与平衡 制作与装备升级,包含随机加成与可附魔水晶 混合多种原料酿造药水,获得可叠加的临时增益 任务线解锁更多世界与其中的角色 🌱 为长线游玩而设计 这是一款适合在数周甚至数月内以短时间碎片化方式游玩的游戏。无需每日登录,无付费内容。只是一个轻松、深思熟虑的循环,你可以随时回来。 🎮 加入我们的社区 《重生》由玩家反馈塑造,并将持续如此。加入Discord,分享想法、报告错误,并帮助塑造未来。无论你是为了剧情、策略,还是只想享受一份悠闲的背景式成长——感谢你的游玩。 致所有留下评测(包括那些差评)、报告错误、提供反馈,或在开发期间与我聊天的人:谢谢你们。在长达18个月的开发历程中,你们的支持、幽默与创意支撑我走过了起起落落。我从未想过会有如此温暖而充满思考的社区围绕《重生》形成,对此我深怀感激。你们让它不再仅仅是一个人的项目——而是我们共同创造的东西。
An absolute gem in the idle game genre. I adore the story, the characters and especially seeing the village grow and change over time. I didn't except actually seeing the npcs do different things and hang out with different people based on what happened to them throughout the game, because even normal rpgs often lack this kind of immersion. There are a bunch of different progression paths and rich automation for tedious tasks later on, which is always a big plus. I can't say very many bad things about the game, because it kind of does everything right, even if not perfectly. There are only two major things. One, potions are severely overshadowed by everything else in the late game. You get so much stats from awakening, which is the 2nd (or 3rd) prestige layer, that stat potions which do not scale with it, simple become useless. This is only a problem, because potions are a late game thing, the big potions being unlocked at the very end of the current story. On the same note, as farming is only used for making said potions, it becomes a completely useless mechanic, other than the story assosiated with it. The second thing is not really a problem with the game, but more so about the mentality behind it. The progression as far ahead of the story, therefore far ahead of any new content as well. It's fine and I get it, but it's still weird, especially with how slowly the game is being developed (which is also completely fine and understandable). Some of the achievements are really out there too. I'm not an achievement hunter by any means, I'm far from it. But the fact that a game that has around 2 weeks of worth of content in it has an achievement for playing it for a whole year is just ridiculous. It's funny, but it virtually destroys the whole point of achievements in a game for no reason. Put enough content in your game so that I CAN play it for a year, THEN put the achievement in. On the same note, while I don't know if this is still the case, but there were achievements in it BEFORE the means of completing them was even added to the game. Despite the questionable choices in developement though, I sincerily recommend the game for anyone who enjoys idle games, and I can only hope that there will be enough updates in the future to make it worthwhile to play it for a year.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A boring auto battler where you play an ugly woman.
certainly an interesting roguelike, but i dont like doing ♥♥♥♥♥♥♥ quests
Игра "Reborn: An Idle Roguelike RPG" – это увлекательное погружение в мир, где каждое прохождение уникально, а прогресс не требует постоянного присутствия. Мне особенно нравится, как разработчикам удалось сбалансировать элементы жанров idle и roguelike. Здесь есть и непредсказуемые случайные события, и продуманная система прокачки, которая позволяет развивать персонажа даже в ваше отсутствие. Визуальный стиль игры притягателен, а музыкальное сопровождение создает нужную атмосферу. Каждый забег приносит новые вызовы и возможности, заставляя возвращаться снова и снова, чтобы исследовать все глубины этого RPG. Если вы ищете игру, которая будет развиваться вместе с вами, но при этом не потребует ежеминутного внимания, то "Reborn" – отличный выбор.
Reborn, stratejik savaş ve köy yönetimini birleştiren bir Idle Roguelike RPG'dir. Gizemli mağaralara dalın, şirin bir köyü yönetin ve her macerayla daha da güçlenin.
Game is fine. Grindy as one would expect from an idle
Unique RPG game, give it a shake. You may want to watch a livestream or something while it's running early floors though.
Игра тоооп! Можно ещё много всякого добавить. Есть куда развивать.
Jeu FULL Gratuit, Très bon sur la Longueur et Rapidement addictif quand on comprends le mécanisme d'automatisation des Runs : - SI on meurt dans la Cave ou bien qu'on sort pendant un Etage NON-BOSS = on ne garde que nos équipements et 2 loots qu'on peux sélectionner / on PERDS tous les Autres Loots... - PAR CONTRE, SI on Sort ou qu'on fait une " Boucle de Répétition " après avoir tué un "Boss " ( Tous les x10 étages ) = on garde Absolument TOUT !!! ( Equipements + LOOTS ) ^0^
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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