
Rayna Survivors is an action roguelite game where you need to slay hordes of foes and face bosses to learn powerful skills to upgrade your character.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
An exciting game, full of chaos. It is beneficial to be fully concentrated during the action. Thanks to developers . Very good game .
The game is about survival and is roguelite in nature, a bit of a spinoff from the Shades of Rayna which is a game I also recommend. You survive waves against hordes of monsters and get ability upgrades to last as long as you can. Takes a bit of a learning curve and starts slow but as you get stronger with each run it gets a lot more enjoyable. Join the discord! The Dev is really helpful and willing to listen to any suggestions you have for the game and theres an awesome community, I'll even answer any questions if you reach out.
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Hours played at review time, across 22 reviews with recorded playtime.
Big fan of the QuickSave games products this however isn't my cup of tea would highly recommend if you enjoy meta progression games.
kann man leider nicht mit dem Controller spielen . und die grafik Naja ist ja auch nicht der hammer
Rayna Survivors is delivering an engaging and challenging survival experience. With its captivating visuals and gameplay mechanics. it's a must-play for any fan of this kind of survival games. This title showcases the incredible potential of indie developers and is a testament to their passion and creativity. Note: As with any game, it's important to check for updates or patches, as the experience may evolve over time.
Ich habe 15 H in dem Game und nicht mal ansatzweise den 2 Hero freigeschaltet sry aber das Spiel ist nicht gut selbst für den Preis.
The base mechanics under the game are fun, which is why I was hopeful for this game when I got it at the start of early access. However, it seems completely abandoned now. They did two very small patches in like the first week so I decided I'd come back after a few months to check the progress. There has been literally no progress in four months, and the only post on the game's channel in their Discord is by mistake, ment to be on the channel of their other game. Playing the game is pretty fun but the game needs balancing. The skills are not only very uneven in power, but the way that they work is there's a ticker that goes through your skill slots and if that specific skill isn't on cooldown when the ticker hits it, your character casts it. Some of the skills are channels which block the use of others skills during the channel. It's possible to get enough upgrades to channeling time and cooldown reduction that you're basically permacasting one skill. It makes you feel bad for picking an upgrade for a bad skill because you might be literally reducing the uptime of a better skill. There's also generic upgrades but it's difficult to determine whether they affect your skills or only the autoattack. I think some skills are based on the autoattack so they effectively get boosted by the general upgrades but others don't. The UI shows stats for all skills but it's a massive list which shows all the skills, including ones you don't have, that you have to scroll through midgame to see a skilll's damage. The meta progression is a giant grind. You unlock upgrades through gems which is quite slow, but worse is unlocking new maps and classes. I've played I think 15+ hours and I've unlocked one new map and made less than 10% progress toward the second class. The default class, ranger, is pretty cool but there is way too little variation to keep me playing anywhere close to the required amount to unlock the warrior. The gameplay feels good with different mobs and the balance between kiting and killing, and many of the skills have oomph and blasting feels good. There's potential in this game but it's too unfinished and sadly there's no sign of things going anywhere after the early access launch a few months ago.
Seis horas le meti al juego este y no tenes tantos materiales para craftear una clase, MALISIMO aparte el disparo es automatico, basura. ni en oferta bale la pena. Por lo menos hasta que parcheen los materiales de recolesccion para levelear y DESBLOQUER MAPAS Y CLASES, ademas ta lo parchearon una vez. Malisimo Ya van 13 horas y aun no te dan los pateriales para craftear la primera clase. Basura total este juego. Van 16 horas y aun no tengo la segunda clase, basura.
I've just started playing, it looks fun and has a smooth gameplay. Good game!
Rayna Survivors, developed and published by QuickSave, positions itself squarely within the now-familiar “survivors-like” formula, but tries to carve out its own identity through a heavier emphasis on build variety and layered progression. At a glance, it follows the expected structure: you enter a map, fend off increasingly dense waves of enemies, collect experience, and shape your character through a steady stream of upgrades. It’s a loop that’s easy to grasp and immediately engaging, but the game’s long-term appeal depends on how much players enjoy experimenting within its systems rather than expecting constant novelty. The moment-to-moment gameplay is fast and reactive, built around movement, positioning, and managing space as enemies close in from all directions. Like others in the genre, combat leans heavily on automated attacks or abilities, shifting the player’s focus toward survival tactics rather than precise aiming. What keeps things interesting is the breadth of upgrades available during each run. With a large pool of abilities and modifiers to choose from, players are encouraged to experiment with different combinations, gradually shaping a build that can either overwhelm enemies through raw power or survive through clever synergy. When these combinations come together, the game hits a satisfying rhythm where chaos becomes controlled, and each decision feels impactful. Character classes add another layer to this system, offering different starting points that subtly influence how each run unfolds. Whether you prefer a more aggressive melee-oriented approach or a safer, ranged-focused style, the available archetypes provide enough variation to keep repeated runs from feeling identical. However, these differences are more about nuance than transformation. The underlying gameplay loop remains consistent regardless of your choice, meaning the sense of variety comes more from upgrades than from fundamentally distinct playstyles. One of the more notable mechanics is the introduction of stronger enemy variants that act as high-risk, high-reward encounters. These enemies demand more attention and effort to defeat but often provide access to more powerful upgrades when overcome. This adds a welcome layer of decision-making to each run, forcing players to weigh the benefits of engaging tougher foes against the immediate danger they pose. It breaks up the otherwise steady pacing of enemy waves and creates moments where the tension spikes, giving the gameplay a bit more structure within its open-ended format. Beyond individual runs, the game includes additional systems such as quests, crafting elements, and progression that carries over between sessions. These features are meant to provide a sense of continuity and long-term goals, but they don’t feel as fully realized as the core gameplay loop. While they add some direction, they rarely change how the game is played in a meaningful way. Instead, they function more as supplementary layers that extend playtime rather than deepen the experience. Visually, Rayna Survivors takes a clean and functional approach. The top-down perspective ensures that the action remains readable even when the screen fills with enemies and effects, which is crucial for a game of this type. However, the environments and enemy designs tend to blend together over time, lacking the distinct visual identity needed to make each area feel memorable. The presentation is serviceable and does its job well, but it doesn’t leave a strong impression once the session ends. The biggest challenge the game faces is standing out in a genre that has quickly become saturated. While it introduces solid mechanics and offers a satisfying gameplay loop, it doesn’t push far enough beyond established conventions to feel truly distinct. Over time, repetition becomes more noticeable, particularly as enemy patterns and progression systems begin to feel predictable. Players who are already familiar with similar games may find that Rayna Survivors offers a competent variation rather than a fresh experience. That said, there is still a lot to enjoy, especially for players who appreciate the core appeal of survivors-like games. The process of refining builds, experimenting with different upgrade paths, and pushing further into each run can be genuinely engaging. It’s a game that works best in shorter sessions, where the focus remains on immediate gameplay rather than long-term progression. In the end, Rayna Survivors is a solid but not particularly groundbreaking entry in its genre. It delivers a reliable and enjoyable loop with enough customization to keep players experimenting, but it struggles to establish a strong identity of its own. For fans of build-driven survival games, it offers a worthwhile experience, even if it doesn’t rise to the level of the genre’s standout titles. Rating: 5/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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