
Reap and Rush is an absurdly addictive action roguelike. Step into the role of an underworld envoy thrust into a chaotic underworld. Fight through hordes of Yaoguai, leveling-up skills to become a soul-harvesting reaper and unravel a shocking conspiracy across endless cycles...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 4 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
'Reap and Rush': Longer mortal lifespans have thrown the underworld into chaos, forcing its envoys down to the mortal realm to restore order. But reincarnation is broken and your boss Zhong Kui is missing. Dive into the chaos and join a hilarious, action-packed brawl across the realms!

Face endless waves of Yaoguai on a treacherous battlefield. Carve a whirlwind of destruction through the crowd and savor the simple, visceral joy of underworld envoys doing their jobs. Choose your champion from unique underworld envoy generals and dominate the battlefield.

Unleash unpredictable power by freely combining fate stones and yin spells. Use underworld currency to stock up on powerful paper crafts, forging countless synergies and combat styles. Master your unique build and discover that no two runs are ever the same.

Your duties go beyond battle. Solve the underworld's daily chaos such as feed a hungry Yaoguai, help a misplaced god or untangle a fox spirit in his cultivation... A top-tier envoy masters both the pen and the blade. Ready to negotiate peace or clear the scene!
Game designers are committed to providing players with fresh, timely and interesting gameplay. We highly value feedback from all players and are committed to improving the game for everyone. Your valuable ideas can help us to optimize the quality of Reap and Rush.
Engagement
Reviews
Themes across 399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta bueno, tiene bichitos cutes, las habilidades están copadas, y por favor pónganlo en español porque soy de boca
这个游戏我可以给到npc
比起同类型的类幸存者游戏,构筑相对容易,有一定深度又不复杂,正反馈强。但是大部分内容解锁过于需求材料要求太多,有点强行拖长游戏时间的意味,总得来说优点更多
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Russian, Japanese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 399 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
策划想让玩家重复游玩 设置了非常多的成长系统 但是关卡设计不足以支撑让玩家重复游玩
喜欢中式聊斋故事的可以直接冲了,背景故事挺有意思的,还是流程短了点,刚开始秒天秒地就结束了。(缺的木什么时候补上?来个耍毒阴差的可好)
温馨提示:不要用那个键盘侠。。。会瞎的,召唤也别用,后期会非常的卡
好玩,框架布兰德,但是太杂乱了感觉
一下子就破關了,如果能增加打寶還是天賦性質會比較好,不然真的破關之後再玩就剩下派系衍生跟一些可有可無的供品,一直打那幾張地圖有點膩
逼快递真是不叮玩着恶心叮了玩着也恶心 就那么点资源换的纸扎几个角色轮着用还不给保存摆放的功能,那他妈我纸扎拆下来谁还记得怎么放回去? 逼急了叮一背包纸扎,出货率感人就不说了,你妈的出售还得我挨个选中去卖?连个一键全选都没有? 这么核心的局外系统,整这种屎一样的体验,心思都花在玩烂梗上了是吧
底子缝得还凑合,说类幸存者又不像,勉强类土豆兄弟吧,但是中期开始问题太大。单局时间过久,要仔细洗词条的话一把要一两个小时;技能特效难分辨,后期就算调了设置也看不清;局外成长太多,又肝,不去肝的话高难进图第一第二面直接坐牢;BOSS无敌动画太多,这种游戏你做什么机制BOSS,还只会做锁血无敌机制,有时候满血莫名其妙就死了,能秒的也打不了BOSS,因为无敌,也看不懂BOSS在干嘛,一个多小时得搭配一路满血秒杀,最后莫名其妙就躺了,真的不诗人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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