
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
见到最终boss,两刀砍我一条命,体验如答辩。 ========================== 我就想问了,我玩个召唤流,结果我跑,我小弟跟我一起跑,那我拿什么输出呢???????这不是纯搞笑来的吗????
아~~ 전 캐릭 5단계 클리어 했당~
Wow, Its really cool take on rouge lite genre. 5 characters, meta progression, unlocks, huge variety of power ups and build diversity. And on top stunning visuals and and responsive gameplay. from the "things to improve" - Performance - when your build getting out of hand, game begin to struggle. - More options for gameplay customization (opacity of your spells and enemy spells)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 399 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
번역만 좀 고쳐도 훨씬 좋을듯
你说你一个割草走位的游戏,碰撞箱做得那么大干什么?而且金木水火土,木行的哪去了?
画风还不错的肉鸽爽游。我个人是吃这一套无脑割草爽的。不喜欢局外养成后无敌的玩家可能不是很喜欢这类。优缺点明显,不需要啥构筑,只要局外养成肝满,然后把该封禁的全部封禁,就可以进去无脑割草了,适合不带脑子解压爽。缺点也是这样,有构筑但是没必要,爽个2,30小时没问题
7/10 不错的幸存者肉鸽, 不过养成内容上有点少, 拼出一个地图,全角色通用
开发者我问你一下,那个叫命辛金的撒币角色你确定是特么人研究出来的???
demo就玩得不亦乐乎,正式版发售之后立马下单了。很爽快的游戏,但是后期的可玩性可能需要再研究。固定的技能搭配差不多的命石,其实各属性最终都是那几个,也没有体验到组合不同属性技能会有什么特别效果。如果加上多元素反应&单一元素精进的设定可能会有更多的探索价值。
这游戏的难度曲线太糟糕了,一开始几个难度都还算轻松,到了修罗境就奔溃了。打上去就是刮痧,第一关就打了足足半小时,而且上来就放强力的回血单位,我连用时间硬刷都不行。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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