
Fear everything and nothing for death brings you closer to victory in this challenging open world action-roguelite. As the Vessel of an ancient power you must use steel and skill to complete your mission in a dangerous fantasy world inspired by Scandinavian folklore.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容太少,10年前都有更好的手游。肉鸽大都是垃圾
I don't recommend this because it's a buggy game in the sense that some of the upgrades you can get simply don't work. The numbers shown lie. And some things remain unexplained. I had a weapon. It showed 105 as damage caused. Another weapon was offered as a choice, 120 damage. It was expensive, but i thought the upgrade was worth it, so i took it and yet it did nothing. the damage shown was still 105. An upgrade said it would increase current weapon damage by 10%, 15%, 30%. At 105 damage shown for the weapon, the upgrades were 3, 4 and 9. Why? I don't get the math. Base damage maybe? that's not what the description says and the base damage of the weapon was like 55 when i got it. So what kind of math are they doing here? Another upgrade gave me 40% health. That math checked out. 400 base hp + 160 hp = 560 hp. It did the math right. But it also subtracted from my attack. From 100+ to 90ish. Why? No idea. No explanation, no guidance, no rules. Anyway, i reach the final boss somehow, eventually, with pitiful damage. Somehow manage 7-8 perfect guards in a row, but then i look at my hp and see it fall down anyway. And i realize, the perfect guard didn't give out invulnerable buff every time. So of course, i die because skill issue, but really all I can say is... why? Other inconveniences like dodge not dodging, staggering being ignored, weapon passing through multiple enemies and only damaging the current target, same for perfect guard retaliation damage and so on and some such don't really matter at this point. The game really is unfinished and incomprehensible at times.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was having fun at the beggining, combat is great, enemies are interesting, boss fights are good. But the dam HATRED mechanic has to be one the dumbest things I've ever seen. Who in their right mind thought it was a good ideia do make a open world game that punishes exploration? That is just idiotic and soft locks you from progression all the time. For anyone interested in a rogue like with open world and action meele combat, go check ou Voin
Bought the Ravenbound Bundle in a sale for 5€, which feels like the justified prize for the content the game offers. 3 years after release I didn't encounter any technical issues, what is the main reason the game is on only 50%. For a roguelike it offers very little build variety in the end you always stick to a similar playstyle that focus on the 3 base mechanics just the execution is different, anyways it's fun to play. While the traveling as raven is extremly enjoyable the stuff you have to do on the map is kinda repetitive, always kill enemy type a,b,c the map stays the same just camp difficulty ratings are changing. As said in the first sentence 5€ are a fair prize for this, which seems to be common for this game I already saw it multiple times on a low sale.
Haydut kamplarını, kaleleri ve terkedilmiş harabeleri temizlediğimiz güzel bir oyun. Kamplardaki sandıkları açıp lootlar topluyoruz. Karekterimizi geliştirip daha da güçlü yapmaya çalışıyoruz. ARTILAR ______ - Özgürce uçmak güzel, bu sayede haritadaki görevlere kolayca gidebiliyoruz. - Kanca atarak yüksek yerlere tırmanması güzel. - Yüksekten düşünce can gitmiyor. - Dövüş mekanikleri güzel, vuruş hissi iyi. - Skill ağacı ile karekterimizin yeteneklerini geliştiriyoruz. EKSİLER ______ - Toprak küplerin önünde durup vurmamıza rağmen ıskalıyor, kıramıyor. - Save etme yok. checkpoint yok. - Cclass seçimi yok. Karekterimiz hep yakın dövüş silahı kullanıyor. SONUÇ : Bu tarz oyunları sevenlere tavsiye ederim. Fakat çok büyük bir beklentiye girmeyin.
簡単に「とっつきにくい」 ・やっていけば面白いけどオープンワールドとローグライクの相性は悪いと感じた。 ・戦い方次第で無傷で進んでいける。 ・進め方はクエストマーカーを追えばいい。 ・圧倒的に足りないのはアイテムについての説明(入手方法とか)。 ・戦闘システムのチュートリアルはあんな丁寧なのに他が雑すぎる。 ・パッドの場合、視点移動が良くなかった。
This game is beautiful, but holy crap it sucks. It SEEMS like it could super fun, but the number one problem and the cause of the game to be a complete slog and buzzkill is the mana. You hardly get any mana to equip the cards you find and after you clear like 3 camps you'll be tapped out on cards so you can't equip any cards because you don't have any mana, and now you can't collect any more cards because your hand is full because your mana is still at ZERO! I was clearing camps literally no problem, but what's the point if I can't progress my character. Over the course of an hour I probably killed 60+ enemies, cleared a few troll mini bosses, cleared out 30 camps, did a few quests and Finally. Had. Enough. I upgraded my armor once, equipped 2 relics and found 1 new weapon and this seems to be a looper game. The idea of doing an entirely new run of this garbage sent a chill down my spine, 'please, God no'. The game mechanics felt a little chaotic at first, but I seemed to get a decent grasp on it within the hour I played. I didn't hate the main character, but seriously as soon as I saw MC I was like "oh boy, this might not end well.", but honestly there's a really decent game here. It's just flawed to hell by one primary mechanic, the mana. If I missed something, then the game doesn't explain itself well enough and that would just be another flaw. Sad, this game had been on my wishlist for about 6 months and I was really excited to finally play this game today. If I could get 1-2 mana every time I cleared a camp then I'd feel a lot better about the game. You get 4 mana when you clear a Tears of Hatred, but after my first one I couldn't find another. Quests rewarding mana at the beginning would've been nice too. Again, considering the progression practically felt nonexistent I'm out and refunded it.
Only 6 hours in, but thus far I am very well hooked, the combat is grounded and accurate, I almost never feel like I am getting hit in a way that wasnt might fault (other than when the camera decides to sometimes take a visit through the earth or into the stratosphere), the loop is fun and entertaining, I love the card draw system, and all status's and effects all integrate into each other really well with lots of possibility and variety in builds. The biggest issue I have with the game is not having a way to cut my deck at all, right now there are so many cards that while build possibilities are wide and all of them perform well, actually getting enough cards of the right type for the build is difficult simply due to the large amount of cards in the pool.
es malo simplemente
Caw Caw!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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