
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画风奇特的类生存肉鸽 玩起来就一句话 战斗爽! 全屏爆炸有点看不过来了都 爽就完事了
玩下来感觉这款游戏真的挺上头的,动作肉鸽的爽感做得很到位。每一局都能通过不同技能、组合玩出完全不一样的体验,前期慢慢成型,后期一路割草的感觉非常解压。
游戏不错,独特的风格打破了对地府这个地方的固有印象,可怕的地方也可以很有趣,肉鸽类的玩法也很爽并且有点挑战
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
卧槽,太TM好玩了,萝卜大帅比
很有意思的中式地府画风肉鸽游戏,美术很有意思,游戏剧情中规中矩但有不少网络梗让人会心一笑,最关键的是还能直接自动攻击,只需要移动就行,肉鸽爽游了属于是。然而打击感和打击音效方面多少还是有些不足,希望后续能够优化,总的来说还算可以
非常好玩!
技能搭配这块确实有点东西,阴律加上命石的组合能玩出不少花样。我试了几种不同属性的流派,发现五行相生的机制还挺讲究策略的,不是无脑堆数值就能赢,得动点脑子。
作为一个从请君入殓时期就开始玩的玩家,这个游戏不仅没跑偏,还真的吸收了很多玩家的反馈在认真修改。真心希望有更多玩家能够玩到这款游戏。
动作肉鸽,技能炫酷,画风可爱,操作流畅,搭配自由。
bug不少阿,一開始就遇到兩個無法讓遊戲繼續進行的bug: 1.Demo版本時使用XBOX手把玩都很順,正式版改用steam controller反而有問題,在一開始的強化介面,選著選著整個介面會亂掉,也無法離開,只能強制結束遊戲 2.一開始的教學關卡,清完怪物後就卡住了,畫面顯示請在紅色範圍內清怪,但畫面已經沒怪了 後來發現第一個問題似乎是因為我在手把模式下去按了鍵盤,造成遊戲在切換上出了問題
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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