
Rebel Engine mixes the stylish combat of a Hack n' Slash with the speed and gunplay of a '90s FPS in a unique, fast-paced action game. Combine gunshots with melee attacks to create devastating combos! Lead the rebellion against the Concrete megacorporation and liberate all of robot-kind!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Concrete corporation enforces total control over Ultima City and its sentient robot inhabitants. The corporate tower is both their home and their prison. They live condemned to a life of servitude to Entropy, the human CEO, and Concrete’s profits.
The most vicious oppression is reserved for those living in the bottom sector of the tower, working on hazardous industrial facilities. At the lowest floor of the tower, an enslaved construction bot waits for the opportunity to enact his vengeance on his creators.

Take control of Asimov, an old robot armed with a giant loading claw, a deadly arsenal of weapons and endless rage. Perform never-ending gun and melee combos while dodging enemy fire in challenging combat encounters.
Together with Salvador, your virus companion, you’ll climb the giant corporate tower in an effort to destroy the Concrete corporation and obtain freedom. Fight through each floor of the tower, each one flooded with security bots and overseen by a powerful boss. Face Entropy and get your vengeance!
The combat system features:
A dynamic weapon arsenal - each gun launches enemies in different directions, combine them to perform stylish combos!
Non-stop gun action - recover ammo by switching weapons and never stop shooting.
Multiple melee movesets - switch between your claw, kicks, sword, chainsaw and whip to mess up the opposition from up close.
Your enemy is your weapon - grab any enemy with your loading claw to use their own guns, and then throw them against each other with great force.
Combo-fueled finishers - long and flashy combos allow you to use powerful finishers, like giant lasers and burning plasma explosions!
Fight against increasingly challenging hordes of enemies in the Arena Mode and boost your score with intricate combos and combat prowess.
Climb the ranks of the global leaderboard, and compete against your friends for the best highscore.
Access the Battle Lab in the arena to practice combos, tactics and countermeasures for each enemy.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game looks and feels like a 90s Saturday morning action cartoon in the best way. Even though it's rather low-poly, the game still looks really good and a huge part of that is due to the fact that like I mentioned it's taking inspiration from old school cartoons with how overly saturated it is. I dig it! Now, the one downside with this is the writing is cringy but it feels like it's doing so in a way that's super ironic. It's not gonna be everyone's taste but if you want some of that old school cheese, you're probably gonna enjoy it. But the gameplay is the best part. There's so much crap you could do with the mechanics like picking up some random bystander and throwing them at an enemy or picking up the actual enemy and launching it at another, summoning a black hole only to crush them with a giant fist, grapple an enemy before slashing at them to regain your armour before comboing them mid-air and lauching at the ground with a gun that plunges them to the ground. There's a hell of a lot you can experiment on. I think I only have 3 issues with the game. First of all, it's really easy and a hard mode sounds really needed since even with my parries being not the greatest and at times me mashing buttons in a panic, I still managed to fly through the game with ease. Second is the sound mixing is a bit off, especially since there's a weird priority system where sound effects go over the music and the latter's volume is lowered during certain sound effect. And the last is that it's a fair bit buggy, primarily in the visual/audio aspect. Nearing the end I got a bug where the music stopped playing until I reached a boss fight so the arena felt pretty anti-climactic and slightly before that I got another bug where the final level was weirdly mis-coloured with this SUPER bright pink that I didn't realise was a bug until I reloaded the game. Luckily there weren't any crashes or softlocks that I came across and with the exception of the final boss (which definitely could use some looking into since it TANKS performance), I got a consistent 100+fps.
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Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed my time with Rebel Engine. Combat is basically a FPS combined with a Hack and Slash and is focused on a good mix of both melee and ranged combat which you use in tandem with each other to perform cool combos to increase your style points. I found the story to be really fun with some great voice acting and music along with a great art style which all comes together to give the game a great personality and charm. The game will take you about 4-5 hours to get through on a first playthrough and there is a Arena based mode for more playtime.
Pros: The meele sistem is nice, since you can swap from one to another fast and all of them have different abilities and ultimates, probably the best thing about the game The game runs well (very few fps drops happened though) Its easy to configure the controls the way you want there were some moments in the game that were genuinely funny. Cons: There are no difficulty selection for anyone that wants a harder challenge besides turning off the aim assist (which doesnt make the game hard at all) The game lasts only five hours, and since there's low replay factor it doesnt make up for the price There is low variety of enemies and they are not that unique or distinct from one to another, no need to adapt to them or use different strategies because they all feel the same All guns have very low ammo (you use them for 1 second or 2 before swapping), so you will just use all guns to kill each enemy, which takes away the development of strategies like: i'll use this gun to kill this enemy, that gun to kill that enemy, this one for groups and this one for very tough enemies. This is a bigger problem because the enemies are not very different in shape, size or movement pattern, resulting in a combat that gets boring fast because there is no need to adapt to the enemies, making all fights feel the same (the meele weapons are better thought, but they dont save the game that much) All bosses (except for the first one) can be defeated with spamming the guns and abilities from the meele weapons, its easy to hit them and you will recover health and armor faster than they can deal damage. Most musics are very weak (only exception is the entropy ost that not only is good, but matches the boss personality and is a good change of type of music) The dialogue is edgy and corny. (This comes from a Undertale fan btw), everyone tries to sound tough in a way that makes me feel the dialogue was written by a 14 years old
2 hours in so far and from the perspective of a character action game enjoyer, yeah, this game slaps. It's got launchers, combos, freedom of expression all wrapped in a nice cartoonish presentation. It's great! (so far)
Jogo bom e criativo com bastante variedade. Infelizmente, mais pro final a qualidade caiu um pouco, com alguns bugs e fases longas e chatas. A historia é OK. No geral, me diverti
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灾难级别的地图设计
if game have auto aim* why no parry direction assist? anyways good game * game was designed around doing combos a bunch and theres alot of flinging up and sideways so its definitely adding to the experience
[h1]《反抗引擎》:掀起反抗风暴,为了自由战斗,敌人统统狗带!!![/h1] 欢迎来到乐极塔城,机器人梦魇之城。 这里是机器人的家园,也是它们的囚笼。 是继续忍耐统治的剥削,还是从底层站起掀起反抗的风暴。 拭目以待吧~复仇之焰,熊熊燃起,让,我们,战个痛快!!! [h1]破囚笼,为自由,王侯将相宁有种[/h1] 这是一个囚笼的世界,一座高耸入云的建筑,囚禁了所有人。所生活的层数越高,地位也就越高,最顶层的便是这个囚笼的统治者,高高在上,满是恶趣味的看着下方的一切,以此为乐。囚笼之外的世界如何不得而知,但咱知道自己,永远的囚徒——阿西莫夫,被困在此处不知多少年。只知道经历了成百上千次的战斗,不停的战斗、失败、复活,依旧逃离不了这个囚笼,只是一个被人围观的笑话。直到这一次,貌似有了转机,身居最底层的我,有了他人的协助。为了逃离这个囚笼,为了获得新生自由,更是为了向高高在上的“神”——复仇,我决定,一步一步地往上走,一层一层地往上爬,将这片天地凿出一个窟窿,锤成一片废墟,解放所有(智械机器)人!!! [h1]左手枪,右手爪,敌人也可抓来用[/h1] 既然要爬到顶层和某位不当人子的上层人物掰一掰手腕,怎么可能少的了战斗。本作采用了第一人称,既有射击元素,也有近战攻击。根据动作战斗的设计,机器人左手拿枪,右手利爪,分别对应了远程和近战。 远程方面,设定是一把枪械可以随意变换成不同的枪械类型,钉枪、霰弹枪、冲锋枪、步枪等等,不同的枪械输出和打击效果有所不同(具体可以在游戏里尝试)。枪械方面有一个特殊机制,弹药十分有限(不同类型不共享),无法手动换弹,只能随时间缓慢恢复。因此,本作的远程射击,并非拿着一把枪玩命突突突,子弹没了再换钱。而是不同枪械之间来回切换,既打出了效果之间的连击配合,也缓冲了子弹恢复的时间。(PS:数字键切换枪械,会自动打出一发攻击,无需使用鼠标操作)。 近战方面,机器人的右手装配着散发出的炽热等离子的利爪,不仅可以对敌人发起拳拳到铁的攻击,还可以将敌人锤飞、腾空甚至是抓取投掷,主打一个极致暴力的输出。近战也有一项特殊的机制——熔解火花,玩家近战攻击能消耗熔解火花充能来生成护甲,熔解火花会随时间与连招逐渐恢复,所以游戏是非常鼓励玩家多打连击操作的。 除此之外,还有一项很有意思的“黑客者”系统。玩家使用右爪抓取敌人捏在手中时,可以黑掉敌方机器人的系统,然后接管它们的武器,用敌人的攻击来回应敌人。至于其它的操作或者机制还有很多,例如机械臂切换(不同机械臂的不同近战攻击行为)、反叛引擎系统等等,都是为了战斗形式更丰富。 [h1]快节奏,力量感,暴力莽夫无人敌[/h1] 上述的战斗机制和形式如此之丰富,其实都只是服务于战斗的特色——暴力快节奏的莽夫式战斗。无论是各类枪械的使用,还是各种近战的攻击,以及各项机制的发挥,都只是为了让玩家的战斗,暴力、快节奏、莽夫、爽! 面对一众群敌环绕,诸多手段轮番变化,高速出击接连不断,快速移动风骚走位,这些内容无疑能让玩家感受到战斗的激烈和高燃,至少战斗阶段肾上腺素还是飙升的。不过,本作最让玩家感到“莽”这一特点,还是在于战斗方式的大开大合。无论是近战还是枪械亦或者是其它机制,都是如此。最典型的表现,近战一个勾拳把敌人锤到天上高高的、抓取投掷把敌人扔得远远的、钉枪子弹一发入魂直接射到天上、钩锁缠绕直接从老远之处拉到身前、空中接力抓取抱摔一气呵成、跳跃重击砸向地板崩山裂地……这些招式展现出来的力量感十足,看着就得劲、就舒畅,更别提快节奏战斗也是本作的特色。快节奏和力量感的结合,那真的就是“爽他妈给爽开门——爽到家了”! [h1]一回生,二回熟,实在不行开辅助[/h1] 战斗机制杂、攻击花样多、暴力快节奏、群怪一战多、追求连击数等等,别看玩家战斗时候怎么操作都可以爽到,但是这些内容全部堆在一起,想要有更爽的体验,就必须得熟练掌握战斗操作。尤其是各种大开大合的攻击,熟练掌握那就是一番连击输出如猛虎下山,操作不当则眼巴巴看着敌人被自己推走打断连击节奏。因此,机制理解要透、战斗意识要强、连招技巧要好、攻击手段要熟、时机把握要准、即时反应要快……总之,想要真正的爽玩、爽翻、爽上天,还是得多练。(PS:前期玩得不熟练,经常把敌人打飞之后,找不到它去哪里了。) 当然,如果想要提升更好的容错率,官方还自带辅助系统,超级护甲辅助、游戏速度辅助、X引擎辅助、全面抗性辅助、连招辅助等等,说白了游戏自带金手指,一定程度上也可以让部分玩家感受到一些爽感,只不过使用了辅助,游戏的挑战性大打折扣。是否开启辅助,还是看玩家自己的选择了。 [h1]最后[/h1] 本作以线性闯关为主,流程不算长,并且区域性和阶段性的战斗设计,其实还可以通过增加地形利用率、敌人的波次数量等方式,让玩家战斗得更加痛快。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
[h2] 以己之躯掀起革命的星星之火 [/h2] 《反抗引擎》是一款第一人称动作游戏,玩家将扮演一个被卖到竞技场的机器人,在历经了多次的磨难之后,终于打破牢笼通关了竞技场。但是由于敌人数量众多且装备精良根本打不过,于是伤害累累的主角被丢弃在废品场里。但是在这时,一个程序病毒却找上了主角,让他来完成救世主的任务目标,打败最高层解放被压迫的机器人。于是两人一拍即合,但梦想还是需要实际点的东西,于是他们找到了强力武器,一个工业级的抓手以及两把枪,故事也正式开始,玩家将利用自己的能力不断闯关,直到击败最终boss。 [h2] 流畅的动作系统 [/h2] 本作的移动方式还是多种多样的,不仅能够冲刺,还能够跳跃,能够迅速的拉近与敌人的距离,从而进行输出。除此之外,游戏还会有连招,在进站右击之后,会将敌人击飞,此时跳跃加两次右击就能实现下砸,如果是两次跳跃的话,还会将敌人踢飞。 游玩的时候还是挺流畅的,但是视野不太行,玩家还是第一视角,并不能调视距,游玩久了之后容易晕3d,希望后续制作组能加上改变视距的选项。 [h2] 高速的战斗方式 [/h2] 游戏追求的战斗是比较高速的,经常能出现跳在敌人上方进行攻击,以及快速冲刺到跟前再击飞接连招,远处的敌人就可以通过枪械来解决,当然有个致命的缺点,就是前期伤害有点感人,玩得并不爽快。 特别是打击感这一块,完全没有正反馈,而且也不是范围性攻击,一次性好像只能对一个敌人造成伤害,如果玩家从上到下攻击的话,还会造成击退,并不能流畅的衔接连招,反而是在追敌人的路途上,被远程敌人打倒。 [h2] 结语 [/h2] 总的来说,游戏作为一款第一人称动作游戏,其高速战斗以及强袭还是挺好玩的,就是打击感以及受击反馈这方面需要加强,如果能加一些连招就好了,比如说技能,而不是让玩家自己搓招,和格斗游戏差不多就门槛太高了。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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