
Wilfried and his allies return in the second installment of the Re;Lord trilogy! With the district of Herfort liberated, Wilfried turns his attention to Cologne, controlled by the Witch of Ruin, Iris. Aid Wilfried and his allies in liberating Cologne and all of Groessen in this strip battle RPG!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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- Update - Now completed the game. It's approximately three times as long as the first chapter (around 12 hours instead 4, for a single play-though), with things really gathering pace in the third and final chapter. I think if anyone has any notion of Wilfried being anything other than an odious and arrogant character, this part will no doubt dispel any such ideas. [spoiler]You can't help feel sorry for Iris - not only does she travel back in time to lose to Wilfried twice, but also her family. She's also suffering from PTSD and nearly lost an arm in the upcoming war. This all foreshadows the great tragedy that befalls everyone in the last part. The only criticism I have of the game - as with the first one - is the incredibly jarring switch from the dramatic end to the comedic watching the TV section. [/spoiler] Whilst I've barely started on it, it is certainly heading towards a rather more serious story. Iris and Kaya are a lot more focused on defeating Wilfried than Erika and her attendant ever were, [spoiler]and this time they are (possibly) willing to kill to do so, if Wilfried's assessment about them is correct. In addition, it's revealed that someone is more or less manipulating Wilfried. That's not to say that Iris and Kaya are particularly smart - just like Erika and Fine, Kaya especially can easily be manipulated when discussions turn to something that concerns them. Iris is just as bossy as Erika was - whether that will be her undoing remains to be seem Next, Erika and Iris both come to the realisation that Wilfried is a right-wing nut-job, and could be to blame for the terrorist incident mentioned in the preceding episode. Iris and Erika don't like each other much, which is surprising as in the first episode Erika does mention about visiting her colleagues, although it could have been the third witch. Erika is developing feelings for Wilfried - she is lonely, or rather, wants to be liked, and is trying to get Wilfried to at least acknowledge her. At least she does admit (finally) that she was raped by him. [/spoiler] There are a lot more graphical effects in this episode, which gives the visual novel quite a bit of extra flair, although for the price (double the original) you would expect more. As per the first episode, there is the compulsory training and boss battle sections. Music is great as usual, with some tunes returning. Graphics are top notch again, and so far the story is very intriguing. It'll be interesting to note whether the Steam version is the censored version or not - Wilfried's desire for raped witches (something akin to The Healer from Redo) won't be diminished, and it'll interesting to see whether it's all shown by default. As for the rape part - whilst he isn't violent per se (although removing mana causes the witch immense problems), he will be more forceful this time, namely by choking Kaya Controls work the same as per usual. There is now a new weapon, so it'll be interesting to see if it's actually needed this time. In addition, money can be generated from taxed towns and there now modifications and extra weapons to be found. Another new bit is a shop, where you can upgrade (or downgrade) your stats, and buy various things for the challenge mode. All in all, it's well worth buying, especially if you liked the first episode. The free adult patch, does add in the graphic rape scenes, and also a reason for why Wilfried is so misogynistic - so if you don't use it, you do miss a little bit of backstory. Looking forward to the last part - just hope there isn't another long delay.
日本だとアダルトパッチのDLCがおま国されてるのでそれ目当ての方におすすめできない
這次本體不包含成人內容,系因銷售政策因素。不過希望可以與一代依樣另外販售,好支持遊戲公司,此次的補釘可於denpasoft搜尋得到。
Even better than 1 st part 👍 +18 patch is must have ( ͡° ͜ʖ ͡°)
Extremely biased because I loved the 1st game, but I'm so glad they've released this 2nd game and am going to be waiting for the future for the 3rd!
Re;Lord 2 ~The Witch of Cologne and Black Cat is a visual novel and strategy game developed by Escu:de that brings a compelling mix of narrative-driven gameplay and tactical battles. A sequel to Re;Lord 1, this title expands upon the universe introduced in its predecessor, combining an engaging storyline with an interesting blend of character development, fantasy elements, and strategic combat mechanics. The game is set in a world filled with witches, magical powers, and intricate politics, but also presents an evolving narrative that allows the player to shape the outcome through their decisions and interactions. The story picks up where the first game left off, continuing the saga of the protagonist, who finds himself caught in a fierce struggle with powerful witches, political intrigue, and dark forces at play. The narrative of Re;Lord 2 follows the protagonist's journey through dangerous territory, as he encounters a mysterious witch from Cologne and a black cat who plays a pivotal role in the events to come. The plot weaves together fantasy, action, and intrigue with a decent pace, offering enough suspense and drama to keep players engaged. One of the key strengths of the narrative is its character-driven approach, with the protagonist and the supporting cast of witches, magical beings, and enemies being fleshed out over time. The relationships between these characters evolve, and the player's choices can influence the way these relationships develop, providing a sense of impact on the story's progression. The gameplay in Re;Lord 2 takes a unique approach by combining a visual novel experience with tactical turn-based strategy elements. As the story unfolds, players are not only engaged in decision-making that impacts the plot but also participate in tactical battles where positioning, resources, and strategy come into play. The strategic combat is more than just a sideshow to the narrative; it’s an integral part of the game, requiring players to think on their feet and make the right decisions to overcome the various challenges the game throws their way. Players will need to manage their forces, deal with terrain and enemy placements, and make the most of their characters' abilities, each of which has its strengths and weaknesses. The character designs are another noteworthy feature of Re;Lord 2. The artwork is vibrant and detailed, with well-defined character portraits and beautifully illustrated backgrounds that contribute to the overall aesthetic. The witches and magical creatures that populate the game world are visually striking, and each character feels distinct in both appearance and personality. The character designs are also enhanced by the voice acting, which brings the personalities of the various characters to life, adding a layer of immersion to the overall experience. The voice cast is competent, delivering their lines with the necessary emotion and nuance to fit the dramatic and often tense moments in the game. While the game’s tactical elements are a highlight, Re;Lord 2 is still very much a visual novel at its core, with a lot of emphasis on reading and following the narrative. This makes it appealing to players who enjoy story-driven experiences but might not be as engaging for those who are solely interested in more complex or fast-paced combat. The choices you make throughout the game can lead to different outcomes, but the consequences of these choices often feel a little too distant, with the narrative sometimes lacking the depth or intricacy that would make these decisions feel truly impactful in a meaningful way. One of the potential drawbacks of Re;Lord 2 is that it can occasionally feel like a slog for players who prefer a more action-packed experience. While the tactical combat can be enjoyable and the strategy elements require thought, it does become repetitive at times, especially as the game progresses. The pacing of the game can also feel slow, with long stretches of reading and relatively few significant events happening in between battles. For players who enjoy a constant sense of progression and action, this may be a point of frustration, but for fans of visual novels and slower-paced story experiences, it may not be as much of an issue. Another aspect to consider is the game's accessibility. While Re;Lord 2 is relatively straightforward, newcomers to the series might feel a bit lost without prior knowledge of Re;Lord 1, as some of the story elements and character motivations build upon events that occurred in the first game. Although the game does its best to introduce the world and its characters to new players, there are certain nuances and references that might be difficult to fully appreciate without the context of the first installment. On the technical side, Re;Lord 2 runs smoothly with few performance issues. The game’s interface is clean and easy to navigate, and the tactical battle system is intuitive enough for players to grasp quickly. There’s also a variety of difficulty settings, allowing players to adjust the challenge level to suit their preferences. The art style is one of the game’s strongest suits, with its colorful, detailed illustrations bringing the world to life. However, there are moments when the game’s repetitive visual design, especially in its combat sections, can become a little monotonous. In conclusion, Re;Lord 2 ~The Witch of Cologne and Black Cat is a solid sequel that builds on the strengths of the original game while introducing new elements to keep things fresh. Its mix of tactical strategy, character-driven storytelling, and stunning artwork makes it a worthwhile experience for fans of visual novels and fantasy games. While the pacing can sometimes feel slow and the repetitive nature of the tactical combat might not appeal to everyone, the game’s rich world-building, interesting characters, and engaging narrative make it a strong title for those who enjoy story-heavy experiences with a hint of strategy. If you're a fan of visual novels or looking for a deeper narrative experience with tactical battles, Re;Lord 2 offers a compelling journey worth exploring. Rating: 8/10
[h2]The Second Chapter of Re;Lord Comes to Steam![/h2] And now, a one-minute review. Time starts, now. As a [b]Visual Novel[/b], the lore takes a darker turn as Wilfried and Ria confront new challenges in Kaya and Iris, the attendant of the witch, and the witch of Cologne. Wilfried's moral compass has always been out of wack, but now...? As a [b]Action Game[/b], which I think is the star of the show in the [i]Re;Lord[/i] series, new mechanics have been added, with two new elemental damage types, new equipment and challenge systems, and a shop system rewarding speedy captures. The mechanics will be even more refined in Re;Lord 3 with the [i]Just Attack/Revenge[/i] systems then, but what's on offer in Re;Lord 2 is still solid. The post game is also neat. Would recommend.
Heh, you aren't going to understand. The combat is pretty cool.
Recomendado
Like the first game, story is okay, lots of humor and still waiting for the final installation of this trilogy. Game play is surprisingly very fun, relaxing game with amazing art.
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