
Rebel Engine mixes the stylish combat of a Hack n' Slash with the speed and gunplay of a '90s FPS in a unique, fast-paced action game. Combine gunshots with melee attacks to create devastating combos! Lead the rebellion against the Concrete megacorporation and liberate all of robot-kind!
Modeled estimate, not a reported figure. How we estimate →
Media

About
The Concrete corporation enforces total control over Ultima City and its sentient robot inhabitants. The corporate tower is both their home and their prison. They live condemned to a life of servitude to Entropy, the human CEO, and Concrete’s profits.
The most vicious oppression is reserved for those living in the bottom sector of the tower, working on hazardous industrial facilities. At the lowest floor of the tower, an enslaved construction bot waits for the opportunity to enact his vengeance on his creators.

Take control of Asimov, an old robot armed with a giant loading claw, a deadly arsenal of weapons and endless rage. Perform never-ending gun and melee combos while dodging enemy fire in challenging combat encounters.
Together with Salvador, your virus companion, you’ll climb the giant corporate tower in an effort to destroy the Concrete corporation and obtain freedom. Fight through each floor of the tower, each one flooded with security bots and overseen by a powerful boss. Face Entropy and get your vengeance!
The combat system features:
A dynamic weapon arsenal - each gun launches enemies in different directions, combine them to perform stylish combos!
Non-stop gun action - recover ammo by switching weapons and never stop shooting.
Multiple melee movesets - switch between your claw, kicks, sword, chainsaw and whip to mess up the opposition from up close.
Your enemy is your weapon - grab any enemy with your loading claw to use their own guns, and then throw them against each other with great force.
Combo-fueled finishers - long and flashy combos allow you to use powerful finishers, like giant lasers and burning plasma explosions!
Fight against increasingly challenging hordes of enemies in the Arena Mode and boost your score with intricate combos and combat prowess.
Climb the ranks of the global leaderboard, and compete against your friends for the best highscore.
Access the Battle Lab in the arena to practice combos, tactics and countermeasures for each enemy.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tiene frenesí, humor, y un prota muy badass.
The dev provided me with a review copy. Bless him for that. That said I found too many problems with the game that I can't not put a negative review. With a heavy heart because I can tell a lot of work went into this and there is some quality here. First you can't change the movement keys. Since I have an AZERTY keyboard, that makes the game mostly unplayable for me. I find it really weird that you can change all keys in the game except movement keys. Second, there is a problem with the interface when I play fullscreen. The menu buttons highlited are at an offset from the mouse. So I was forced to play windowed which added a second layer of frustration to my already bad impression. I don't know what causes this problem but I already encountered it in some games. As for the game itself, well, I think the whole concept doesn't work, it tries to mix melee and ranged attacks into juggle combos, which doesn't really work. To try to moderate the problem, the game makes it so that both you and the enemies can zip around the playfield, being alternatively close enough for melee, and at a large distance adequate for shooting. This feels really weird and schizophrenic, as you're never really sure what type of attack to use, every character jumping back and forth like an excited tick and changing engagement distance like that. The graphics are okay but there is a definite lack of directional lighting that makes every surface seem flat and it's easy to lose your orientation. Sometimes the FOV makes the small enemies really hard to see in the level. The story is pretty weak, feels like a bad 1990s cartoon. Doesn't save the game. Here's hoping the dev will listen to this criticism, and maybe the next game will be better because there is some potential.
Rebel Engine delivers fast-paced mech combat with responsive controls, a wide arsenal of weapons, and visually striking arenas. Battles are intense and strategic, keeping you constantly engaged. While the story is minimal, the core gameplay is satisfying and highly replayable for action fans. ⭐ Rating: 8/10 — a thrilling, action-packed mech experience with solid combat, varied weapons, and replayable challenges. - Video Gameplay - https://youtu.be/oY0rG6pcgqQ - Follow my curator page - https://store.steampowered.com/curator/45547027/
《反抗引擎》是一款第一人称射击和砍杀的动作游戏,在游戏中你将扮演一位被杀一万多次的机器人“阿西莫夫“,在病毒伙伴”萨尔瓦多“的帮助下,你将登上塔顶,击穿秩序,夺回自由。 第一眼看到这游戏的时候以为是和“艾尔蹬”(《愤怒的大脚》)差不多类型的游戏,游玩之后才发现并非如此,两者可以说毫不相关。游戏的玩法是近远结合打法,玩家可以使用近战武器攻击、格挡、抓取、下砸,也可以使用远程武器击飞、轰炸。远程枪械武器最有意思的是换武器会自动装满弹药,这就代表玩家手上只要有两把枪就相当于无限子弹,因此只要你瞄得准(不同的枪击飞高度不同,伤害也不同,子弹数量也不同),你就可以在把普通敌人给连死。 游戏的战斗节奏其实非常快,对于我这种苦手来说,经常挪动视角或者被击飞就会摸不着北,虽然设置内有自动瞄准功能,但用起来还是觉得不够好用(玩1个多小时有点晕)。游戏在某些场地会安排遭遇战,但我觉得与其多那么多小机器人,不如增加些单个重型机器人给玩家挑战,这样玩家击败他们的成就感也会更强一些。 游戏的画风我个人很喜欢,虽然游戏主角一个是机器人,一个是病毒,但是这两个经常在一起打嘴炮还挺有意思的,就是对于路痴玩家玩起来老找不着北,还有些地方的翻译没有做,而且不知道是不是最近更新的问题,我进入游戏居然没有教程,在一处需要下砸的地方懵逼了很久。总的来说,喜欢射击和砍杀的玩家肯定会喜欢这款游戏,但对于不习惯这种手感和快节奏的玩家来说,可能要一段时间才能够适应。 [quote][b]关注→[/b][url=https://store.steampowered.com/curator/32969453/][b]✨大众点评鉴赏家✨[/b][/url] [b]新游速递 | 游戏评测 | 周免资讯[/b] [b]加入→[/b][url=https://steamcommunity.com/groups/dzdp][b]🎮大众点评交流组🎮[/b][/url] [b]心得交流 | 试玩资格 | 聊天吹水[/b][/quote]
Juego simple pero genial musica buena visuales muy buenos todo genial enserio precio y tiempo super ultra recomendable aunque el combate algo raro porque apenas e usado algun combo solo me dedique a pulsar todo como loco el jeugo es muy disfruton en todo jugarlo tanto en precio tiempo y salvo algun bug que ya estan trabajando todo lo demas ta perfe y el combate le falta sazon
I've never played a game like this before and it was surprisingly difficult but also just as much fun. The display options to make it old school CRT is the cherry on top!
这是款超高速战斗游戏,技能和键位都很多,爽到飞起,把敌人当切瓜砍菜一样,打的碎片满天飞。 一切设定都追求华丽的连招。有拳脚,有刀剑,有多种枪械。 枪械没有填装弹药,而是切枪补弹,鼓励频繁切枪,打出更多花式连招。 可以浮空连击,多种升空技能。有抓取抛投,有上勾拳等等。 打敌人给自己回血。总之一切都是为了华丽的战斗而设计。 +1,有中文,有成就。 画面可能有些过于华丽,角色和场景难分主次。
Achei o jogo bem interessante, bem frenético e desafiador, se ele tive-se com legendas em português iria me agradar mais, de inicio tive uns leves travamentos e crashou 2 vezes comigo rs, mas depois foi de boas e não tive problemas, joguei bem pouco dele, a jogabilidade dele tem um certo grau de complexibilidade, mas para tudo temos um tutorial a cada movimento novo(joguei no teclado e mouse); o jogo ele parece ser bem promissor, mas me deixou insegura com o crashamento, porque você não pede grande progresso, mas mesmo assim não me senti confortável, devido as circunstancias o preço atual não esta bacana, um bela promoção vai ajudar e muito, se em um outro momento eu pegar ele pra jogar e sentir mudanças grandes ai sim poderei recomendar...
I'd say, over all this was a pretty good experience. The visuals are great, really dig the vibe and the style. Though sometimes some of the enemies do get lost in the backgrounds. ASIMOV and Salvador at first feel like they're gonna be some generic annoying funny haha quirky quip characters, but the writing's good enough so they don't really get on my nerves at all. The combat and movement isn't that deep, but enjoyable enough (the air kick is a banger) especially later on when you actually unlock everything. I do have a major gripe though, and it's with the sound. Firstly, I feel nothing really has any mmph to it, like anything from explosions, shooting, movement or parrying. They all have sounds sure, but they don't really feel as strong as they should. Nothing really feels satisfying from a sound design front. Voice acting's good though. Secondly, the sound mixing and levels are honestly kinda awful at times. Especially towards the end, some voices were almost inaudible. And some sounds seemed to completely be missing.
Pros: The meele sistem is nice, since you can swap from one to another fast and all of them have different abilities and ultimates, probably the best thing about the game The game runs well (very few fps drops happened though) Its easy to configure the controls the way you want there were some moments in the game that were genuinely funny. Cons: There are no difficulty selection for anyone that wants a harder challenge besides turning off the aim assist (which doesnt make the game hard at all) The game lasts only five hours, and since there's low replay factor it doesnt make up for the price There is low variety of enemies and they are not that unique or distinct from one to another, no need to adapt to them or use different strategies because they all feel the same All guns have very low ammo (you use them for 1 second or 2 before swapping), so you will just use all guns to kill each enemy, which takes away the development of strategies like: i'll use this gun to kill this enemy, that gun to kill that enemy, this one for groups and this one for very tough enemies. This is a bigger problem because the enemies are not very different in shape, size or movement pattern, resulting in a combat that gets boring fast because there is no need to adapt to the enemies, making all fights feel the same (the meele weapons are better thought, but they dont save the game that much) All bosses (except for the first one) can be defeated with spamming the guns and abilities from the meele weapons, its easy to hit them and you will recover health and armor faster than they can deal damage. Most musics are very weak (only exception is the entropy ost that not only is good, but matches the boss personality and is a good change of type of music) The dialogue is edgy and corny. (This comes from a Undertale fan btw), everyone tries to sound tough in a way that makes me feel the dialogue was written by a 14 years old
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| PROGRESS ORDERS | $40K | 79 | 37% | $19.99 |
| POLARIS™ | $40K | 79 | 56% | $19.99 |
| Ire: A Prologue | $40K | 79 | 63% | $19.99 |
| Darklands | $40K | 241 | 90% | $6.99 |
| Shana - Priestess of Tona | $40K | 206 | 78% | $6.99 |
| GladiEATers | $40K | 89 | 93% | $14.99 |