
Kaito, a young, bullied boy, meets wizards of different professions: a parttime teacher, a waitress, a retired soldier, and a suspicious dealer of information. What lies ahead for them as their different ways of thinking, emotions, and lifestyles come together?
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Languages: Japanese, English
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JRPG VN + cute characters - pacing = Loli alert~ An interesting anime game with mix of RPG/VN/DC. 1st challenge is changing the language to English(menu option #5>#5>#1). Level up and unlock magic. Checkout the demo to tryout the gameplay. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
[h3]購入価格(2022/04/05)[/h3] 割引後:1320円 [strike]割引前:1650円[/strike] [h1]すぐ分かる概要[/h1] [list] [*]ストーリーやゲーム全体の構成が最大の見所。 [*]前作未プレーでも十分だが、楽しみは半減する。 [*]多少のバグに目を瞑れる人向け。(重要) [/list] [h3]感想[/h3] [b][u]おすすめする理由[/u][/b] 王道RPGではなく、各キャラクターの思惑が交錯する様が非常に面白かったです。二転三転する展開を、麗美なグラフィックが彩ります。 プレー後に「あぁ、面白かった。」となる作品ではなく、プレーの最中から既に遊び手の価値観や倫理観に訴えかけて来ます。本レビュー執筆現在でも考えさせられている部分が有り、それがまた余韻として素晴らしいです。 [b][u]ゲームの特徴[/u][/b] 本作の概要にある通り、前作『[b][url=https://store.steampowered.com/app/759970/]ひびかけ色のキセキ[/url][/b]』の「正統続編」です。(ただし、Steam内で入手することが現時点で不可能なので、他サイトから入手するしか手段はありません。正規に [b]無料[/b] で配布されているものがあるので、探して利用しましょう。) 会話を読み、戦闘に突入し、ボスを倒す。基本はこの繰り返しとなりますが、アーカイブ機能やスキップ機能が充実しているので、遊び方の自由度は高いです。 反面、シナリオとバトルのどちらかに特化しているというわけではないので、ここは人を選ぶところになるかも知れません。 前作をプレーした上で、楽しめた方なら合うかと思います。仮にそちらが合わなかった方は、購入しても損した気分になること必至でしょう。 [b][u]気が付いたこと等[/u][/b] 肝心の「多少のバグに目を瞑れる人向け。」と記載した理由ですが、これは発見されたバグが修正されることが無いと判断できるためです。本レビュー時点では作者さんが創作活動を停止しています。 最後までプレーする上で問題は有りませんが、僅かな誤字、スキップ機能を利用するとゲームがエラーで終了する場面、歩行していて会話が無限ループする場所など、正直なところ少しの不備はあります。 [h3]余談[/h3] [b][u]プレーされた方へ[/u][/b] [strike]作者さんが [b][url=http://ecoddr.blog.jp/archives/37165706.html]開発後記[/url][/b] を掲載していることはご存知でしょうか。クリア後に読んでみると、良くも悪くもゲームのキャラクターや世界に対しての印象が変わります。[/strike] [b][u]作者さんへ[/u][/b] この文章がレビューである都合で本項を余談としていますが、四方山話というニュアンスではありません。私は「Analyze」が3回必要だった頃に『ひびかけ色のキセキ』をプレーし、感銘を受けた一人のプレイヤーです。 『Re:Kuroi』プレー前に前作を再度プレーしなおし、[spoiler]シイナ[/spoiler]さんが好きだったところから、[spoiler]リジェ[/spoiler]さんが一番のお気に入りになりました。時間が経てば感想も変わるものですね。本作では終始、マリーさんが魅力的でした。 私のレビューを含め、今や感想に目を通すことすら苦痛かもしれませんが、どうかご自愛ください。 [b][u]私がリンク切れに気付いた時点(2022/08/19)の追記[/u][/b] 作者さんのブログ、及びTwitterのアカウントが削除されていることに気が付きました。よって、前々項に打ち消し線を引かせていただきました。 それだけ思い詰めた環境の中で、こだわり抜いて製作された作品なのだと思います。改めて、素晴らしい作品を有難うございました。
开着翻译软件一点一点玩完了第一章怎么说呢,We need Chinese。 剧情方面还是和前作一样的白开水,当然也有可能是还没到好的地方,但是我认为如果开头没有立刻吸引人的能力的话demo就显得很没用了。不过和前作比起来这一作的角色灵动了很多,也有了一个姑且算是地图的东西(说实话这个地图的作用很小,感觉可以和前作一样直接删掉)。开头的配置有一种丽洁+希娜的既视感,嘛,倒是也还行,如果让我说的话我可以打一个情怀的高分(我个人很喜欢这种战斗系统),晚些时候我玩一玩后续,如果不错的话会改成更好的评价
[h1]Magic Must Defeat Magic[/h1] [h2]Story[/h2] From the Steam description, you're probably thinking this is some sort of Harry Potter-like power fantasy, due to the protagonist Kaito joining a community of mages. As you play, it turns out magic has a dark twist and ultimately causes more harm than good, and every party member has been negatively affected by magic in some way, whether it's through unwanted side-effects or political power struggles. However, the source of magic, the Black Pearl, isn't explained all that well. The ending implies that there are efforts to get rid of it, but I can't help but wonder if the untranslated and removed prequel, HIBIKAKEYIRONOKISEKI, is necessary to fully understand the lore. Unfortunately, the pacing of the story is very slow compared to the amount of important things that actually happen. Some acts don't seem to advance the plot very much and just feel like filler monster extermination, which I felt made the game a bit longer than it should have been. As for the characters, like in Rise of the Third Power, there is a lot of friction between them, most of them have issues, and they have at least some positive character development concerning these issues, but I feel like the two who need growth the most, Marie and Asha, ended up getting the least. As a result, the two still feel like the "token evil/anti-hero teammates" of the party for the entire game, which makes the way the ending is set up all the more jarring, as I would have preferred Nina and Remy to be the ones to accompany Kaito for the ending segment. This is a minor nitpick, but I think some scenes would be better conveyed with CG images rather than just the live 2D models reacting to situations. It can be hard to tell what's going on otherwise. [h2]Gameplay[/h2] This game does something unusual with its town maps, since they're just shown to be minimaps with event markers, and you don't see what the location actually looks like other than a generic background image. In a way, it's like a bizarre combination of Fake Happy End and Sacred Earth Promise's map systems. Personally, I think the game should have committed to either a more pure visual novel exploration system or traditional RPG maps. As it stands, it still takes quite a bit of time to walk through town maps, but you don't even get to see what the maps look like, essentially giving the player the worst of both worlds. Combat segments consist of the party just moving forward to advance a progress bar while fighting waves of enemies, which is like the Eternal Senia mobile game. This definitely takes away the feeling of exploration that players would normally feel in an RPG dungeon, though it does mean we don't have to worry about getting lost and having to fight more enemies than we want. In a way, you could say this is the extreme opposite of RPGs that have needlessly huge and complicated dungeon maps, and I'd much prefer an RPG that strikes a balance between these extreme dungeon designs. All characters have to slot in 5 skills to use in battle, whether they be active or passive skills. Autopassive skills don't have to be equipped, but these skills are unique to each character. You can swap skills in the middle of battle, but doing so takes up an entire turn, so it's best to know the best possible setup beforehand if you want to use your turns efficiently. Unfortunately, a lot of skills require you to grind older skills through usage, which isn't always practical because some skills are inherently better for quick trash mobs than others. Note that you can't use items like in other RPGs and you can't revive characters, which means it's game over if even one character falls in battle. Fortunately, you have various healing and support skills to get around this, but it does mean that one bad move can be fatal. Other reviewers claim that the battle system is too simple, but looking at their playtime, it's unlikely they made it far enough to reach the game's difficulty spike. Before Act 11, you can turn your brain off and just spam attacks and healing magic to beat everything. In Act 11+, enemies can easily wipe the party if you choose disadvantageous elements or fail to pick characters and skills specifically to counter the enemy's own skillset. You can instantly retry a battle if you lose and automatically heal between fights, which offsets the difficulty, but you definitely need to use your head for some of these fights. While the story bosses are balanced enough, the endgame bosses feel really tanky because you have to play around their counterattack mechanics. At some point, you can unlock optional EX versions of story bosses, which have new skills and higher stats to cover their old weaknesses. Unfortunately, the skill grinding system is tedious and due to the lack of shared EXP, it can be hard to level up characters enough to match up with these EX bosses, so I don't really have much motivation to beat them right now. [h2]Verdict[/h2] 7/10 The story is dark, but decently written and has quite a twist at the end. The combat system is well-balanced, but various limitations like active party size, skill grinding, and deliberate stall tactics from both allies and enemies can make it feel tedious. The weakest part of the game is definitely the exploration and maps, since it seems to combine the RPG and visual novel exploration in the weakest way possible.
Mostly I agree with the other reviews, but I'd honestly say the combat isn't bad. It isn't super deep and there's very limited build variety but there's just little enough of it and it's just tightly tuned enough that bar the final boss it rarely takes long and is generally fun enough.
Um jogo divertido para quem gosta de jogos narrativos. A história é interessante, apesar de algumas pontas soltas. O ponto mais forte com certeza são os personagens; apesar de não serem exatamente profundos, são divertido de se conhecerem, cada um tem uma personalidade que trás dinâmicas diferentes e interessantes de se conhecer. Não tem quase jogatina aqui; existe um sistema de combate, mas é tão básico que nem da pra se chamar de "mecânica". No geral vale muito a pena dar uma chance para esse jogo, contato que não coloque muitas expectativas.
An interesting story to say the least. Recommended. I would say this is more of a visual novel than full rpg. The translation is solid compared to most other works. The battle system leaves much to be desired, but the story makes up for most of it. There is also an option to skip that if you just want to enjoy the story. Treat this as more of a visual novel than a RPG and you may like it. I found some battles painful to get through, mostly in the later stages. Overall a fine story just offset by some skippable but offputting battles.
...Интересный опыт. Сюжет. Если кратко: "ничего не понял, но очень интересно". Серьезно, некоторые моменты сложно понять (ниже будет объяснено почему), несмотря на обилие экспозиции, однако в целом он довольно увлекательный (несмотря на то, что чувствуется несколько затянутым). Видимо, проблема в том, что это сиквел, а оригинал на английском не доступен. Концовка неплохая, bitter-sweet, чувствуется внутреннее удовлетворение от нее. Геймплей. Он есть. Боевая система не ужасна, но ничего выдающегося. Не слишком сложно, но требует некоторого стратегического мышления. VN. Как визуальная новелла, Re:kuroi спорная. Полностью отсутствуют: нарративный текст и CG, из-за чего понять происходящее в некоторых сценах сложно. Однако, анимация персонажей довольно прикольная. В целом, порекомендовать к прохождению могу. Мне понравилось. Очень жаль, что игра не снискала хотя бы минимальной популярности, она явно заслуживает этого больше, чем очередной френдслоп.
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