
Your mission is to help the inhabitants of Rayland to transport the energy of the Domus through the various lands contained in the path. For this, you must correctly position the Reflectus and rotate them so that the energy rays reach the necessary Domus.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rayland ist ein recht kurzes aber Spaßiges Puzzel Game, wo man mit dem Reflektieren von Lasern arbeiten muss um in jedem Level das Ziel zu aktivieren. In Level 01-29 ist das Game noch recht einfach, hier und da kommen neue Funktionen dazu wie zum Beispiel mehrere Ziele die alle aktiviert werden müssen um das Level zu schaffen. Von Level 30-39 zieht die Schwierigkeit nochmal an, diese Level sind nicht mehr ganz so einfach und erfordern schon etwas mehr Überlegen und Nachdenken. Die Letzten beiden Level 40 und 41, sind dann noch mal 2 harte Nüsse wo man auch gut und gerne etwas länger dran hängen kann. Alles in Allem ein schönes gut gemachtes und lustiges kleines Rätsel Spiel für ca 45-60min wenn man mal etwas Zeit über hat.
un clasico de la saga
kratke lehke zabavne
Хорошая игра со спокойной музыкой и относительно сложными головоломками
Estuvo entretenido, vale la pena si está en descuento, dura poco
Gra relaksująca ale zbyt łatwa. Czasami dostajemy więcej luster niż potrzeba na spokojnie można przejść w 30 min bez problemów
公式の倉庫番名人の一人のいそにゃんです。 解法に、一つの反射板を両面使うということをしないレーザーパズルゲームなので そんなに実績コンプリートまで苦労しないと思います。 消去法でやっていればすぐというくらい答えに辿り着く広さですからね。 自力だけで二回目のクリア(一回目はplaystationで)なので、 この少ないプレイ時間で実績コンプリートできました。 rayland2も出ているので、ご馳走様と お礼を述べたいです。 パズルゲーム初心者の頭の体操用にお薦めです。
很新颖的游戏,难度不大,但是不会一眼通关,给人一种恍然大悟的感觉
É um joguinho de puzzle bem legal de jogar e passar o tempo, a ideia do laiser da uma diferenciada e deixa o jogo divertido.
I recommend it really only because: >I really like laser puzzles >this game is super cheap and (gladly) short that will take you around 45-90 minutes >I couldn't find many laser puzzle games on Steam Sadly this game is not without critical flaws: >this game never want to go beyond the most basic baby diaper idea that you did see in the first 5 levels - a mostly brain dead moving placed on board mirrors and sometimes rotating them to reflect laser. Heck, you cannot store those mirrors in some side panel on UI resulting often in a mess on screen when all of unused mirrors are there and you are trying to squint your eyes to see what mirrors should be moved around. Seriously developer, why not give a simple option to drag and drop mirrors on side panel to store mirrors and drag and drop them from there into a board? It would make this game so much less annoying to look at this clown vomit of colors and glowing beams because the final levels have like 11 mirrors. >there are 42 levels but first 25 are just brain dead generic "place all same 45 degree angle mirrors to redirect laser/lasers to end point". Like no combining lasers for most of the time, no head scratching gimmicks, no different placeable objects, no unique ideas etc"? Just do the same quick boring thing for half of the game? YAAAAWN...... >additionally the last 10 levels could not be any more obvious in developers laziness. They literally gave up at designing them. How can you tell that? Because first 25 levels are baby easy like tutorials, then we get few levels that take a bit to solve then we get a new gimmick which is combining a laser with few tutorial+decent levels and then last 10 levels are back to tutorial baby levels. No combining laser gimmick, no super hard stuff, just simple "move around few mirrors and bam you solved this level in less than 20 seconds". So THAT supposed to your way of ending a puzzle game, dev? Like EXCUSE ME? When you make a puzzle game your difficulty curve supposed to go constantly UP, not constantly DOWN! It does seems like developers realize that they had like 2 hours left until release of this game so they super rushed the final part of the game. >Fullscreen mode is not a real fullscreen mode. Its just a bigger window and it doesn't work correclty most of the time. >for some dumb reason if you look at resultion setting almost every single resolution is diplayed 3 times on super long scroll list for no reason. Hey do you want to select 1920x1080 or maybe 1920x1080 or how about 1920x1080? >Playing on window mode 1600x900 resolution made hitboxes of dragging objects slightly off the center. That is also very annoying and I am pretty sure its just general issue with window mode. >Glitches. Like wtf, its a small short simple designed indie game on Unity engine. How can you make it this buggy? First playing in window mode on X resolution is a problem because whenever you go back to main menu the game goes back to max resolution fullscreen every single time. Its super annoying so I just decided to beat the game in one setup. Also there was couple of times where I had to restart the whole puzzle because lasers or mirrors just decided to not work anymore. >Would be nice to rotate camera in 3D angle and not just rotate slightly left and slightly right. This creates an issue of how often later levels are cluttered with garbage on screen and player struggle with understanding what they are looking at with this weird in game camera angle. >I don't know how good developer is with creating puzzles but they are a bit naive while designing their levels. There is couple of levels in the final 15 levels (for example level 29,32, 34 and 41) where clearly developers expects you to use every single mirror and laser (like on every single level thus far) but you can just simple use like few mirrors and 2 out of 3 lasers to just beat it without combining any laser. Like really, devs? You go far and beyond to design a level but you didn't even think that people will solve those supposed to super hard levels in like 15 seconds with less than half required items? Please fix level design. I rate Rayland with disappointing 4.5/10. I did hope for at least a decent puzzle game and yet I got a game where more than half of levels are an insult towards puzzle genre.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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