
Rebel Engine mixes the stylish combat of a Hack n' Slash with the speed and gunplay of a '90s FPS in a unique, fast-paced action game. Combine gunshots with melee attacks to create devastating combos! Lead the rebellion against the Concrete megacorporation and liberate all of robot-kind!
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About
The Concrete corporation enforces total control over Ultima City and its sentient robot inhabitants. The corporate tower is both their home and their prison. They live condemned to a life of servitude to Entropy, the human CEO, and Concrete’s profits.
The most vicious oppression is reserved for those living in the bottom sector of the tower, working on hazardous industrial facilities. At the lowest floor of the tower, an enslaved construction bot waits for the opportunity to enact his vengeance on his creators.

Take control of Asimov, an old robot armed with a giant loading claw, a deadly arsenal of weapons and endless rage. Perform never-ending gun and melee combos while dodging enemy fire in challenging combat encounters.
Together with Salvador, your virus companion, you’ll climb the giant corporate tower in an effort to destroy the Concrete corporation and obtain freedom. Fight through each floor of the tower, each one flooded with security bots and overseen by a powerful boss. Face Entropy and get your vengeance!
The combat system features:
A dynamic weapon arsenal - each gun launches enemies in different directions, combine them to perform stylish combos!
Non-stop gun action - recover ammo by switching weapons and never stop shooting.
Multiple melee movesets - switch between your claw, kicks, sword, chainsaw and whip to mess up the opposition from up close.
Your enemy is your weapon - grab any enemy with your loading claw to use their own guns, and then throw them against each other with great force.
Combo-fueled finishers - long and flashy combos allow you to use powerful finishers, like giant lasers and burning plasma explosions!
Fight against increasingly challenging hordes of enemies in the Arena Mode and boost your score with intricate combos and combat prowess.
Climb the ranks of the global leaderboard, and compete against your friends for the best highscore.
Access the Battle Lab in the arena to practice combos, tactics and countermeasures for each enemy.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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灾难级别的地图设计
[h1]《反抗引擎》:掀起反抗风暴,为了自由战斗,敌人统统狗带!!![/h1] 欢迎来到乐极塔城,机器人梦魇之城。 这里是机器人的家园,也是它们的囚笼。 是继续忍耐统治的剥削,还是从底层站起掀起反抗的风暴。 拭目以待吧~复仇之焰,熊熊燃起,让,我们,战个痛快!!! [h1]破囚笼,为自由,王侯将相宁有种[/h1] 这是一个囚笼的世界,一座高耸入云的建筑,囚禁了所有人。所生活的层数越高,地位也就越高,最顶层的便是这个囚笼的统治者,高高在上,满是恶趣味的看着下方的一切,以此为乐。囚笼之外的世界如何不得而知,但咱知道自己,永远的囚徒——阿西莫夫,被困在此处不知多少年。只知道经历了成百上千次的战斗,不停的战斗、失败、复活,依旧逃离不了这个囚笼,只是一个被人围观的笑话。直到这一次,貌似有了转机,身居最底层的我,有了他人的协助。为了逃离这个囚笼,为了获得新生自由,更是为了向高高在上的“神”——复仇,我决定,一步一步地往上走,一层一层地往上爬,将这片天地凿出一个窟窿,锤成一片废墟,解放所有(智械机器)人!!! [h1]左手枪,右手爪,敌人也可抓来用[/h1] 既然要爬到顶层和某位不当人子的上层人物掰一掰手腕,怎么可能少的了战斗。本作采用了第一人称,既有射击元素,也有近战攻击。根据动作战斗的设计,机器人左手拿枪,右手利爪,分别对应了远程和近战。 远程方面,设定是一把枪械可以随意变换成不同的枪械类型,钉枪、霰弹枪、冲锋枪、步枪等等,不同的枪械输出和打击效果有所不同(具体可以在游戏里尝试)。枪械方面有一个特殊机制,弹药十分有限(不同类型不共享),无法手动换弹,只能随时间缓慢恢复。因此,本作的远程射击,并非拿着一把枪玩命突突突,子弹没了再换钱。而是不同枪械之间来回切换,既打出了效果之间的连击配合,也缓冲了子弹恢复的时间。(PS:数字键切换枪械,会自动打出一发攻击,无需使用鼠标操作)。 近战方面,机器人的右手装配着散发出的炽热等离子的利爪,不仅可以对敌人发起拳拳到铁的攻击,还可以将敌人锤飞、腾空甚至是抓取投掷,主打一个极致暴力的输出。近战也有一项特殊的机制——熔解火花,玩家近战攻击能消耗熔解火花充能来生成护甲,熔解火花会随时间与连招逐渐恢复,所以游戏是非常鼓励玩家多打连击操作的。 除此之外,还有一项很有意思的“黑客者”系统。玩家使用右爪抓取敌人捏在手中时,可以黑掉敌方机器人的系统,然后接管它们的武器,用敌人的攻击来回应敌人。至于其它的操作或者机制还有很多,例如机械臂切换(不同机械臂的不同近战攻击行为)、反叛引擎系统等等,都是为了战斗形式更丰富。 [h1]快节奏,力量感,暴力莽夫无人敌[/h1] 上述的战斗机制和形式如此之丰富,其实都只是服务于战斗的特色——暴力快节奏的莽夫式战斗。无论是各类枪械的使用,还是各种近战的攻击,以及各项机制的发挥,都只是为了让玩家的战斗,暴力、快节奏、莽夫、爽! 面对一众群敌环绕,诸多手段轮番变化,高速出击接连不断,快速移动风骚走位,这些内容无疑能让玩家感受到战斗的激烈和高燃,至少战斗阶段肾上腺素还是飙升的。不过,本作最让玩家感到“莽”这一特点,还是在于战斗方式的大开大合。无论是近战还是枪械亦或者是其它机制,都是如此。最典型的表现,近战一个勾拳把敌人锤到天上高高的、抓取投掷把敌人扔得远远的、钉枪子弹一发入魂直接射到天上、钩锁缠绕直接从老远之处拉到身前、空中接力抓取抱摔一气呵成、跳跃重击砸向地板崩山裂地……这些招式展现出来的力量感十足,看着就得劲、就舒畅,更别提快节奏战斗也是本作的特色。快节奏和力量感的结合,那真的就是“爽他妈给爽开门——爽到家了”! [h1]一回生,二回熟,实在不行开辅助[/h1] 战斗机制杂、攻击花样多、暴力快节奏、群怪一战多、追求连击数等等,别看玩家战斗时候怎么操作都可以爽到,但是这些内容全部堆在一起,想要有更爽的体验,就必须得熟练掌握战斗操作。尤其是各种大开大合的攻击,熟练掌握那就是一番连击输出如猛虎下山,操作不当则眼巴巴看着敌人被自己推走打断连击节奏。因此,机制理解要透、战斗意识要强、连招技巧要好、攻击手段要熟、时机把握要准、即时反应要快……总之,想要真正的爽玩、爽翻、爽上天,还是得多练。(PS:前期玩得不熟练,经常把敌人打飞之后,找不到它去哪里了。) 当然,如果想要提升更好的容错率,官方还自带辅助系统,超级护甲辅助、游戏速度辅助、X引擎辅助、全面抗性辅助、连招辅助等等,说白了游戏自带金手指,一定程度上也可以让部分玩家感受到一些爽感,只不过使用了辅助,游戏的挑战性大打折扣。是否开启辅助,还是看玩家自己的选择了。 [h1]最后[/h1] 本作以线性闯关为主,流程不算长,并且区域性和阶段性的战斗设计,其实还可以通过增加地形利用率、敌人的波次数量等方式,让玩家战斗得更加痛快。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
玩法和画风不错,玩起来很爽,不过部分字幕汉化不完全,配音有时也会丢失
totally recommend I love the voice acting and art style! the combo possibilities with the movement and the character interactions flow really well!
el juego es buenisimo pero le faltan detalles de feedback y algunos bugs en temas de jugabilidad, pero si le dan el cariño que se merece puede ser un producto buenisimo, porque de verdad que me lo pase genial jugandolo, pero a veces las peleas o cinematicas se sienten anticlimaticas porque la musica (que es de los mejores apartados que tiene) no se reproduce cuando debe. en conclusion es un producto ya bueno de por si, pero si le corrigen los detalles que se dice podria ser mucho mucho mas y tener una gran comunidad ojala que trabajen en eso algun dia y jugarlo de nuevo
I really enjoyed my time with Rebel Engine. Combat is basically a FPS combined with a Hack and Slash and is focused on a good mix of both melee and ranged combat which you use in tandem with each other to perform cool combos to increase your style points. I found the story to be really fun with some great voice acting and music along with a great art style which all comes together to give the game a great personality and charm. The game will take you about 4-5 hours to get through on a first playthrough and there is a Arena based mode for more playtime.
The game looks and feels like a 90s Saturday morning action cartoon in the best way. Even though it's rather low-poly, the game still looks really good and a huge part of that is due to the fact that like I mentioned it's taking inspiration from old school cartoons with how overly saturated it is. I dig it! Now, the one downside with this is the writing is cringy but it feels like it's doing so in a way that's super ironic. It's not gonna be everyone's taste but if you want some of that old school cheese, you're probably gonna enjoy it. But the gameplay is the best part. There's so much crap you could do with the mechanics like picking up some random bystander and throwing them at an enemy or picking up the actual enemy and launching it at another, summoning a black hole only to crush them with a giant fist, grapple an enemy before slashing at them to regain your armour before comboing them mid-air and lauching at the ground with a gun that plunges them to the ground. There's a hell of a lot you can experiment on. I think I only have 3 issues with the game. First of all, it's really easy and a hard mode sounds really needed since even with my parries being not the greatest and at times me mashing buttons in a panic, I still managed to fly through the game with ease. Second is the sound mixing is a bit off, especially since there's a weird priority system where sound effects go over the music and the latter's volume is lowered during certain sound effect. And the last is that it's a fair bit buggy, primarily in the visual/audio aspect. Nearing the end I got a bug where the music stopped playing until I reached a boss fight so the arena felt pretty anti-climactic and slightly before that I got another bug where the final level was weirdly mis-coloured with this SUPER bright pink that I didn't realise was a bug until I reloaded the game. Luckily there weren't any crashes or softlocks that I came across and with the exception of the final boss (which definitely could use some looking into since it TANKS performance), I got a consistent 100+fps.
me pasé el juego y, cuidado q hay spoilers, está lleno de bugs, el juego es increíble, no me malinterpreten, pero por ejemplo, la espada si usas el parry y un ataque se bugea y no te deja atacar con ella más, además, en la sección de escapar de los ascensores explotando es fácil subirse a uno y acabar out of bounds, también es muy facil acabar softlock clipeado en un árbol o que un enemigo atraviese el suelo y no puedas matarlo pero el juego es buenísimo aún así
The core mechanics here are EXCELLENT. This is pretty much what I wanted from Ultrakill as an FPS character action game. There are certainly issues, but if that sounds up your alley you should absolutely go for it. The biggest issues so far are audio / visual. Some of the enemy sound effects are abrasive more than anything, and some of the character designs aren't the way I would have gone to put it kindly. I enjoy the overall art style and art direction but it's not always the nicest game to look at or listen to. Still, worth noting the animation work is really good, the guns look, feel and sound great, the music is good etc.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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